Hi,yw05 wrote: ↑Mon Nov 15, 2021 18:39The A/B sides are decided by the orientation of a track.
Advtrains stores the connections of a track using a "conns table" - in short, the directions the track can connect in. In the simplest case, it contains two entries - the two directions it connects to.
For straight tracks, rotating the track 180 degrees appear the same, but advtrains sees them as two different tracks - for example, a north-south track can be represented using two different tables: {N,S} and {S,N} (directions are actually represented by numbers, but we will use symbols here for simplicity). As advtrains assigns side A to the first entry of the conns table and B to the second (maybe it's the other way - I don't remember right now), so that is how you can have two different A/B side assignments for two tracks that essentially appear to be the same.
This may seem weird at first, but straight tracks are the only ones that are axis-symmetric. Rotating a curved track or a turnout 180 degrees results in a track that appears different (and, of course, connects in different directions).
thanks for this clarification! This explains how I continue to err in the construction of railway tracks (if I understand correctly): when I build them in creative mode, I "fly" always ahead of the last rail placed: this requires me to turn around looking back 180° to continue placing rails, until I have to turn forward to continue. As a result there will be rails rotated 180° and others at 0°; if I place a train and start it, I will have to turn its direction to continue straight if it is placed on the rails rotated by 180°, right?
thanks again..... (I downloaded the latest ADVTrains 2.4.0)yw05 wrote: ↑Mon Nov 15, 2021 18:39To complement this: there were also speed signal signs before the new-ks update. The new-ks branch simply added new signals and made existing ones closer to their RL counterparts (in Germany, of course, since that's what the signals are designed based on).
As I noticed you used the Lf 7 signals (the ones with white background) - if you are using the latest version of the master branch, I would suggest using the Zs 3 signal signs (ones with a black triangle pointing down) - these are the ones that actually give the speed limit in a way you likely expect.
thanks at all