Page 2 of 2

Re: [Mod] Maidroid [Maidroid]

PostPosted: Fri Sep 23, 2016 00:41
by MineYoshi
+100 That texture of the Maidroid is so nice!
I really love this :D

Re: [Mod] Maidroid [maidroid]

PostPosted: Sat Dec 17, 2016 16:03
by tig-m5
UPDATE
Add maidroid eggs and an egg writer node.

Image

Re: [Mod] Maidroid [maidroid]

PostPosted: Sat Dec 17, 2016 16:57
by azekill_DIABLO
omfg.

Re: [Mod] Maidroid [maidroid]

PostPosted: Tue Dec 20, 2016 13:02
by tig-m5
UPDATE

Add maidroids.

Image

Re: [Mod] Maidroid [maidroid]

PostPosted: Tue Dec 20, 2016 14:56
by hajo
tig-m5 wrote:MOD for Minetest which adds maid robots, inspired by littleMaidMob.
to create a maidroid, you have to craft an empty egg and an egg writer ..
create a Core that is their brain. .. empty core and a core writer. ..
put the core into the maidroid .. to the slot labeled `Core`.
The maidroid will start.

So, a rather complicated recipe to make a bot.
But what can it do, how does the player control it ?

Re: [Mod] Maidroid [maidroid]

PostPosted: Tue Dec 20, 2016 15:43
by azekill_DIABLO
tig-m5 wrote:UPDATE

Add maidroids.

Image


your work is awesome!

Re: [Mod] Maidroid [maidroid]

PostPosted: Fri Dec 23, 2016 06:16
by tig-m5
hajo wrote:
tig-m5 wrote:MOD for Minetest which adds maid robots, inspired by littleMaidMob.
to create a maidroid, you have to craft an empty egg and an egg writer ..
create a Core that is their brain. .. empty core and a core writer. ..
put the core into the maidroid .. to the slot labeled `Core`.
The maidroid will start.

So, a rather complicated recipe to make a bot.
But what can it do, how does the player control it ?


Maidroid works for the player, following, farming ...
The player cannot control it, but the core control it.

Re: [Mod] Maidroid [maidroid]

PostPosted: Fri Dec 23, 2016 06:17
by tig-m5
@azekill_DIABLO

Thanks!

Re: [Mod] Maidroid [maidroid]

PostPosted: Fri Dec 23, 2016 06:20
by tig-m5
UPDATE

  • Add nametag.
  • Add farming core.
  • ...

Farming core test.
https://youtu.be/yd8NOeqi_J8

Re: [Mod] Maidroid [maidroid]

PostPosted: Fri Dec 23, 2016 06:24
by tig-m5
Update algorithm of the farming core.

https://youtu.be/yX3k4ZZkEPA

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Thu Jan 05, 2017 16:25
by rubenwardy
Please may you explain what this mod does in the topic? I don't like having to google for the MC version. Something like "adds robots that do tasks such as farming and cutting trees, autonomously" and then a list of possible tasks. And also say whether one robot is generic - like, it chooses what to do based on priorities

PostPosted: Thu Jan 05, 2017 22:04
by Hybrid Dog
rubenwardy, if you have a maidroid egg, you can spawn a maidroid mob, right click it and insert the core. Then it does something depending on the core.
Currently there are farming core (l haven't tested it), basic core (l think it makes the droid follow you) and OCR core (not in master branch yet, see https://github.com/tacigar/maidroid/pull/135).
If anyone adds instructions, such as walk, inventory item movement, digging, the OCR core could be used by players to program their maidroid, e.g. to make it help you building a house. l assume it would be possible to make it build my huts (the ones of my swamps mod).

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Sun Jan 08, 2017 11:14
by tig-m5
rubenwardy wrote:Please may you explain what this mod does in the topic? I don't like having to google for the MC version. Something like "adds robots that do tasks such as farming and cutting trees, autonomously" and then a list of possible tasks. And also say whether one robot is generic - like, it chooses what to do based on priorities


I update the first post and README.
Would you read them, please?

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Sun Jan 08, 2017 11:29
by tig-m5
Update
  • Add torcher core.
  • Add OCR core (created by HybridDog).
Videos
https://youtu.be/NMDmgstmuB0
https://youtu.be/iREDdqk6G_I

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Fri Feb 03, 2017 17:39
by toby109tt
This mod is really advanced nice work

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Fri Jun 09, 2017 20:58
by daveonatrain
has anyone got any books with code in that i can put to my maids :)

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Sat Jun 10, 2017 14:53
by azekill_DIABLO
that's brilliant!

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Sat Jun 10, 2017 20:11
by DS-minetest
daveonatrain wrote:has anyone got any books with code in that i can put to my maids :)

I haven't got much yet.
Something very simple:
Code: Select all
; this code is made to place something. put a node item into the first slot
getpos $p
add p.x, 1
select_item 1
place $p
flush

You should also look into pdisc's README.md.

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Tue Jun 27, 2017 15:48
by depassages
Hi,

I tried your mod, and I think the farming core doesn't work with the farming redo mod, the wheat seed planted by the maid never grows. When the player plants a seed it grows as usual.

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Thu Jun 29, 2017 19:03
by Hybrid Dog
Maybe the node timer doesn't get started.

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Sun Aug 13, 2017 11:00
by sys4
depassages wrote:Hi,

I tried your mod, and I think the farming core doesn't work with the farming redo mod, the wheat seed planted by the maid never grows. When the player plants a seed it grows as usual.


I've made a mod that make farming_redo and farming_plus usable with maidroid core farming.
Look at this topic :
viewtopic.php?f=9&t=16810

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Tue Jan 23, 2018 08:05
by Grossam
My farming droid keeps jumping out of my field. Do I have to use a particular kind of fences ?

Re: [Modpack] Maidroid [0.1.0]

PostPosted: Tue Jan 23, 2018 16:14
by azekill_DIABLO
Fences of 12 meters.

Re: [Modpack] Maidroid [0.1.0][maidroid]

PostPosted: Sat Jun 08, 2019 10:23
by IFRFSX
good

Re: [Modpack] Maidroid [0.1.0][maidroid]

PostPosted: Sun Jun 09, 2019 15:05
by IFRFSX
I found a better Modified Version, it's by thePlasm.
https://github.com/thePlasm/maidroid