[MOD] Ethereal NG [1.26] [ethereal]

RickyThunderfox
New member
 
Posts: 1
Joined: Mon Feb 24, 2020 09:21
In-game: RickyFT

Re: [MOD] Ethereal NG [1.26] [ethereal]

by RickyThunderfox » Mon Feb 24, 2020 09:23

does this mod interfere with the underground mods?
 

User avatar
firefox
Member
 
Posts: 1542
Joined: Wed Jan 14, 2015 07:34
Location: Xanadu
In-game: Red_Fox

Re: [MOD] Ethereal NG [1.26] [ethereal]

by firefox » Mon Feb 24, 2020 09:36

distantkay wrote:Patch 1.15 says "changed how Crystal Spikes reproduce" and I cannot find information on how to do this.

On the fourth page of this topic, member firefox said
firefox wrote:
Chem871 wrote:Tenplus1, do crystal spikes multiply? Are they farmable?

crystal spikes are frozen plants ;)
the blue shrubs that can be found in frozen biomes will spread over dirt like other grasses and flowers.
and if they grow on the blue dirt, they will eventually freeze.
(likewise, red shrubs will bloom fire flowers if they grow in a suitable environment)

but this method did not work for me.
If someone knows how to do this, tell me please. If there is such a way)

Thanks

secret ninja art of source code analysis: eye of the coder!
*poof*

...

if i got this right, then light level 13+ is required for the transformation to work.
then it checks the surrounding nodes within a 5x5 area. if there 4+ blue shrubs within that area, and the the grass below and on the 4 adjacent nodes is blue, and there are no crystal spikes on those adjacent nodes, then the blue shrub will transform into a crystal spike.

so a certain density of shrubs is required, and once a crystal has grown, the neighbouring shrubs cannot become crystals until that crystal is harvested.
this was implemented to prevent blue shrubs from going extinct by transforming before they could spread.

RickyThunderfox wrote:does this mod interfere with the underground mods?

glowing mushrooms are placed above exposed coal ore down to -3000.
as long as underground mods don't do the same, there is no interference.
although cave biomes that cover the cave floor will prevent the shrooms from being placed when they cover the coal ores.
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

distantkay
New member
 
Posts: 3
Joined: Sun Feb 02, 2020 11:04
In-game: distantkay

Re: [MOD] Ethereal NG [1.26] [ethereal]

by distantkay » Wed Feb 26, 2020 03:50

firefox wrote:secret ninja art of source code analysis: eye of the coder!
*poof*
...
if i got this right, then light level 13+ is required for the transformation to work.
then it checks the surrounding nodes within a 5x5 area. if there 4+ blue shrubs within that area, and the the grass below and on the 4 adjacent nodes is blue, and there are no crystal spikes on those adjacent nodes, then the blue shrub will transform into a crystal spike.

so a certain density of shrubs is required, and once a crystal has grown, the neighbouring shrubs cannot become crystals until that crystal is harvested.
this was implemented to prevent blue shrubs from going extinct by transforming before they could spread.


Your discovery is incredibly amazing!
It is a pity that my level of English does not allow me to answer in detail.
It really works and I will explore the conditions. Thank you so much friend!
 

User avatar
TenPlus1
Member
 
Posts: 2669
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Update:

by TenPlus1 » Fri Feb 28, 2020 19:51

- Added sponges to undersea coral areas
- Place wet sponges in furnace to dry for re-use
- Can soak up to a 3x3x3 area around sponge
- Dry sponges can be used as fuel
 

User avatar
firefox
Member
 
Posts: 1542
Joined: Wed Jan 14, 2015 07:34
Location: Xanadu
In-game: Red_Fox

Re: Update:

by firefox » Sat Feb 29, 2020 11:47

TenPlus1 wrote:- Added sponges to undersea coral areas
- Place wet sponges in furnace to dry for re-use
- Can soak up to a 3x3x3 area around sponge
- Dry sponges can be used as fuel

who lives in a pinapple under the sea?
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

User avatar
runs
Member
 
Posts: 1201
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: Update:

by runs » Sat Feb 29, 2020 23:02

firefox wrote:
TenPlus1 wrote:- Added sponges to undersea coral areas
- Place wet sponges in furnace to dry for re-use
- Can soak up to a 3x3x3 area around sponge
- Dry sponges can be used as fuel

who lives in a pinapple under the sea?


I know it!!
SPONGEBOB!!!!!!!!!!!!!!!!!!!!!!!


:-d
Day 3 of the quarantine
 

Previous

Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 6 guests