[Mod] Advanced Trains [advtrains] [1.13]

User avatar
DS-minetest
Member
 
Posts: 985
Joined: Thu Jun 19, 2014 19:49
Location: in front of my pc (which is at home)
GitHub: DS-Minetest
In-game: DS

Re: [Mod] Advanced Trains [advtrains] [1.0]

by DS-minetest » Sat Sep 10, 2016 17:37

TumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.

with this PR it would be easy
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

User avatar
TumeniNodes
Member
 
Posts: 2444
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod] Advanced Trains [advtrains] [1.0]

by TumeniNodes » Sat Sep 10, 2016 17:50

DS-minetest wrote:
TumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.

with this PR it would be easy


very cool
My brain, is AES256 encrypted, even I don't know wth I'm thinking...
 

User avatar
mbb
Member
 
Posts: 246
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Mon Sep 12, 2016 14:55

advtrains_wagon.png
(34.89 KiB) Not downloaded yet
advtrains_newlocomotive.png
(31.05 KiB) Not downloaded yet
I like trains....and: minetest, blender, gaming, linux, cats, computers
 

User avatar
orwell
Member
 
Posts: 681
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
In-game: orwell

Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Mon Sep 12, 2016 19:09

I've done some stuff:
- adding bumpers
- using mbb's new textures
- fixing dropped items
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
orwell
Member
 
Posts: 681
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
In-game: orwell

Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Tue Sep 13, 2016 12:49

- added some signals
- MESECONS!!!
(switches and signals)
Image
Attachments
screenshot_20160913_160913.png
(684.44 KiB) Not downloaded yet
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
azekill_DIABLO
Member
 
Posts: 7428
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
mbb
Member
 
Posts: 246
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by mbb » Wed Sep 14, 2016 13:26

the models are my work
Last edited by mbb on Fri Sep 30, 2016 16:43, edited 1 time in total.
I like trains....and: minetest, blender, gaming, linux, cats, computers
 

User avatar
Nathan.S
Member
 
Posts: 801
Joined: Wed Sep 24, 2014 17:47
Location: Bigsby Texas
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by Nathan.S » Wed Sep 14, 2016 13:31

Wow, jut wow, looking really great.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
 

User avatar
lordfingle
Member
 
Posts: 65
Joined: Sat Apr 04, 2015 09:21
Location: Australia
GitHub: eidy
IRC: lordfingle
In-game: lordfingle

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by lordfingle » Thu Sep 15, 2016 10:12

Just tested this. What an amazing mod!!!. I am very impressed.
----------------------------------------------------------------------------------------------
Team Lead on "eidy- Love learning"
I like reading, walks on the beach and building edutech experiences in lua (Find out more in this post)
"Coming together is a beginning; keeping together is progress; working together is success." - Henry Ford
 

DoyleChris
Member
 
Posts: 181
Joined: Sat Jul 25, 2015 19:54
In-game: DoyleChris

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by DoyleChris » Sat Sep 17, 2016 00:36

I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.
 

User avatar
orwell
Member
 
Posts: 681
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
In-game: orwell

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by orwell » Sat Sep 17, 2016 07:27

DoyleChris wrote:I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.

Hang on for two hours, I will add the missing crafting recipes.
EDIT: More crafting recipes and a complete manual included
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

DoyleChris
Member
 
Posts: 181
Joined: Sat Jul 25, 2015 19:54
In-game: DoyleChris

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by DoyleChris » Mon Sep 19, 2016 15:57

I took a look at the manual. And i have 1 request and 1 question.
Q1. How do you make the signals work. Do they need mesecons to detect train.

R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.
 

User avatar
orwell
Member
 
Posts: 681
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
In-game: orwell

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by orwell » Mon Sep 19, 2016 18:08

DoyleChris wrote:Q1. How do you make the signals work. Do they need mesecons to detect train.

The signals do not detect trains. You can either make them green or red by right-clicking or with mesecons(power=green, no power=red).
Detector rails are coming soon(TM).

DoyleChris wrote:R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.

Excuse me, I don't know what you mean.
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
orwell
Member
 
Posts: 681
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
In-game: orwell

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by orwell » Thu Sep 29, 2016 06:49

New features:
- Vertical rails come in a 45 degree variant
- wagons don't give you a wagon item back when you destroy them, but just some steel.
(this is to keep the concept, else it would end like the boats: you place it, you drive it, you destroy it...)
- only the owner (the one that placed the wagon) can destroy or discouple it
- fixes regarding velocity/acceleration of wagons
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
ManElevation
Member
 
Posts: 887
Joined: Tue Aug 02, 2016 22:04
Location: Madrid,Spain
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by ManElevation » Thu Sep 29, 2016 13:37

nice
im going to test this on my server and if i like it ill keep it on the server
My Public Mods! Discord: Rottweiler Games#3368
 

User avatar
mbb
Member
 
Posts: 246
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Thu Sep 29, 2016 15:15

Image
Attachments
logo2.png
(2.12 KiB) Downloaded 1 time
I like trains....and: minetest, blender, gaming, linux, cats, computers
 

User avatar
orwell
Member
 
Posts: 681
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
In-game: orwell

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by orwell » Thu Sep 29, 2016 20:50

mbb wrote:Image

maybe I get an use for that...
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
mbb
Member
 
Posts: 246
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Fri Sep 30, 2016 13:47

I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
I like trains....and: minetest, blender, gaming, linux, cats, computers
 

User avatar
DS-minetest
Member
 
Posts: 985
Joined: Thu Jun 19, 2014 19:49
Location: in front of my pc (which is at home)
GitHub: DS-Minetest
In-game: DS

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by DS-minetest » Fri Sep 30, 2016 18:12

interesting, mbb but is it really needed to have a website?
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

User avatar
mbb
Member
 
Posts: 246
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Fri Sep 30, 2016 18:56

DS-minetest wrote:interesting, mbb but is it really needed to have a website?

Yes it needs :-)
Last edited by mbb on Sun Dec 10, 2017 10:08, edited 1 time in total.
I like trains....and: minetest, blender, gaming, linux, cats, computers
 

User avatar
BirgitLachner
Member
 
Posts: 358
Joined: Thu May 05, 2016 10:18
In-game: Bibs

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by BirgitLachner » Sat Oct 01, 2016 16:33

A poper sound for every action is for my husband important ;-)
 

User avatar
Glory!
Member
 
Posts: 81
Joined: Thu Apr 30, 2015 17:45
Location: ~/.minetest/worlds/Hello
In-game: GutsAndGlory

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by Glory! » Thu Oct 06, 2016 03:13

YES! YES! YES! YES! YES! YES! YES!
I wish I could donate $$$ but I go to bed hungry.
Anyways, YES! YES! YES YES! My inner railfan and densha otaku are happy!
Whoever is developing this has won 42 internets from me. I hope we can surpass Minecraft's actually impressive RealTrainMod. I wish I could help with train models but I can't 3d model ;_; Anyways, good luck!
 

User avatar
orwell
Member
 
Posts: 681
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
In-game: orwell

Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Thu Oct 06, 2016 08:00

Japanese train added.
+ some smaller slopes
TODO: sounds, power lines, DB-regio train

If you want to help: say me names of nodes that can/should be placed along tracks but can't be because trains can't pass them. Currently these nodes are signs, but probably there are more to add to the list.
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
azekill_DIABLO
Member
 
Posts: 7428
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by azekill_DIABLO » Thu Oct 06, 2016 11:41

mbb wrote:I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website

what a great website you've done! mind to do me one maybe?
 

User avatar
BirgitLachner
Member
 
Posts: 358
Joined: Thu May 05, 2016 10:18
In-game: Bibs

Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by BirgitLachner » Thu Oct 06, 2016 16:04

What kind of soundfiles do you need? Which format? How long?
 

PreviousNext

Return to Mod Releases



Who is online

Users browsing this forum: Google [Bot] and 6 guests