[Mod] Timber [0.1] [timber]

Axel
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by Axel » Post

deivan wrote:This mod, I love this mod, don't is working any more, I think the "minetest.register_on_dignode" is overwrite by the common/init.lua.

Have a plan to make this operational again? I try some tests when I have some time... :-/
There was a change in the api, so I've adapted to the new api

Code: Select all

local timber_nodenames={"default:jungletree", "default:papyrus", "default:cactus", "default:tree"}

minetest.register_on_dignode(function(pos, oldnode, digger)
    local i=1
    while timber_nodenames[i] ~= nil do
        if oldnode.name == timber_nodenames[i] then
            local npos = { x=pos.x, y=pos.y+1, z=pos.z }
            local nnode = minetest.env:get_node(npos)
            if nnode.name == timber_nodenames[i] then
                minetest.node_dig(npos, nnode, digger)
            end
        end
        i = i+1
    end
end)

deivan
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Location: Brazil. :D

by deivan » Post

Thanks, I test it ASAP. :D

deivan
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Location: Brazil. :D

by deivan » Post

I updated this mod to give the product of a node when this one is dig, the current version clone the node in the scenario and this don't is the correct, a example, the vines:vine drop vines:vines but this mod make a vines:vine again.
I have a plan to counter-attack the growing trees mod, I think, who make bigger (and evil) trees with many side trunks, my plan is to hunt every neighbour of a trunk if is going up, like a natural tree. :D
Last edited by deivan on Wed Apr 10, 2013 01:26, edited 1 time in total.

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VanessaE
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by VanessaE » Post

Maybe you can make this work with trees from the Moretrees mod also, as its tree models also have many branches in all directions (including diagonal)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

deivan
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by deivan » Post

I am working to cover any from the group trees and more vines and other natural growing plant's mods. :D

deivan
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by deivan » Post

Ok, I have another mod. :D nt (new timber). Making a new topic to it.

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VoidLord
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by VoidLord » Post

Great Mod! Saves tools, saves time.
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Soudon
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Re:

by Soudon » Post

cornernote wrote:Added a change so the leaves fall too:
https://github.com/cornernote/minetest- ... r/init.lua
How do I make it that it sends the leaves and the wood to my inventory without dropping to the ground, its a pain running around clicking each one that drops.

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LionsDen
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Re: Re:

by LionsDen » Post

Soudon wrote:How do I make it that it sends the leaves and the wood to my inventory without dropping to the ground, its a pain running around clicking each one that drops.
Sounds like you need the item_drop mod by PilzAdam.

viewtopic.php?t=2656

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Hybrid Dog
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Re: Re:

by Hybrid Dog » Post

LionsDen wrote:
Soudon wrote:How do I make it that it sends the leaves and the wood to my inventory without dropping to the ground, its a pain running around clicking each one that drops.
Sounds like you need the item_drop mod by PilzAdam.

viewtopic.php?t=2656
Don't use PilzAdam's one, it's not up to date.

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tomlukeywood
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Re: [Mod] Timber [0.1] [timber]

by tomlukeywood » Post

The Download link appears to be broken

Soudon
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Re: [Mod] Timber [0.1] [timber]

by Soudon » Post

tomlukeywood wrote:The Download link appears to be broken
Its all good I had downloaded a mega mod pack before had the plzadam itemdrop and it works well.

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