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TriBlade9
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by TriBlade9 » Post

Glad to see all the positive responses to this! Enjoy it!

I don't have any opinion on whether or not it should be default. That's the realm of the core devs.

kestral
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by kestral » Post

Sigh, Yet Another Dead GitHub link. Anybody know whether this mod is still available anywhere?

I was able to create my own version with rawtherapee, gimp, and 10 lines of lua, but I don't expect that everyone else should have to do that.

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texmex
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by texmex » Post

It’s a shame that people are so much in a hurry to stay pure that they’re willing to cripple the community. Anyways, found what I believe is a fork of said repo. https://github.com/bas080/minetest_vignette
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BrunoMine
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by BrunoMine » Post

texmex wrote:It’s a shame that people are so much in a hurry to stay pure that they’re willing to cripple the community. Anyways, found what I believe is a fork of said repo. https://github.com/bas080/minetest_vignette
what mean "stay pure"?

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texmex
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by texmex » Post

> what mean "stay pure"?

I’m refering to an overzealous adherance to FOSS culture. (Even though Microsoft doesn’t even own Github yet, everybody gets riled up on conspiracy theories, then panic migrates and cripples this community in the process, instead of taking a few months on how to best retreat.)
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bell07
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by bell07 » Post

Download link is broken :-(

Astrobe
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by Astrobe » Post

I use a similar technique to put on a red-ish border when a player character is below half-health; I use a texture found in Horror mod for that.

I think the effect with vignette.png is too strong - it darkens way too much the field of vision. It became obvious to me when I tried to colorize it in red.

Did someone make a more "light" texture, by any chance? And/or use it to make the parts of the screen where text is displayed more visible?

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Pyrollo
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by Pyrollo » Post

I tried to use this technique for blinding users or change their vision but it is turned off with "F1" (hide hud) function key.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]

kestral
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet

by kestral » Post

I created my own light vignette texture a while ago. I just copied it to:

https://github.com/kestral246/vignette/ ... gnette.png

While I was at it, I modified my version of the code to add a chat command "/vignette" to toggle the effect off and on. I figured this would be useful since I only like the effect when minetest is running full screen.

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