ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_receive_fields(): /srv/minetest/world/worldmods/areas/api.lua:72: Invalid core.check_player_privs argument type: nil
ERROR[Main]: stack traceback:
ERROR[Main]: [C]: in function 'error'
ERROR[Main]: ...st/servers/0.4.15-4-525d2a0/bin/../builtin/game/misc.lua:13: in function 'check_player_privs'
ERROR[Main]: /srv/minetest/world/worldmods/areas/api.lua:72: in function 'canInteract'
ERROR[Main]: /srv/minetest/world/worldmods/areas/interact.lua:11: in function 'func'
ERROR[Main]: ...st/servers/0.4.15-4-525d2a0/bin/../builtin/game/misc.lua:138: in function 'record_protection_violation'
ERROR[Main]: ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:102: in function <...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:100>
I'm relatively new with minetest and mods. And it seems I need help with advtrains mod.
I've installed the advtrains mod (which it seems great) in my personnel minetest server. Everything works fine when I play directly with the server instance. But when I use a client connected to this server (on the same PC or on another PC), I can get on a train, but I can't drive it. I don't have HUD on the middle of the screen and commands don't do anything (I can't move the train or manipulate doors).
Did I miss a configuration setting or anything else?
I'm relatively new with minetest and mods. And it seems I need help with advtrains mod.
I've installed the advtrains mod (which it seems great) in my personnel minetest server. Everything works fine when I play directly with the server instance. But when I use a client connected to this server (on the same PC or on another PC), I can get on a train, but I can't drive it. I don't have HUD on the middle of the screen and commands don't do anything (I can't move the train or manipulate doors).
Did I miss a configuration setting or anything else?
Thanks in advance for your help.
Greg
Might be it is something error or a owner of that server could change keys of driving and opening/closing in Advanced Trains mod himself, i don`t even know what is this
Oh, thats a feature i have not yet documented. To operate trains, a player needs the 'train_operator' privilege. This is automatically granted to the player in singleplayer and local games, but on servers you need to grant it explicitly by invoking
/grant <playername> train_operator
I've introduced this privilege because too many times evil players have broken the subway system on the new linuxworks server too often
Lua is great! List of my mods
I like singing. I like dancing. I like ... niyummm...
I have some questions, starting with the biggest one for me.
Can a passenger coach take more than one player? Because if no, you've successfully created the world's slowest, least intuitive and most resource intensive travelnet clone.
Start, stop sounds? (+Horn?)
What about AWS, TWPS or ATS?
And is there a way to detect a train at a node? If you wish to implement AWS, will the sunflower be a square?