[Mod] Advanced Trains [advtrains] [1.8.3]

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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by MinisterFarrigut » Sun Dec 25, 2016 14:09

Thanks for the users who replied above. To orwell, that is what I usually do with a mod. I copy it to the mods folder, rename it and such, and activate it. But creative or survival, I do not see anything resembling a train. I use the latest version, I downloaded it in May. I have created the directories and all that. It's not a terribly big deal, I'd just like to see some trains.
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by Nathan.S » Sun Dec 25, 2016 14:14

Check your debug file, it will probably contain the answer to why the trains aren't showing. Well the error anyway, and then we can help you figure out how to fix it.
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by MinisterFarrigut » Sun Dec 25, 2016 14:26

I will get on it soon. Im trying to actually run a rail line through my world so I can get to an ocean liner Im building. Have no idea why I said that, but...yeah. The minecart mod doesn't want to cooperate either. Sometimes I can get out of the cart!XD
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by DS-minetest » Sun Dec 25, 2016 19:01

MinisterFarrigut wrote:I use the latest version, I downloaded it in May.

the latest version of what?
both, minetest and advtrains were further developed and released since May
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by gpcf » Sun Dec 25, 2016 22:33

Advtrains works with 0.4.14, except for a couple of minor bugs, that shouldn't be the problem.
Play on Linuxworks server. We have got lots of trains.
 

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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by DS-minetest » Mon Dec 26, 2016 09:46

gpcf wrote:Advtrains works with 0.4.14, except for a couple of minor bugs, that shouldn't be the problem.

i know, but s/he said "the latest version", i just wondered what was meant
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by MinisterFarrigut » Mon Dec 26, 2016 16:22

Yeah sorry bout that. I downloaded Minetest in May, and so far as I know, that was the latest update. I think. A few weeks after that I downloaded the advtrains mod and the minecart mod. I dunno.
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by Nathan.S » Mon Dec 26, 2016 16:28

I would download a new copy of advanced trains, there have been a lot of updates to it.
A new version of Minetest did just release on the 22nd of this month, so you might want to update that as well.
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by orwell » Mon Dec 26, 2016 17:20

orwell wrote:Extract the ZIP into the "advtrains" directory.

That differs!
Nathan.S wrote:I would download a new copy of advanced trains, there have been a lot of updates to it.
A new version of Minetest did just release on the 22nd of this month, so you might want to update that as well.

There are some changes on their way, but they are not finished yet.
Will be kind of a new year's update.
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by MinisterFarrigut » Mon Dec 26, 2016 17:37

I think I downloaded on the 22. XD. Im not sure. I love trains and seeing them and ships in Minetest would be amazing.
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by Andrey01 » Sun Jan 01, 2017 16:14

Hello, Orwell, i`ve read your manual and i understand what to do now.But when i connected Japanese Engine with Japanese Wagon and i started to drive them engine was disconnecting and driving one.I also watched Celeron55`s video about it and he could connect whole train!Why is it so?
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by orwell » Mon Jan 02, 2017 12:10

Happy new year everyone. I am still rewriting parts of the mod to fix bugs.
- splitting up core and trains into separate mods
- make coupling work on all occasions
- performance improvements
- fix discouple entities not disappearing
- mod API documentation
New features coming in a near future version (possibly not the next release, but soon):
- Automatic train control system (both mesecon/digiline interfaceable and persistent in unloaded chunks, detailed explanation/documentation follows) to finally build automated subway systems
- limit seat access to players
- new wagons
- detailed steam train wagon (with seats inside)
Andrey01, I don't know what you're doing wrong. Did you right-click the couple? It should have become red.

EDIT: you can track the dev status in branch v2.0-dev.
Last edited by orwell on Mon Jan 02, 2017 19:10, edited 1 time in total.
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by DS-minetest » Mon Jan 02, 2017 13:25

nice!
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]

by orwell » Wed Jan 04, 2017 11:06

ATC system implemented.
I need to resolve issues with the zip, so no release for now. however you can download the v2.0-dev branch from github.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.0]

by orwell » Wed Jan 04, 2017 20:44

Released as 1.0
New version counting to comply with http://semver.org
Also some stuff fixed.
Next release (1.1) will include some wagon enhancements and maybe new wagons.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.0]

by casio33 » Thu Jan 05, 2017 12:12

Hi Orwell,

could you renew the download link for the manual? Thanks.
 

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Re: [Mod] Advanced Trains [advtrains] [r. 1.0]

by orwell » Fri Jan 06, 2017 07:22

casio33 wrote:Hi Orwell,

could you renew the download link for the manual? Thanks.

Done
But it's not up to date.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.0]

by Andrey01 » Fri Jan 06, 2017 17:42

I misunderstand, why is version 1.0 here?
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by orwell » Fri Jan 06, 2017 17:48

v. 1.1: added fancy steam wagon

@Andrey01: This version is the first one with official API. To comply with the "Semantic Versioning" standard I just restarted the version numbering. Don't get confused, it's the latest version with the most features.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Sat Jan 07, 2017 15:55

i made a better subwaymoddel
reference:
Attachments
ubahn.png
(51.31 KiB) Not downloaded yet
Last edited by mbb on Mon Jan 09, 2017 16:50, edited 1 time in total.
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by TumeniNodes » Sat Jan 07, 2017 22:22

mbb wrote:i made a better subwaymoddel
reference:
Image
moddel:Image
download:https://ia601506.us.archive.org/4/items/subway_201701/uban_fancy.blend


That looks awesome
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Sun Jan 08, 2017 11:30

@ TumeniNodes thank you
@orvell96 why i can´t get trains in the creative inventorry??????????
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by orwell » Sun Jan 08, 2017 19:00

??? Trains should be in creative inventory!!!
Is there anything suspicious inside debug.txt?
----
Yeah Berlin subway trains. I like the old ones.
Your model has no doors. Is this wanted?
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Mon Jan 09, 2017 15:59

orwell wrote:??? Trains should be in creative inventory!!!
Is there anything suspicious inside debug.txt?
----
Yeah Berlin subway trains. I like the old ones.
Your model has no doors. Is this wanted?


i can make doors for u

no there arent debug.txt things the items arent exist
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

by mbb » Mon Jan 09, 2017 16:12

Attachments
ubahn door.png
(7.86 KiB) Not downloaded yet
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