[Modpack] Maidroid [0.1.0][maidroid]

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tig-m5
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[Modpack] Maidroid [0.1.0][maidroid]

by tig-m5 » Thu Jun 02, 2016 05:44

Image


This modpack is inspired littleMaidMob mod (for Minecraft), and this modpack provides maid robots called 'maidroid', cores that command them to do farming, follow their owner and so on, and involved tools.


Usage : Please read README.md.

License :
  • Code : LGPLv2.1+
  • Resources : CC-BY-SA 4.0 or later
Download :
Browse : the source.

Dependencies
  • bucket
  • default
  • dye
  • pdisc?
Last edited by tig-m5 on Sun Jan 08, 2017 11:22, edited 23 times in total.
 

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Re: [Mod] Maidroid [Maidroid]

by toby109tt » Fri Jun 03, 2016 16:05

I like this Mod (nicely done)
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Re: [Mod] Maidroid [Maidroid]

by Nathan.S » Fri Jun 03, 2016 16:14

After playing with this for a while I've discovered they are kinda stupid, but I suppose that's to be expected with droids ;) I've only used them as lumberjacks, or would that be lumberjills, either way, they just pick randomly from trees, rather than doing a full tree at a time. I haven't looked at the code at all, but I would have expected them to chop the nearest tree rather than randomly picking from here and there.

I also noticed that you have a spelling error on the spawn eggs, you have them spelled swapn.

I am enjoying this, and can't wait to see where you take it. I do want to look at the module code and see how this could be expanded to do other things, maybe a droid that picks up dropped items, one to pull weeds out of farm fields, I've so many ideas. :P
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Re: [Mod] Maidroid [Maidroid]

by DS-minetest » Fri Jun 03, 2016 16:31

looks interesting
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Re: [Mod] Maidroid [Maidroid]

by TumeniNodes » Fri Jun 03, 2016 17:16

Mine won't make coffee, just stands there... with this vacant stare >:(
It's pretty cool mod though... Even though it seems impossible to GET A CUP OF COFFEE!!!!
... nope, still just standin' there.
Reminds me of the Steppford Wives :D
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Re: [Mod] Maidroid [Maidroid]

by stu » Fri Jun 03, 2016 21:02

This is very nicely done for what appears to be a début mod, I hope we see more from you.
 

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Re: [Mod] Maidroid [Maidroid]

by tig-m5 » Tue Jun 07, 2016 11:31

@toby109tt
@DS-minetest
@ErrorNull
@paramat
@stu
Thanks !!

@Nathan.S
They are not so smart, so I have to improve their AI.
Oops, I haven't noticed the mis-spelling.
Thank you for your comments !!

@TumeniNodes
Sorry, because I'm not good at English, I was not able to get what you mean.
But, thank you for your comments! :)
 

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Re: [Mod] Maidroid [Maidroid]

by TumeniNodes » Tue Jun 07, 2016 18:58

tig-m5 wrote:@TumeniNodes
Sorry, because I'm not good at English, I was not able to get what you mean.
But, thank you for your comments! :)


Steppford Wives was a movie made in the 1970s, your maids remind me of it, except they will not make me coffee : )
But, for your first work, yes, extremely impressive. Far better and more involved than what I can do.

Also, never apologize for not knowing the English language much. I see far more people from other countries who speak better English than many who are native to English. And they also try more than English speaking who rarely try to learn other languages
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Re: [Mod] Maidroid [Maidroid]

by tig-m5 » Thu Jun 09, 2016 13:28

TumeniNodes wrote:Steppford Wives was a movie made in the 1970s, your maids remind me of it, except they will not make me coffee : )
But, for your first work, yes, extremely impressive. Far better and more involved than what I can do.

Also, never apologize for not knowing the English language much. I see far more people from other countries who speak better English than many who are native to English. And they also try more than English speaking who rarely try to learn other languages


I read the outline of Steppford Wives, and I understood what you meant !
I might implement make_coffee module :)

Thanks.
That’s very kind of you to say so.
 

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Re: [Mod] Maidroid [Maidroid]

by tig-m5 » Thu Jun 09, 2016 15:07

Update :
    1 ) More intelligent farming module.
    2 ) More intelligent lumberjack module.
(but, still stupid ...)
 

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Re: [Mod] Maidroid [Maidroid]

by TumeniNodes » Thu Jun 09, 2016 19:05

tig-m5 wrote:Update :
    1 ) More intelligent farming module.
    2 ) More intelligent lumberjack module.
(but, still stupid ...)


Maybe add a Jeeves (butler), who follows the player around and does your bidding?
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Re: [Mod] Maidroid [Maidroid]

by toby109tt » Thu Jun 09, 2016 19:55

if they have a follow core the maids should teleport if you get Too Far Away,

also Why do They not Destroy The whole tree but just a couple blocks, they should also be able to swim,

Some sounds would also be amazing,

but overall amazing mod one of the best quality mods i have seen So Far ;D
i'm the co-dev and lead artist of farlands
 

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Re: [Mod] Maidroid [Maidroid]

by tig-m5 » Sat Jun 11, 2016 02:24

TumeniNodes wrote: Maybe add a Jeeves (butler), who follows the player around and does your bidding?


That's great idea!
I try to implement it :)
 

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Re: [Mod] Maidroid [Maidroid]

by tig-m5 » Sat Jun 11, 2016 02:38

toby109tt wrote:if they have a follow core the maids should teleport if you get Too Far Away,

also Why do They not Destroy The whole tree but just a couple blocks, they should also be able to swim,

Some sounds would also be amazing,

but overall amazing mod one of the best quality mods i have seen So Far ;D


I don't think the maids should teleport, ignoring laws of physics.

Doesn't the maid destroy the whole tree !?
Please tell me the details.

I think the maids should swim, also.
I will implement it.

Thank you for your comments (and submitting issue on GitHub) :)
 

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Re: [Mod] Maidroid [Maidroid]

by DS-minetest » Sat Jun 11, 2016 06:58

tig-m5 wrote:I think the maids should swim, also.

maybe then make a propeller
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Re: [Mod] Maidroid [Maidroid]

by toby109tt » Tue Jun 14, 2016 14:18

tig-m5 wrote:
toby109tt wrote:if they have a follow core the maids should teleport if you get Too Far Away,

also Why do They not Destroy The whole tree but just a couple blocks, they should also be able to swim,

Some sounds would also be amazing,

but overall amazing mod one of the best quality mods i have seen So Far ;D


I don't think the maids should teleport, ignoring laws of physics.

Doesn't the maid destroy the whole tree !?
Please tell me the details.

I think the maids should swim, also.
I will implement it.

Thank you for your comments (and submitting issue on GitHub) :)

If they follow you and you get too far away they just lose track of you and if you really get too far you probably won't find them back which is annoying, so that's why I think they should teleport ( also a little bit of exciting news for you I hope.) Summerfields http://summerfields.info now supports the maidroid mod https://github.com/SummerFields/Minetest/issues/15
also about the trees I will make an issue on github
i'm the co-dev and lead artist of farlands
 

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Re: [Mod] Maidroid [Maidroid]

by TailsTheFoxDoes MT » Thu Jun 23, 2016 22:29

Can i borrow the code? Cause i was thinking that i would make a mob like this but annoying because it would dig holes everywhere for you to fall in. And put one that chops the leaves down! Chop-O-TFox? Chop-n-TFox?! Idk yet.
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Re: [Mod] Maidroid [Maidroid]

by tig-m5 » Thu Sep 22, 2016 05:19

I’m so so sorry for not repling sooner.

@DS-minetest
Good idea!

@toby109tt
Thank you for your comments.
I think player should walk as fast as maidroids walk.

toby109tt wrote:Summerfields http://summerfields.info now supports the maidroid mod https://github.com/SummerFields/Minetest/issues/15
also about the trees I will make an issue on github


Thanks ! very cute !

@TailsTheFoxDoes MT
TailsTheFoxDoes MT wrote:Can i borrow the code?


Yes, this mod's license is GPL.
Recently, I update maidroid mod, so lumberjack module and farming module are not enable to use now.
If you want to use these codes, please checkout to "7887bc7b958a6c04bda53abeb7df7e8d88a0d542".
 

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Re: [Mod] Maidroid [Maidroid]

by tig-m5 » Thu Sep 22, 2016 05:31

Update
    ・Brush up codes
    ・Add naming system for maidroid
    ・Add infotext to maidroids
    ・Add core writer
 

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