[Mod] QA-Block [qa_block]

bell07
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Re: [Mod] QA-Block [qa_block]

by bell07 » Post

New features:
- Colorized variables list in globals browser (Thanks to Wuzzy for the suggestion)
- In game help texts for doc_items mod (Thanks to Wuzzy for the suggestion and review)
- Now it is possible to edit the values in globals browser (string/numeric only)

seller
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Re: [Mod] QA-Block [qa_block]

by seller » Post

me gona check zis out

seller
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Re: [Mod] QA-Block [qa_block]

by seller » Post

wow

bell07
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Re: [Mod] QA-Block [qa_block]

by bell07 » Post

New Check added: redundant_items.lua

The check compares items with the same name but from different mods. Shuld be usable for game developers to check redundancies. The check does false-negatives so the output should be checked. I tried it on my whynot subgame and found next redundancies:

Code: Select all

Maybe redundant armchair	homedecor:armchair	lrfurn:armchair	
Maybe redundant orange	ethereal:orange	food:orange
Maybe redundant muffin_blueberry	food_sweet:muffin_blueberry	farming:muffin_blueberry
Maybe redundant strawberry	food_sweet:strawberry	ethereal:strawberry
.. And a lot of false-positives from mydoors-modpack, the doors have all the same name :-(

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azekill_DIABLO
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Re: [Mod] QA-Block [qa_block]

by azekill_DIABLO » Post

very nice! i might use it.

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