[Mod] Advanced Trains [advtrains] [2.1.1]

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orwell
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Post

Mbb has made a lot of models. I just don't get to integrate them...
why I scaled down he rails? because if they were 1435mm I would need even greater turn radius, which is just impossible... I needet to make compromises...
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by azekill_DIABLO » Post

+1

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

i don't know how I can make an animation.
Here are the links:


locomotive:http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=
tender:http://b1.ge.tt/gett/1OHaK1e2/tender.bl ... &download=
wagong:http://b1.ge.tt/gett/1OHaK1e2/wagong.bl ... &download=

im working on an mexiko steam locomotive
+ Spoiler
Attachments
dampflock 2.png
(103.25 KiB) Not downloaded yet
Last edited by mbb on Fri Sep 30, 2016 16:40, edited 4 times in total.
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

READY:
+ Spoiler
DOWNLOAD:

locomotive:http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=

wagong:http://b1.ge.tt/gett/1OHaK1e2/wagong2.b ... &download=
Attachments
dampflock 2_train.png
(121.33 KiB) Not downloaded yet
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

new locomotive:
+ Spoiler
DOWNLOAD:http://b1.ge.tt/gett/1OHaK1e2/dieselloc ... &download=
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by azekill_DIABLO » Post

omg it's awesome!

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

new locomotive :D (in devilopement)
+ Spoiler
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by azekill_DIABLO » Post

+6985

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

I made a tram:
+ Spoiler
DOWNLOAD:

http://b1.ge.tt/gett/1OHaK1e2/stra%C3%9 ... &download=
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straßenbahn.png
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

Download: http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


new locomotive :D :D
+ Spoiler
DOWENLOAD:

http://b1.ge.tt/gett/5Ys0D2e2/dampflock ... &download=
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dampflock 4.png
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Post

No time ATM... When I'm done with mbb's models (great work, thanks very much), I will make tram rails that integrate into all infrastructure mods out there.
Edit: Dowenload xD
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by DS-minetest » Post

@mbb: O_O where do you get the time? (animation tutorial)
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by TailsTheFoxDoes MT » Post

orwell wrote:No time ATM... When I'm done with mbb's models (great work, thanks very much), I will make tram rails that integrate into all infrastructure mods out there.
Edit: Dowenload xD
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

DS-minetest wrote:@mbb: O_O where do you get the time? (animation tutorial)
until yesterday I had free because of my holiday

i need 1h for a big lokomotive and 30min for a small one
Last edited by mbb on Mon Sep 05, 2016 08:09, edited 1 time in total.
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

new locomotive is ready
+ Spoiler
DOWNLOAD:http://b1.ge.tt/gett/3l1Bl3e2/dampflock ... &download=

here are aome of my locomotives
+ Spoiler


and look at this:
+ Spoiler
Attachments
ranger.png
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all my locs.png
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dampflock 5.png
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by MineYoshi » Post

+100 For those trains!
Oi

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by CrazyDaisy » Post

Tried this mod out as I love trains, but so far I am disappointed sadly. There are no crafting recipes it seems so have to use /giveme. As well, the textures are messed up I assume. Screenshot attached. Maybe I'm missing something.

Minetest 0.4.14 (latest git pull as of today). Linux 64bit.
Screenshot_2016-09-06_23-35-40.png
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by azekill_DIABLO » Post

ok the textures are hidous but soon they will have crafts and nice textures!

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Post

As of now, it only makes sense in creative mode.
As i said, there's still a lot to do...
Please keep in mind that I'm making this mod volunteerly and don't get paid, and I have not so much time at the moment.
Lua is great!
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I like singing. I like dancing. I like ... niyummm...

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by azekill_DIABLO » Post

orwell wrote:As of now, it only makes sense in creative mode.
As i said, there's still a lot to do...
Please keep in mind that I'm making this mod volunteerly and don't get paid, and I have not so much time at the moment.
i could elp you for textur

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by CrazyDaisy » Post

orwell wrote:As of now, it only makes sense in creative mode.
As i said, there's still a lot to do...
Please keep in mind that I'm making this mod volunteerly and don't get paid, and I have not so much time at the moment.
I totally understand not getting paid. I routinely do things for others without getting paid and sometimes life has to take priority. I appreciate the mod thus far, but reported the texture issue as it seemed maybe to be a bug. Still not sure if it's a bug or currently that is how it is.

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

i made better textures:Image
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by azekill_DIABLO » Post

+100000

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Re: [Mod] Advanced Trains [advtrains] [1.0]

by Nathan.S » Post

Very nice work on those new textures.
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by TumeniNodes » Post

mbb, you have some amazing talent. Thank you for sharing it... I have loved steam trains since I was a child... I wish they were still as common today, don't care if they deplete the ozone :D
I am patiently waiting and very hopeful to see this mod and these trains to be a polished, finished product.... It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
I love watching this entire mod as it progresses
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