[Mod] Advanced Trains [advtrains] [1.7.2]

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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by orwell » Sun Jan 08, 2017 19:00

??? Trains should be in creative inventory!!!
Is there anything suspicious inside debug.txt?
----
Yeah Berlin subway trains. I like the old ones.
Your model has no doors. Is this wanted?
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Mon Jan 09, 2017 15:59

orwell wrote:??? Trains should be in creative inventory!!!
Is there anything suspicious inside debug.txt?
----
Yeah Berlin subway trains. I like the old ones.
Your model has no doors. Is this wanted?


i can make doors for u

no there arent debug.txt things the items arent exist
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Mon Jan 09, 2017 16:12

Attachments
ubahn door.png
(7.86 KiB) Not downloaded yet
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by orwell » Mon Jan 09, 2017 20:17

Do you know how to animate stuff?
maybe try to make a door animation... I would just need to figure out how to get it into minetest. Maybe it works now...
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Tue Jan 10, 2017 13:51

orwell wrote:Do you know how to animate stuff?
maybe try to make a door animation... I would just need to figure out how to get it into minetest. Maybe it works now...


sorry i cant
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Tue Jan 10, 2017 16:26

I like trains....and: minetest, blender, gaming, linux, cats, computers
 

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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Tue Jan 10, 2017 16:30

@krokoschlange cool work
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Tue Jan 10, 2017 16:40

new underground with krokoschlanges animation
https://ia601509.us.archive.org/31/items/Advtrains/uban_fancy.blend
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by orwell » Tue Jan 10, 2017 21:59

v1.1.1 Bugfixes:
- Fix ATC controller resending the command every 10 seconds, clearing delayed instructions
- Fix immovable, indestructible wagons polluting the world
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by DS-minetest » Wed Jan 11, 2017 15:31


celeron55 wrote:Here's a rather silly video I happened to make about this: https://www.youtube.com/watch?v=yFn6VX_8VCM

It's basically a timelapse of me trying to use this mod, including all mishaps and entanglements.

Keep up the good work; I can't even imagine how painful it has been to make something even this functional with the current modding API.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by mbb » Wed Jan 11, 2017 15:41

how I can get trains?
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by DS-minetest » Wed Jan 11, 2017 16:20

mbb wrote:how I can get trains?

advtrains is a modpack now, perhaps you need to enable its mods again in world configuration.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by orwell » Wed Jan 11, 2017 17:15

Ah, that's why everyone told me about problems. DS-Minetest thanks for pointing this out.

If you have trouble, make sure that the whole 'advtrains' modpack is enabled!

People who pulled it from GitHub with Git, remember that the actual modpack is contained inside the 'advtrains' directory. I made the repo's root directory a modpack itself. Minetest supports nested modpacks, but the menu does not, you may need to enable the modules in world.mt directly.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by DS-minetest » Thu Jan 12, 2017 15:22

I've added to world.mt this:
Code: Select all
load_mod_advtrains = true
load_mod_advtrains_train_industrial = true
load_mod_advtrains_train_japan = true
load_mod_advtrains_train_steam = true
load_mod_advtrains_train_subway = true
I got an error, so I updated Minetest to the newest dev version.

Then I still got an error. A part of debug.txt:
Code: Select all
2017-01-12 16:14:25: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:49865.
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:29: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2017-01-12 16:14:30: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2017-01-12 16:14:30: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2017-01-12 16:14:30: WARNING[Server]: core.env:[...] is deprecated and should be replaced with core.[...]
2017-01-12 16:14:30: ERROR[Server]: LuaEntity name "advtrains:engine_industrial" not defined
2017-01-12 16:14:30: ERROR[Main]: ServerError: Runtime error from mod 'advtrains' in callback environment_Step(): ...netest/mods/advtrains/advtrains/advtrains/trainlogic.lua:576: attempt to index local 'wagon' (a nil value)
2017-01-12 16:14:30: ERROR[Main]: stack traceback:
2017-01-12 16:14:30: ERROR[Main]:    ...netest/mods/advtrains/advtrains/advtrains/trainlogic.lua:576: in function 'update_trainpart_properties'
2017-01-12 16:14:30: ERROR[Main]:    ...netest/mods/advtrains/advtrains/advtrains/trainlogic.lua:294: in function 'train_step'
2017-01-12 16:14:30: ERROR[Main]:    ...netest/mods/advtrains/advtrains/advtrains/trainlogic.lua:140: in function <...netest/mods/advtrains/advtrains/advtrains/trainlogic.lua:127>
2017-01-12 16:14:30: ERROR[Main]:    /usr/share/minetest/builtin/game/register.lua:412: in function </usr/share/minetest/builtin/game/register.lua:392>
2017-01-12 16:14:30: ACTION[Server]: singleplayer leaves game. List of players:


Also every time the mods are set to false:
Code: Select all
load_mod_advtrains = true
load_mod_advtrains_train_industrial = false
load_mod_advtrains_train_japan = false
load_mod_advtrains_train_steam = false
load_mod_advtrains_train_subway = false
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by orwell » Fri Jan 13, 2017 15:10

The problem is that advtrains_train_industrial is not loaded.
I suppose that you just inserted the 5 code lines to the bottom of world.mt. Probably there are entries for this at any other place in the file, so there are duplicate entries for the same mod. Delete the duplicates and try again.

If this doesn't work and you don't worry about your trains, deleting the files 'advtrains' and 'advtrains_wagon_save' in your world directory will temporarily fix the crash at startup (but all your trains get deleted and you still can't create new ones).
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by mbb » Fri Jan 13, 2017 17:34

@orvel96 make rails walkable please
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by mbb » Fri Jan 13, 2017 18:15

@krokoschlange I saw that you can animate things in blender.Can you please animate my lever like this
https://www.youtube.com/watch?v=lH6YX15ZwjQ
download .blend:https://www.youtube.com/watch?v=lH6YX15ZwjQ
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by DS-minetest » Fri Jan 13, 2017 20:50

@mbpl: Both links are the same. If I find time I could perhaps animate something for you, too.

@orwell(and not orvel96):
I had added the lines in world.mt at the place of the load_mod_advtrains.
I will try deleting the files 'advtrains' and 'advtrains_wagon_save'.
Edit:
I found the mods very far down in world.mt and activated them and deleted the from me added lines. It seems like it wasn't sorted by alphabet.
It all worked fine.
The "installation"/activation of the modpack should be easier or documented (for dummies).
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by orwell » Fri Jan 13, 2017 22:28

It is indeed very easy if you just do what is suggested in first post and download the zip file. You then just need to activate the modpack in the world config dialog.
Only pulling the git repo makes this complex procedure necessary.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by ShadMOrdre » Sat Jan 14, 2017 00:17

orwell,

I downloaded the zip file, not the git master. I've run this same issue.

What I experienced was just restarting a world with the new modpack in the mods folder, but not necessarily configured in the world config window. This meant that advtrains was loaded, but nothing else. After going in to world config window, and enabling all the other mods, I get errors about nil values and whatnot. This is seen with the 'advtrains' and 'advtrains_wagon_save' files both present and absent.

It seems that once a world has been started with the modpack incorrectly enabled, it refuses to work. I've had to step back to the advtrains_v1 just to keep the world from dying on me. I haven't had much time to actually test some things to pinpoint the issue, but will share what I find, when I do.

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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by krokoschlange » Sat Jan 14, 2017 09:16

DS-minetest wrote:@mbpl: Both links are the same. If I find time I could perhaps animate something for you, too.
[...]


yep thats a problem or is the download somwhere where i can't find it?
 

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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by mbb » Sat Jan 14, 2017 12:43

oh I see :D here is the download link:[url]https://ia801500.us.archive.org/16/items/weichenhebel1/weichenhebel1.blend/url]
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by mbb » Sat Jan 14, 2017 12:46

I am making a maglevtrain:
Image,
Attachments
maglev train.png
(99.44 KiB) Not downloaded yet
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

by mbb » Sat Jan 14, 2017 12:50

i made new railtextures too:
download:
advtrains_dtrack_rail_detector_on.png
(4.47 KiB) Not downloaded yet
advtrains_dtrack_rail_atc.png
(4.49 KiB) Not downloaded yet
advtrains_dtrack_rail.png
(4.47 KiB) Not downloaded yet
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