[Mod] Minetest Game Plus [1.1.0] [mtg_plus]

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TumeniNodes
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by TumeniNodes » Post

Wuzzy, I think maybe they mean blocks as I have done for my own sub game?

Image

Image

gives this effect
Image
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block example.png
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default_stone_block_2.png
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by v-rob » Post

This is what I mean:

http://imgur.com/a/oyxBo

Use for every type of stone.
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by TumeniNodes » Post

I have done this, and agree it is nice to have the various type of blocks.
I simply made overlays for each so I am able to reduce the amount of textures to add
for ex: I just use the basic
texture = "default_stone.png^default_block_overlay.png"

I have done them as block, block2, brick, cinderblock (other types will be added to an "extras" mod)
brick is same size as default brick from MTG, and cinderblocks are the "stone brick" size from MTG

but, this would be a nice addition to your mod here Wuzzy
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by Wuzzy » Post

Shifted blocks have been released as a separate mod (with API): viewtopic.php?f=9&t=17836&p=275947#p275947

Shifted blocks are surprisingly difficult to get right and I have lost interest in them the moment I published this mod.

The huge brick block and the small stone bricks are interesting ideas. Maybe I'll add them in a later iteration of this mod. Do you care to share the textures?

Note that the mod “moreblocks” has a block called “Stone Bricks” (moreblocks:grey_bricks) which is basically Stone Bricks + Brick Block combined.
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by v-rob » Post

Wuzzy wrote:Shifted blocks have been released as a separate mod (with API): viewtopic.php?f=9&t=17836&p=275947#p275947

Shifted blocks are surprisingly difficult to get right and I have lost interest in them the moment I published this mod.
Thanks. That is nice.
Wuzzy wrote:The huge brick block and the small stone bricks are interesting ideas. Maybe I'll add them in a later iteration of this mod. Do you care to share the textures?
Those textures? I deleted them already. :-(
Wuzzy wrote:Note that the mod “moreblocks” has a block called “Stone Bricks” (moreblocks:grey_bricks) which is basically Stone Bricks + Brick Block combined.
That's where I got the idea, but it doesn't look exactly like normal stone and it doesn't have the other types of stone.
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by TumeniNodes » Post

here Wuzzy, these are the overlays I made. Saves on the number of textures needed.

My method was to create a stone type, and smooth_stone type for each, and then the overlays can be used with the smooth stone.
When I throw other types of overlays together, I will shoot a copy your way here and you can pick through what you want
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by Wuzzy » Post

In other news, in the development version of Minetest Game, the tin block stair and tin block slab have been added. Don't worry about compability. This mod will only add the tin block stair and tin block slab on its own if they haven't been detected in Minetest Game.

@TumeniNodes: I am not sure if I want to use these. The main reason is because Minetest Game uses custom-designed textures for each node as well. If Minetest Game would have overlays, I might use them as well. Another benefit of per-node textures is that they give full artistic freedom.
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by TumeniNodes » Post

That's fine Wuzzy, as always the choice is yours. They're there if you do. : )
They could be used as overlays and used in code or to use with Gimp to make customized textures.
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by zm78 » Post

deleted

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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by Inocudom » Post

It looks as though this mod has been abandoned...
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Re: [Mod] Minetest Game Plus [0.4.0] [mtg_plus]

by Wuzzy » Post

What? No way!
Maybe I should clean up this mod a little and finally get the 1.0.0 out eventually. Maybe turn it into several mods to keep some of the more “weird” stuff separate (for those who don't like the weird goldwood). But don't expect to see new features, I consider it feature complete. (I'm out of ideas :D)

FWIW, it still works for MT 5.0.0.
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Version 0.5.0

by Wuzzy » Post

Version 0.5.0 is here!

This has seen some cleanup work and bugfixes. A couple of things for which I feel they do not belong into this mod have been removed. There's also new ladders!

Image

Changelog:
  • New ladders: Acacia/jungle/pine/aspen/goldwood/tin/copper/bronze
  • Update translation system to Minetest 5.0.0
  • Various bugfixes related to the Minetest 5.0.0 release
  • Make ice blocks slippery
  • Fix audio issues
  • Removed blocks redundant with Minetest Game 5.0.0: Tin block slab/stair,
  • Removed golden apple (they will turn into normal apples)
  • Remove cups (install the new Cups mod to get them back)
  • Fix many broken crafting recipes
  • Translation fixes
Request
Hey, all! I have a request to all who use this mod. If you really like this mod and have built nice things with it, please post some screenshots. I want to see what ideas people come up with. :-)
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Version 1.0.0 released!

by Wuzzy » Post

I just released version 1.0.0!

Changelog: Added help texts for walls.
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Version 1.1.0 released!

by Wuzzy » Post

Version 1.1.0 released!

Changelog:
  • Iron Bar Door removed
  • Required Minetest Game version increased to 5.1.0
Background: Minetest Game 5.1.0 added the Steel Bar Door, which makes mtg_plus' Iron Bar Door obsolete.

In existing worlds, all iron bar doors from mtg_plus will automatically be replaced by MTG's Steel Bar Doors when you update.
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Re: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]

by bell07 » Post

Found the bug the mtg_plus breaks the burning recipe for default:wood. For any reason the

Code: Select all

minetest.clear_craft({
	type = "fuel",
	recipe = "mtg_plus:goldwood",
})
clears the default:wood recipe too :-(

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Re: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]

by Wuzzy » Post

That's weird. It sounds like a bug in Minetest itself.
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Re: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]

by bell07 » Post

My understanding is:

the recipe from default mod

Code: Select all

minetest.register_craft({
        type = "fuel",
        recipe = "group:wood",
        burntime = 7,
})
is cleared because this recipe makes "mtg_plus:goldwood" burneable. It matches the recipe = "mtg_plus:goldwood" condition.

Please remove the wood group from "mtg_plus:goldwood" definition instead of clearing all wood burning ...

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Re: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]

by Duvalon » Post

Hi Wuzzy!

Would you please update the MTG_plus translations with the attached files? I ran the https://github.com/minetest-tools/update_translations and added a French translation.

Thanks!
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