[Mod] Node Texture Modifier [node_texture_modifier]

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TechNolaByte
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by TechNolaByte » Post

cx384 wrote:Yes, but you have to add the ntm_texture_packs mod to the secure.trusted_mods setting and you can change the activated texture pack in your settings.
how do I add it to secure.trusted_mods?
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cx384
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by cx384 » Post

RSLRedstonier wrote: how do I add it to secure.trusted_mods?
1 open minetest
2 go to settings
3 press the advanced settings button
4 search for "trusted mods"
5 double click on Trusted mods
6 write "ntm_texture_packs" into the field
7 press save
done

(You can also completely disable mod security, but this is not advisable.)
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by TechNolaByte » Post

cx384 wrote:
RSLRedstonier wrote: how do I add it to secure.trusted_mods?
1 open minetest
2 go to settings
3 press the advanced settings button
4 search for "trusted mods"
5 double click on Trusted mods
6 write "ntm_texture_packs" into the field
7 press save
done

(You can also completely disable mod security, but this is not advisable.)
TY!
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by TechNolaByte » Post

quick suggestion (just incase your still working on this mod)
could you also make a third tool that does the same thing as the node modifier but on rightclick/punch so you don't have to bring the block with you when your going to build
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by TechNolaByte » Post

does the dyes and paint brush also have an api?
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cx384
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by cx384 » Post

RSLRedstonier wrote:quick suggestion (just incase your still working on this mod)
No, currently not.
RSLRedstonier wrote: could you also make a third tool that does the same thing as the node modifier but on rightclick/punch so you don't have to bring the block with you when your going to build
It is already available you can click with the chisel or the paint brush.
RSLRedstonier wrote:does the dyes and paint brush also have an api?
Yes

Code: Select all

node_texture_modifier.add_dyed_node_too_type("node", "dyed_node_type")
You can find the most types there https://github.com/cx384/node_texture_m ... s/init.lua
But this are the standard registrations. An example which you can change. Therefore, it's a separated mod that you can disable.
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by azekill_DIABLO » Post

isn't it node_to_type?
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by cx384 » Post

azekill_DIABLO wrote:isn't it node_to_type?
Yeah, it should be "to" but it isn't. Maybe it's an ester egg. I made this mod a long time ago so I don't know this anymore, but there must be a significant reason and I don't want to touch a running system.
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by TechNolaByte » Post

ty!
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by Fixer » Post

Analogue of chisel mod from MC? Niiiice, I wanted that. Naming is somewhat awkward though.

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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by cx384 » Post

Fixerol wrote:Analogue of chisel mod from MC? Niiiice, I wanted that. Naming is somewhat awkward though.
Yeah, how would you call this mod?
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Re: [Mod] Node Texture Modifier [node_texture_modifier]

by TechNolaByte » Post

I actually like the name(also I don't want to have to rename my submod)
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