[Mod] Drinks [1.0][drinks]

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Fri Jul 21, 2017 11:18

I intentionally made the silo not fillable directly with using the press. Pipeworks support would be cool, but I'm not sure if that would be possible at all, everything is just stored as a numerical value in the barrel or silo. There is no 'inventory' that pipeworks could transfer between.
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Sat Jul 22, 2017 03:01

I just added support for D00med's fruit mod, so now those fruits can be made into delicious and nutritious drinks.
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Re: [Mod] Drinks [1.0][drinks]

by LouisCyfer » Sat Jul 22, 2017 03:14

Nathan.S wrote:I just added support for D00med's fruit mod, so now those fruits can be made into delicious and nutritious drinks.


WOOT WOOT! ty for that update!
 

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Sat Jul 22, 2017 23:46

Cool! I'll update the first post with that information.
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Re: [Mod] Drinks [1.0][drinks]

by Akahyperion » Tue Dec 05, 2017 14:54

Hi Nathan,
Really cool mod that you made here.
I have an issue with pumpkin juice, using both pumpkin from mods crops and farming_redo the juicing operates but at the end I always get an "unknown object" either using a glass, bottle or bucket.
Can you please have a look on what is wrong or just tell me which part of the code I have to edit ? Thanks ;)
 

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Tue Dec 05, 2017 16:56

Would you make an auto-juicer? Just making 1 cup of juice at a time gets a bit monotonous.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Wed Dec 06, 2017 03:45

Akahyperion; It doesn't look like I have support for the pumpkin from the crops mod. I'll update that in a few minutes. I discovered a spelling error in the word pumpkin, fixed that, and now the pumpkins seem to work just fine.

Chem871; there is an auto-juicer, place a juice press on top of a barrel, and use papyrus as the container. The press will then put the drink directly into the barrel.
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Re: [Mod] Drinks [1.0][drinks]

by Akahyperion » Wed Dec 06, 2017 09:16

Thank you! It works perfectly.
I also tried with pumpkins from the crops mod and it makes delicious juice ;). So you can add its compatibility alongside melons and tomatoes to your first post.
 

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Re: [Mod] Drinks [1.0][drinks]

by Chibi ghost » Wed Dec 06, 2017 10:05

Nathan.S wrote:Akahyperion; It doesn't look like I have support for the pumpkin from the crops mod. I'll update that in a few minutes. I discovered a spelling error in the word pumpkin, fixed that, and now the pumpkins seem to work just fine.

Chem871; there is an auto-juicer, place a juice press on top of a barrel, and use papyrus as the container. The press will then put the drink directly into the barrel.
thank you
 

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Wed Dec 06, 2017 15:02

Nathan S, thanks for the useful info!
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Wed Dec 06, 2017 21:17

Would you add the ability to push/pull more than 1 cup/bottle of juice out out of/into a silo/barrel/juicer?
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Thu Dec 07, 2017 03:23

Chem871 wrote:Would you add the ability to push/pull more than 1 cup/bottle of juice out out of/into a silo/barrel/juicer?


I'm not really sure what you mean. You mean having a stack of cups in the output that would all get filled one after the other? If you want to do that I suggest using the papyrus to fill a full barrel with juice.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Thu Dec 07, 2017 13:54

I mean having 2 input and 2 output slots, so yes, you can fill 20 cups at once, without heavy manipulation of the machines.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Thu Dec 07, 2017 15:58

Chem871 wrote:I mean having 2 input and 2 output slots, so yes, you can fill 20 cups at once, without heavy manipulation of the machines.


I could try and do that, doing it with the barrels and silos would probably make more sense, as if you wanted to fill a lot of glasses you could just fill the barrel first. I think it should be easy to code, I'll try it out.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Thu Dec 07, 2017 16:27

Thx! Btw, would you add ethereal support? Banana juice sounds mighty tasty :P
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Fri Dec 08, 2017 04:11

Chem871 wrote:Thx! Btw, would you add ethereal support? Banana juice sounds mighty tasty :P


Sure, I actually already have bananas supported from another mod, so I just have to copy some code around.
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Fri Dec 08, 2017 13:23

Added support for Ethereal, you can make banana, coconut, strawberry and orange juice from that mod.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Fri Dec 08, 2017 14:46

Sweetness!(literally)
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Sat Dec 09, 2017 20:26

The drinks mod is having issues with the crops mod, it makes unknown items anytime I try to get melon juice with any container.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Chibi ghost » Sat Dec 09, 2017 21:26

check the spelling in the code and the image file
you know the usual misstakes
 

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Sat Dec 09, 2017 21:55

Turns out it's just an issue with crops's melon slice, I haven't been able to fix it, making tomatoes and pumpkins into juice works fine.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Sun Dec 10, 2017 01:18

I just tried using the melon slice and the full melon and they both worked. Of course using the full melons is horribly inefficient, as you use eight melons, when you could just be using 8 slices.
Could you drop one of the unknown items and let me know what the itemstring is. I'm not sure what the problem is if it's working for me but not for you.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Sun Dec 10, 2017 02:00

I'll test it tomorrow, and let you know.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Drinks [1.0][drinks]

by Chibi ghost » Sun Dec 10, 2017 17:35

Nathan.S wrote:there is an auto-juicer, place a juice press on top of a barrel, and use papyrus as the container. The press will then put the drink directly into the barrel.

this sounds like lazy me but is there any chance of extending the auto filler into the silos
as well please
 

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