[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

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paramat
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[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

by paramat » Wed Aug 31, 2016 03:37

Image

roadv7 0.1.1 by paramat
For Minetest 0.4.13 and later
Depends default
Licenses: Source code LGPL 2.1. Media (textures) CC BY-SA 3.0
See license.txt for license information

Download ZIP, extract and rename to 'roadv7' https://github.com/paramat/roadv7/archive/master.zip
Browse code https://github.com/paramat/roadv7

Use with mapgen v7 only.
Creates a worldwide network of modern roads, bridges and tunnels.
'np_alt' noise parameters must match any custom 'terrain_alt' noise parameters used in mgv7.

Roads follow the level of mgv7 lower terrain and pass through tunnels at cliff and mountain terrain.
The roads use slabs on the slopes so are walkable without jumping, most car mods can climb the slopes.
Tunnels have ceiling lights and the white line is illuminated for night driving.

Image

Image
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Last edited by paramat on Tue Apr 25, 2017 03:42, edited 1 time in total.
 

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TheReaperKing
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by TheReaperKing » Wed Aug 31, 2016 04:43

I'm just wondering because they seem the same in the description, but how is this different from your paths mod?

EDIT Just noticed the "modern", does that mean that paths is more old school looking "paths" while this is the more modernized looking one?
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Fri Sep 02, 2016 18:26

Yeah these roads are 9 nodes wide and have tarmac and a central white line, suitable for driving both ways with car mods. They don't try to rise towards cliff terrain so do a better job of following the surface of lower terrain.
 

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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Thu Oct 06, 2016 17:10

Kosmos, you don't need to start a new world, but roads only appear in newly-generated mapchunks.
Also roads can be seperated by 1000+ nodes.
 

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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by Edgy1 » Mon Jul 22, 2019 04:38

this mod would be 100 times better if it had guard rails over the sea.. not particularly convenient when your car lags and flies off, especially if you have no fly priv..
 

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