[Mod] Advanced Trains [advtrains] [2.1.1]

Post Reply
User avatar
DS-minetest
Member
Posts: 1136
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: DS-minetest
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: [Mod] Advanced Trains [advtrains] [1.0]

by DS-minetest » Post

TumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
with this PR it would be easy
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.

User avatar
TumeniNodes
Member
Posts: 2853
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0]

by TumeniNodes » Post

DS-minetest wrote:
TumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
with this PR it would be easy
very cool
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

User avatar
mbb
Member
Posts: 252
Joined: Sat Jan 17, 2015 17:47
GitHub: mbblp
IRC: mBb
In-game: MBB
Location: in front of my pc
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

advtrains_wagon.png
(34.89 KiB) Not downloaded yet
advtrains_newlocomotive.png
(31.05 KiB) Not downloaded yet
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev

User avatar
orwell
Member
Posts: 815
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Post

I've done some stuff:
- adding bumpers
- using mbb's new textures
- fixing dropped items
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
orwell
Member
Posts: 815
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Post

- added some signals
- MESECONS!!!
(switches and signals)
Image
Attachments
screenshot_20160913_160913.png
(684.44 KiB) Not downloaded yet
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
azekill_DIABLO
Member
Posts: 7494
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by azekill_DIABLO » Post

this is wondefully trully awesome

User avatar
mbb
Member
Posts: 252
Joined: Sat Jan 17, 2015 17:47
GitHub: mbblp
IRC: mBb
In-game: MBB
Location: in front of my pc
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by mbb » Post

the models are my work
Last edited by mbb on Fri Sep 30, 2016 16:43, edited 1 time in total.
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev

User avatar
Nathan.S
Member
Posts: 988
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by Nathan.S » Post

Wow, jut wow, looking really great.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
lordfingle
Member
Posts: 65
Joined: Sat Apr 04, 2015 09:21
GitHub: eidy
IRC: lordfingle
In-game: lordfingle
Location: Australia
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by lordfingle » Post

Just tested this. What an amazing mod!!!. I am very impressed.
----------------------------------------------------------------------------------------------
Team Lead on "eidy- Love learning"
I like reading, walks on the beach and building edutech experiences in lua (Find out more in this post)
"Coming together is a beginning; keeping together is progress; working together is success." - Henry Ford

DoyleChris
Member
Posts: 253
Joined: Sat Jul 25, 2015 19:54
In-game: DoyleChris

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by DoyleChris » Post

I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.

User avatar
orwell
Member
Posts: 815
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by orwell » Post

DoyleChris wrote:I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.
Hang on for two hours, I will add the missing crafting recipes.
EDIT: More crafting recipes and a complete manual included
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

DoyleChris
Member
Posts: 253
Joined: Sat Jul 25, 2015 19:54
In-game: DoyleChris

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by DoyleChris » Post

I took a look at the manual. And i have 1 request and 1 question.
Q1. How do you make the signals work. Do they need mesecons to detect train.

R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.

User avatar
orwell
Member
Posts: 815
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by orwell » Post

DoyleChris wrote: Q1. How do you make the signals work. Do they need mesecons to detect train.
The signals do not detect trains. You can either make them green or red by right-clicking or with mesecons(power=green, no power=red).
Detector rails are coming soon(TM).
DoyleChris wrote: R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.
Excuse me, I don't know what you mean.
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
orwell
Member
Posts: 815
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by orwell » Post

New features:
- Vertical rails come in a 45 degree variant
- wagons don't give you a wagon item back when you destroy them, but just some steel.
(this is to keep the concept, else it would end like the boats: you place it, you drive it, you destroy it...)
- only the owner (the one that placed the wagon) can destroy or discouple it
- fixes regarding velocity/acceleration of wagons
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by ManElevation » Post

nice
im going to test this on my server and if i like it ill keep it on the server
My Public Mods! Discord: Rottweiler Games#3368

User avatar
mbb
Member
Posts: 252
Joined: Sat Jan 17, 2015 17:47
GitHub: mbblp
IRC: mBb
In-game: MBB
Location: in front of my pc
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Post

Image
Attachments
logo2.png
(2.12 KiB) Downloaded 1 time
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev

User avatar
orwell
Member
Posts: 815
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by orwell » Post

mbb wrote:Image
maybe I get an use for that...
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
mbb
Member
Posts: 252
Joined: Sat Jan 17, 2015 17:47
GitHub: mbblp
IRC: mBb
In-game: MBB
Location: in front of my pc
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Post

I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev

User avatar
DS-minetest
Member
Posts: 1136
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: DS-minetest
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by DS-minetest » Post

interesting, mbb but is it really needed to have a website?
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.

User avatar
mbb
Member
Posts: 252
Joined: Sat Jan 17, 2015 17:47
GitHub: mbblp
IRC: mBb
In-game: MBB
Location: in front of my pc
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Post

DS-minetest wrote:interesting, mbb but is it really needed to have a website?
Yes it needs :-)
Last edited by mbb on Sun Dec 10, 2017 10:08, edited 1 time in total.
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev

User avatar
BirgitLachner
Member
Posts: 383
Joined: Thu May 05, 2016 10:18
In-game: Bibs

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by BirgitLachner » Post

A poper sound for every action is for my husband important ;-)

User avatar
Glory!
Member
Posts: 92
Joined: Thu Apr 30, 2015 17:45
GitHub: Glory7000
In-game: Glory7000
Location: Kernel Debugging Land <3

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by Glory! » Post

deleted
Last edited by Glory! on Sun Nov 18, 2018 17:12, edited 1 time in total.
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.

User avatar
orwell
Member
Posts: 815
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Post

Japanese train added.
+ some smaller slopes
TODO: sounds, power lines, DB-regio train

If you want to help: say me names of nodes that can/should be placed along tracks but can't be because trains can't pass them. Currently these nodes are signs, but probably there are more to add to the list.
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
azekill_DIABLO
Member
Posts: 7494
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by azekill_DIABLO » Post

mbb wrote:I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
what a great website you've done! mind to do me one maybe?

User avatar
BirgitLachner
Member
Posts: 383
Joined: Thu May 05, 2016 10:18
In-game: Bibs

Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by BirgitLachner » Post

What kind of soundfiles do you need? Which format? How long?

Post Reply

Who is online

Users browsing this forum: Majestic-12 [Bot] and 3 guests