[Mod] Advanced Trains [advtrains] [2.4.3]
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
You're running an old version of minetest, please install the newest one (0.4.16). It has not yet arrived to debian's backports, but it is now in the unstable repo.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Or compile it yourself. There's a step-by-step guide in minetests readme.txt
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
I LOVE this mod - and hope to incorporate it this next school year on our server. I have a couple of questions that I haven't found answers for, however.
What is the difference between loading and unloading rails? Can I use those as auto stop/go rails to simulate a schedule and act to pick up players of do I actually need to input code? I did the code thing (included in documentation), but it seems to work inconsistently (seems to fall asleep on the tracks sometimes.)
Finally - I would love to see a call button to address the issues I had with inconsistent performance. This was, if the train stops responding to the code rails, a player can wake it up and have it come to him.
What is the difference between loading and unloading rails? Can I use those as auto stop/go rails to simulate a schedule and act to pick up players of do I actually need to input code? I did the code thing (included in documentation), but it seems to work inconsistently (seems to fall asleep on the tracks sometimes.)
Finally - I would love to see a call button to address the issues I had with inconsistent performance. This was, if the train stops responding to the code rails, a player can wake it up and have it come to him.
everything can be a learning experience...
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
No no- you use the ATC rails to make the train stop and go automatically. The load/unload rails are for cargo.
And I think the standard (not LuaAutomation) ATC rails are easier to use for non-programmers. Try "B0W D3 SM" for starters.
And I think the standard (not LuaAutomation) ATC rails are easier to use for non-programmers. Try "B0W D3 SM" for starters.
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
lol - I still didn't know what the load/unload were for till you stated it, but I am starting to get the hang of the ATC. So this train will run continuously so long as it is installed so long as I code it properly, right? I was thinking if I still have issues I could log into a dummy account and leave it 'on the train' forcing it to run.Parnikkapore wrote:No no- you use the ATC rails to make the train stop and go automatically. The load/unload rails are for cargo.
And I think the standard (not LuaAutomation) ATC rails are easier to use for non-programmers. Try "B0W D3 SM" for starters.
Last edited by christoferlevich on Wed Jul 05, 2017 09:44, edited 1 time in total.
everything can be a learning experience...
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
When i saw ATC rails in a position on North-West Russia server i understood how to use their - i need to set their certain position and write certain commands - all simply and easy!
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
The simple ATC rails are in fact simple to understand. I think you already have figured them out.
In contrast, I've seen nobody who fully understood the Lua coding. If you want to see LuaAutomation in action, have a look at the LinuxWorks Next Generation server.
The admin of LinuxWorks, gabriel (gpcf here), stated that he will start programming on a simple but powerful simutrans-style automation system one day.
In contrast, I've seen nobody who fully understood the Lua coding. If you want to see LuaAutomation in action, have a look at the LinuxWorks Next Generation server.
The admin of LinuxWorks, gabriel (gpcf here), stated that he will start programming on a simple but powerful simutrans-style automation system one day.
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
BTW @Orwell, in my new world I've been using LuaAutomation...by reverse-engineering the Linuxworks subway! It works best if you don't like end loops.
P.S. In my last world I am also using LuaATC to set the outside/inside text...and the normal ones for train control.
P.S. In my last world I am also using LuaATC to set the outside/inside text...and the normal ones for train control.
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Does it work well on servers? That's my last concern.
everything can be a learning experience...
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Hi,
Maybe I'm stupid but I did not find how to operate automatically switches.
I have found that right-clicking on it will change the direction but I would like tu use mesicon or ATC to change the state.
Is it available ?
Is it planed ?
thanks for such a great mod
III
Maybe I'm stupid but I did not find how to operate automatically switches.
I have found that right-clicking on it will change the direction but I would like tu use mesicon or ATC to change the state.
Is it available ?
Is it planed ?
thanks for such a great mod
III
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
@III Available in Lua ATC, check its documentation.
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Vanessa, developers, some other and you know Lua good. But many people know it bad as me.orwell wrote:The simple ATC rails are in fact simple to understand. I think you already have figured them out.
In contrast, I've seen nobody who fully understood the Lua coding. If you want to see LuaAutomation in action, have a look at the LinuxWorks Next Generation server.
The admin of LinuxWorks, gabriel (gpcf here), stated that he will start programming on a simple but powerful simutrans-style automation system one day.
I saw trains in action on some videos as your and something other ones.
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
For what I wanted (a train going back and forth with several stops along the way... no switches... easy) the ATC was terrifically simple once I got used to it. I haven't really even touched its full capabilities though, which is exciting as it provides room for growth.
everything can be a learning experience...
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Mesecons works, just connect a wire to the switch and power it on or offIII wrote:Hi,
Maybe I'm stupid but I did not find how to operate automatically switches.
I have found that right-clicking on it will change the direction but I would like tu use mesicon or ATC to change the state.
Is it available ?
Is it planed ?
thanks for such a great mod
III
- azekill_DIABLO
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
well, most f the time i follow it step by step but Cmake always fails.orwell wrote:Or compile it yourself. There's a step-by-step guide in minetests readme.txt
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Do you have a tutorial hiding somewhere for the itrainmap? I'd LOVE to incorporate this, but I couldn't find anything.
everything can be a learning experience...
Re: [Mod] Advanced Trains [advtrains] [1.0.2]
Yes i can do it'azekill_DIABLO wrote:what a great website you've done! mind to do me one maybe?mbb wrote:I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
cdb_2fcfab1b41f9
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Can you add more textures to passenger trains and subway trains?
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
The earlier posts say you can, and actually has a link where there are trains made by others.. There are textures in the folder that are really basic. You can edit those pretty easily too. I turned the inside of the Japanese train nearly all transparent so riders get nearly a 360 degree view (looks like the old invisible plane from Wonder Woman/Super Friends 70's Cartoon). This is a killer mod!Andrey01 wrote:Can you add more textures to passenger trains and subway trains?
everything can be a learning experience...
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
I can not draw textures well that`s why i request to draw it to the author. Furthermore i am not a developer this mod and only i compile some trains are done by mbb or someone still.
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Ahhh - I misunderstood what you were asking.Andrey01 wrote:I can not draw textures well that`s why i request to draw it to the author. Furthermore i am not a developer this mod and only i compile some trains are done by mbb or someone still.
Those are links from the original post. You might really like Andrey's Rail Bus as it looks more detailed.Also check out mbb's trains. Just download, add into the modpack and enable them
https://mbblp.github.io/advanced-trains ... index.html
And here's some stuff made by Andrey01:
https://github.com/Andrey2470T/Advanced ... ional-.git
everything can be a learning experience...
Re: [Mod] Advanced Trains [WIP]
webdesigner97 wrote:Sounds interesting! Minetest really needs a good mod for trains :)
I hope that one day we'll reach something like this:
Youtube | Official Build A World Channel: Trains & Tracks - Part 3 - 'Rails Demo'
Hi,
1 - Thanks a lot for this mod!!!! AMAZING
2 - thanks a lot for sharing your beautiful video!!!
I'm noob on Minetest.... and I need to understand some things about your video:
- this video shows that you have enabled "shaders" (shaders in minetest.... how can I do?)
- the trains and the level shows some different textures... Can be found online or did you do it for your world?
- in this video the resolution is very high... is set in the minetest advanced settings?
- I have one Alienware Area 51v2 with GTX980, but I can not find the correct video setting to have a fluid game like yours: do you have any suggestions?
- The smoke of certain locomotives, how do you get it?
Minetest is one beautiful game but for most players (like me...) it is very difficult and almost impossible to set properly
can you (or whatever others) help me?
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
This video is really nice! At first i thought this is a game with trains. Later i saw landshaft of this game is set with blocks! Really what is a game there?
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Go to settings tab - enable shaders and particles.
Re: [Mod] Advanced Trains [WIP]
Codesound wrote:webdesigner97 wrote:Sounds interesting! Minetest really needs a good mod for trains :)
I hope that one day we'll reach something like this:
Youtube | Official Build A World Channel: Trains & Tracks - Part 3 - 'Rails Demo'
Hi,
1 - Thanks a lot for this mod!!!! AMAZING
2 - thanks a lot for sharing your beautiful video!!!
I'm noob on Minetest.... and I need to understand some things about your video:
- this video shows that you have enabled "shaders" (shaders in minetest.... how can I do?)
- the trains and the level shows some different textures... Can be found online or did you do it for your world?
- in this video the resolution is very high... is set in the minetest advanced settings?
- I have one Alienware Area 51v2 with GTX980, but I can not find the correct video setting to have a fluid game like yours: do you have any suggestions?
- The smoke of certain locomotives, how do you get it?
Minetest is one beautiful game but for most players (like me...) it is very difficult and almost impossible to set properly
can you (or whatever others) help me?
I answer myself: is another game.....
many thanks for Minetest
R
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