how do I add it to secure.trusted_mods?cx384 wrote:Yes, but you have to add the ntm_texture_packs mod to the secure.trusted_mods setting and you can change the activated texture pack in your settings.
[Mod] Node Texture Modifier [node_texture_modifier]
- TechNolaByte
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: [Mod] Node Texture Modifier [node_texture_modifier]
1 open minetestRSLRedstonier wrote: how do I add it to secure.trusted_mods?
2 go to settings
3 press the advanced settings button
4 search for "trusted mods"
5 double click on Trusted mods
6 write "ntm_texture_packs" into the field
7 press save
done
(You can also completely disable mod security, but this is not advisable.)
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- TechNolaByte
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
TY!cx384 wrote:1 open minetestRSLRedstonier wrote: how do I add it to secure.trusted_mods?
2 go to settings
3 press the advanced settings button
4 search for "trusted mods"
5 double click on Trusted mods
6 write "ntm_texture_packs" into the field
7 press save
done
(You can also completely disable mod security, but this is not advisable.)
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
- TechNolaByte
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
quick suggestion (just incase your still working on this mod)
could you also make a third tool that does the same thing as the node modifier but on rightclick/punch so you don't have to bring the block with you when your going to build
could you also make a third tool that does the same thing as the node modifier but on rightclick/punch so you don't have to bring the block with you when your going to build
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
- TechNolaByte
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
does the dyes and paint brush also have an api?
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: [Mod] Node Texture Modifier [node_texture_modifier]
No, currently not.RSLRedstonier wrote:quick suggestion (just incase your still working on this mod)
It is already available you can click with the chisel or the paint brush.RSLRedstonier wrote: could you also make a third tool that does the same thing as the node modifier but on rightclick/punch so you don't have to bring the block with you when your going to build
YesRSLRedstonier wrote:does the dyes and paint brush also have an api?
Code: Select all
node_texture_modifier.add_dyed_node_too_type("node", "dyed_node_type")
But this are the standard registrations. An example which you can change. Therefore, it's a separated mod that you can disable.
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- azekill_DIABLO
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
isn't it node_to_type?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
Yeah, it should be "to" but it isn't. Maybe it's an ester egg. I made this mod a long time ago so I don't know this anymore, but there must be a significant reason and I don't want to touch a running system.azekill_DIABLO wrote:isn't it node_to_type?
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- TechNolaByte
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
ty!
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: [Mod] Node Texture Modifier [node_texture_modifier]
Analogue of chisel mod from MC? Niiiice, I wanted that. Naming is somewhat awkward though.
Re: [Mod] Node Texture Modifier [node_texture_modifier]
Yeah, how would you call this mod?Fixerol wrote:Analogue of chisel mod from MC? Niiiice, I wanted that. Naming is somewhat awkward though.
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- TechNolaByte
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Re: [Mod] Node Texture Modifier [node_texture_modifier]
I actually like the name(also I don't want to have to rename my submod)
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