McAl wrote:Awesome mod, thanks for making it available!
My 7 years old kid is ever so slightly obsessed with trains. Name any of the hundred stations in Greater London and he will tell you which trains, trams, DLR and underground lines pass from there. That kind of passion :D
He has been using minecraft on kano for quite a while now, and he has been bugging me no end about making his own moving trains, so he can replicate the jubilee line.
So I got him Minecraft Py and showed him some of the Python API, which he liked. But making from scratch moving vehicles sounded like a daunting task.
Then we ran into minetest and then this mod. Bingo! Thanks so much :)
Where do I know this from?
Aside of the fact that I am not quite sure what the Doctor Who wands named 1,2,3 and 4 do,
These are debugging items, ignore them.
Also, apologies if that is a silly question but, is there any way to control Minetest via Python API, as with Minecraft Pi?
Not a silly question, but wrong thread. Post a new one in Feature discussion or better Mod requests.
The 'tunnel borer' wand is useful, once you get used, but the idea of making short work of long sections with scripting is quite attractive.[/quote]
Atm its cheating. I will keep it but it will work different.
Be warned. In the next version that I will push soon I made the rail radius even greater. I keep the old rails fpr legacy and they will still work, but one day they will be removed.
Then the vertical rails will be available again.
This mod really is far away from being finished, and everything may be changed when you expext it least...