haha, just noticed the fine print. :PDS-minetest wrote:so, you have to edit all textures?TumeniNodes wrote:Just a matter of scaling the glass textures to 16x17, and then the material sides to 16x24..., cut them then paste the glass and sides together.
why not simply edit the uv map, so you can use the texture of the full node
(sorry if its crap, what i said
The mesh for the glass is one mesh which is used for all the glass textures. I wanted to have 1 glass, and 1 obsidian glass for each texture (I forgot a couple so have to fix that too :P ) Plus I added just a plain glass, and plain obsidian glass as well (those 2 are not pushed yet but will be soon) I did the last 2 because I'm not gonna do a separate texture for every single node from supported mods (if I ever figure that out haha)
And actually, editing/creating textures is easy for me..., at least that I am good at ; )