[Mod] QA-Block [qa_block]

bell07
Member
 
Posts: 574
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

Re: [Mod] QA-Block [qa_block]

by bell07 » Wed Aug 02, 2017 11:47

New features:
- Colorized variables list in globals browser (Thanks to Wuzzy for the suggestion)
- In game help texts for doc_items mod (Thanks to Wuzzy for the suggestion and review)
- Now it is possible to edit the values in globals browser (string/numeric only)
 

seller
Member
 
Posts: 32
Joined: Sat Aug 05, 2017 16:31
Location: in a hose
In-game: seller bombingspree lockerhead5000 blob5000 thediamondfighter

Re: [Mod] QA-Block [qa_block]

by seller » Sun Aug 06, 2017 12:46

me gona check zis out
[size=]I love mods[/size]
 

seller
Member
 
Posts: 32
Joined: Sat Aug 05, 2017 16:31
Location: in a hose
In-game: seller bombingspree lockerhead5000 blob5000 thediamondfighter
 

bell07
Member
 
Posts: 574
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

Re: [Mod] QA-Block [qa_block]

by bell07 » Fri Jan 12, 2018 09:33

New Check added: redundant_items.lua

The check compares items with the same name but from different mods. Shuld be usable for game developers to check redundancies. The check does false-negatives so the output should be checked. I tried it on my whynot subgame and found next redundancies:

Code: Select all
Maybe redundant armchair   homedecor:armchair   lrfurn:armchair   
Maybe redundant orange   ethereal:orange   food:orange
Maybe redundant muffin_blueberry   food_sweet:muffin_blueberry   farming:muffin_blueberry
Maybe redundant strawberry   food_sweet:strawberry   ethereal:strawberry

.. And a lot of false-positives from mydoors-modpack, the doors have all the same name :-(
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

Previous

Return to Mod Releases



Who is online

Users browsing this forum: SiliconPenguin and 3 guests