[Mod] Advanced Trains [advtrains] [2.4.3]
Re: [Mod] Advanced Trains [advtrains] [1.13]
MBB did you take down your web site? If not it's been hijacked by a spam site.
- Phoenixflo44
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Re: [Mod] Advanced Trains [advtrains] [1.13]
Hey Orwell,
Can you please add the magnetic track. Thank you
Can you please add the magnetic track. Thank you
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Re: [Mod] Advanced Trains [advtrains] [1.13]
Hi Orwell,
just wondering if rusty track was on your list of things to add to the mod?
best regards
pheonixfire
just wondering if rusty track was on your list of things to add to the mod?
best regards
pheonixfire
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Re: [Mod] Advanced Trains [advtrains] [1.13]
mbb which timezone are you in, just so I have half an idea of whether I'm likely to be online at thembb wrote:you can test the beta version of the train on my server :pheonixfire wrote:That looks fantastic, I'm looking forward to having the opportunity to try it out at some point (hopefully)mbb wrote:
pheonixfire
gamerbude-bb.ddns.net : 62882
but the server is just on when i am playing so write a PM when you want to join xD
same time you are as to whether I can take up your offer
best regards
pheonixfire
- Mainote Cont
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Re: [Mod] Advanced Trains [advtrains] [1.13]
New train London underground S7 stock
I hope you like it.
↓Here are download github link↓
https://github.com/Mainote/TfL_S7stock_modpack
I hope you like it.
Spoiler
https://github.com/Mainote/TfL_S7stock_modpack
Maybe my English is wrong.I'm studying blender.
Re: [Mod] Advanced Trains [advtrains] [1.13]
WOW! Those trains are extremely awesome. One bug: the driver stand doesn't let you see the tracks in front of you, maybe you should change the position of the driver's seat.
Also, i've made a gravel train mod, that adds gravel under the tracks. Are you willing to make a track working machine for it, since you make really good models?
Also, i've made a gravel train mod, that adds gravel under the tracks. Are you willing to make a track working machine for it, since you make really good models?
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: [Mod] Advanced Trains [advtrains] [1.13]
Mainote Cont wrote:New train London underground S7 stock
I hope you like it.
↓Here are download github link↓Spoiler
https://github.com/Mainote/TfL_S7stock_modpack
Beautiful work!!! :-) many and many thanks!
R
- Mainote Cont
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Re: [Mod] Advanced Trains [advtrains] [1.13]
I fixed.The view put in cab.gpcf wrote:One bug: the driver stand doesn't let you see the tracks in front of you,
Do you mean tamping machine?gpcf wrote: Are you willing to make a track working machine for it, since you make really good models?
That is very interesting.I want to try.
I'm glad you liked it.codesound wrote:many and many thanks!
Maybe my English is wrong.I'm studying blender.
Re: [Mod] Advanced Trains [advtrains] [1.13]
sorry that was freenomCage wrote:MBB did you take down your web site? If not it's been hijacked by a spam site.
cdb_2fcfab1b41f9
Re: [Mod] Advanced Trains [advtrains] [1.13]
mbb which timezone are you in, just so I have half an idea of whether I'm likely to be online at thembb wrote:you can test the beta version of the train on my server :pheonixfire wrote:That looks fantastic, I'm looking forward to having the opportunity to try it out at some point (hopefully)mbb wrote:
pheonixfire
gamerbude-bb.ddns.net : 62882
but the server is just on when i am playing so write a PM when you want to join xD
same time you are as to whether I can take up your offer
best regards
pheonixfire
I am in germany
cdb_2fcfab1b41f9
Re: [Mod] Advanced Trains [advtrains] [1.13]
@Mainote: yes, a tamping machine would be awesome :)
Also, I'll see if I can make the text on your train dynamically manipulable. We've already got the ability to change subway line numbers on the subway cars, so that seems like the next step.
Also, I'll see if I can make the text on your train dynamically manipulable. We've already got the ability to change subway line numbers on the subway cars, so that seems like the next step.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: [Mod] Advanced Trains [advtrains] [1.13]
Mainote Cont
One more bug. Now you can not get off the train. Right clicking does not work. Doors open but you still can not get off the train. By the way that is one beautiful train to say the least.
One more bug. Now you can not get off the train. Right clicking does not work. Doors open but you still can not get off the train. By the way that is one beautiful train to say the least.
- voxelproof
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Re: [Mod] Advanced Trains [advtrains] [1.13]
So, you enjoyed ride on the "Honeytrap Express". ;)Cage wrote:Mainote Cont
One more bug. Now you can not get off the train. Right clicking does not work. Doors open but you still can not get off the train. By the way that is one beautiful train to say the least.
To miss the joy is to miss all. Robert Louis Stevenson
Re: [Mod] Advanced Trains [advtrains] [1.13]
LOL voxelproof. Reminds me of my first train ride in Germany. I was told to get off the train at 5 pm because I would be at my destination. Sure enough the train stopped at 5 PM but by the time I realized I was at the right stop the train started to roll again. Had to get off at the next stop and take a bus back to where I was suppose to get off. I got to say that the trains in Germany almost always are on time LOL.
- Mainote Cont
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Re: [Mod] Advanced Trains [advtrains] [1.13]
@gpcf:
I'll work on it soon.
I already knew that to change line numbers from your post.
however,I don't know how to change it.
Please improve S7 freely
@Cage:
I have solved the problem.
updated github.
I'll work on it soon.
I already knew that to change line numbers from your post.
however,I don't know how to change it.
Please improve S7 freely
@Cage:
I have solved the problem.
updated github.
Last edited by Mainote Cont on Sat Mar 24, 2018 06:34, edited 2 times in total.
Maybe my English is wrong.I'm studying blender.
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Re: [Mod] Advanced Trains [advtrains] [1.13]
Hi Mainote Cont,
I tried to use the s7 but it gives me the following error:
init.lua:7: unexpected symbol near '<'
I've tried comparing it to a known working train but couldn't spot any ( not that
I'm all that familiar of what is going on in the code)
best regards
pheonixfire
I tried to use the s7 but it gives me the following error:
init.lua:7: unexpected symbol near '<'
I've tried comparing it to a known working train but couldn't spot any ( not that
I'm all that familiar of what is going on in the code)
best regards
pheonixfire
- Mainote Cont
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Re: [Mod] Advanced Trains [advtrains] [1.13]
Thank you for telling.pheonixfire wrote:Hi Mainote Cont,
I tried to use the s7 but it gives me the following error:
init.lua:7: unexpected symbol near '<'
I've tried comparing it to a known working train but couldn't spot any ( not that
I'm all that familiar of what is going on in the code)
best regards
pheonixfire
My file is working properly.I cant happens the symptom.
There was no difference between Github committed and my file.
Other model and texture file names are properly.
I uploaded same init.lua just in case.
Please remove S7 modpack and run Minetest.
Maybe my English is wrong.I'm studying blender.
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Re: [Mod] Advanced Trains [advtrains] [1.13]
I got a copy since you reuploaded the init file and it works again
Best Regards
pheonixfire
Best Regards
pheonixfire
- Phoenixflo44
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Re: [Mod] Advanced Trains [advtrains] [1.13]
Hi Orwell make moves from the Minecraft mod "immersive railroading mod ". would be happy.
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I hate my life
Re: [Mod] Advanced Trains [advtrains] [1.13]
Not a bad idea. the tracks are a lot more realistic than ours and it's under a free license, so we could scavenge the good parts for advtrains :)
https://github.com/cam72cam/ImmersiveRailroading
https://github.com/cam72cam/ImmersiveRailroading
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- Phoenixflo44
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Re: [Mod] Advanced Trains [advtrains] [1.13]
I just got the idea because I saw the update on a YouTuber.
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- Phoenixflo44
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Re: [Mod] Advanced Trains [advtrains] [1.13]
One of the trains
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Re: [Mod] Advanced Trains [advtrains] [1.13]
I looked into Immersive-Railroading, it's very nice and the textures could (I think) be ported into Minetest. I hope this mod barrows some parts of that mod. :)
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For those who complain about radiation, I should remind you that every time you leave your house, you step into
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the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )
if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest
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Re: [Mod] Advanced Trains [advtrains] [1.13]
Spoiler
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Re: [Mod] Advanced Trains [advtrains] [1.13]
Wow!!! You have made nice train!Phoenixflo44 wrote:These subtleties :DSpoiler
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