[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

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paramat
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[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

by paramat » Post

Image

roadv7 0.1.1 by paramat
For Minetest 0.4.13 and later
Depends default
Licenses: Source code LGPL 2.1. Media (textures) CC BY-SA 3.0
See license.txt for license information

Download ZIP, extract and rename to 'roadv7' https://github.com/paramat/roadv7/archive/master.zip
Browse code https://github.com/paramat/roadv7

Use with mapgen v7 only.
Creates a worldwide network of modern roads, bridges and tunnels.
'np_alt' noise parameters must match any custom 'terrain_alt' noise parameters used in mgv7.

Roads follow the level of mgv7 lower terrain and pass through tunnels at cliff and mountain terrain.
The roads use slabs on the slopes so are walkable without jumping, most car mods can climb the slopes.
Tunnels have ceiling lights and the white line is illuminated for night driving.

Image

Image
Attachments
screenshot_20170418_232827.png
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screenshot_20170418_232152.png
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screenshot_20160831_034718.png
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Last edited by paramat on Tue Apr 25, 2017 03:42, edited 1 time in total.

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TheReaperKing
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by TheReaperKing » Post

I'm just wondering because they seem the same in the description, but how is this different from your paths mod?

EDIT Just noticed the "modern", does that mean that paths is more old school looking "paths" while this is the more modernized looking one?
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by azekill_DIABLO » Post

they have larger bases and looks like modern bridges

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paramat
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Post

Yeah these roads are 9 nodes wide and have tarmac and a central white line, suitable for driving both ways with car mods. They don't try to rise towards cliff terrain so do a better job of following the surface of lower terrain.

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cHyper
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by cHyper » Post

+1 nice mod ... great..

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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by Kosmos » Post

It doesn't work. :(

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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by azekill_DIABLO » Post

only work for mgv7 , choose it when you create a world, not on an already created world ;)

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paramat
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Post

Kosmos, you don't need to start a new world, but roads only appear in newly-generated mapchunks.
Also roads can be seperated by 1000+ nodes.

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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by azekill_DIABLO » Post

/me_noob

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paramat
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Post

New screenshots in first post.

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pandaro
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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by pandaro » Post

and really nice mod

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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by Edgy1 » Post

this mod would be 100 times better if it had guard rails over the sea.. not particularly convenient when your car lags and flies off, especially if you have no fly priv..

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Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by Miriam Henderson » Post

Kosmos wrote:It doesn't work. :(
it doesn't work for me too!

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