[Mod] Advanced Trains [advtrains] [2.0.1 TSS]

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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

by thomasthespacefox » Wed Jul 31, 2019 18:19

orwell wrote:Hm, I would like adding them as new wagons instead of replacing the old textures. But nice work thomas!
The displays are on my wishlist too.

Id be happy to see them added as a new wagon! I mean, its not like that would be hard, as its only a texture swap.

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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

by Thomas-S » Sun Aug 04, 2019 20:33

gpcf wrote:I really want to make a font for the LED display, so it can show destinations....

Maybe font_api is helpful for this idea.

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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

by yw05 » Mon Aug 05, 2019 08:50

gpcf wrote:I really want to make a font for the LED display, so it can show destinations....

Nice, and don't forget the in-train display.

@orwell: also, can you please implement something that says "Waiting for preceeding train" when the train stops in front of a signal? (Similar to "Next stop: ..." in station/stop tracks)
Huh, why am I still using Minetest 4.x?

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Custom signals - texturing?

by Blockhead » Tue Aug 06, 2019 06:02

Hellouw! I would like to make a custom signalset. I have tried using the same approach as the ks signals, but I seem to have missed something in the texturing step. Also blend file for the ks signals (signal_ks_singlemesh_final.blend) seems to only work in 2.79. See my thread in the problems subforum: viewtopic.php?f=6&t=22990

Edit: I received help in that thread. You have to set the export to include Material Groups.


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