[Mod] Other Worlds [other_worlds]

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Re: [Mod] Other Worlds [other_worlds]

by Piezo_ » Post

GreenDimond wrote:Server?
There's also my survival server which runs a whole heap of mods (some experimental, most of them tweaked/changed for best gameplay) including this one.
while (true) { suffer(); }

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Re: [Mod] Other Worlds [other_worlds]

by Red_King_Cyclops » Post

I'm trying to make one of my mods compatible with other_worlds, but I cannot use one of the space nodes (":asteriod:atmos") for some reason.
Currently working on new mods.

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Re: [Mod] Other Worlds [other_worlds]

by FreeGamers » Post

I believe that is a airy block that just is meant to surround the other_worlds asteroids with oxygen or atmosphere effects. Not sure if this helps your question or not.
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Re: [Mod] Other Worlds [other_worlds]

by aristotle » Post

(First of all: thank you for this great mod!!)

A small typo.
Last night, on my Manjaro Linux box, the MT 5.2 upgrade was available and got automatically installed.
This morning my local server did not run.
debug.txt pointed to line 20 of other_worlds/space_asteroids.lua.
Changing default:stone_with_messe into default:stone_with_mese made the map work with 5.2.0.
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Re: [Mod] Other Worlds [other_worlds]

by Polymechanos » Post

This is a great mod, and the skyboxes are part of what makes this mod so successful, in my opinion. That said, I can't seem to get the skyboxes to work properly. I get normal sky until y.pos 7000, at which point everything goes black, as expected. I've looked at the code, and I can't figure out the space & redsky skyboxes aren't loading.

I'm running the other_worlds version available through the contentDB on Minetest 5.2.0.

Any ideas? I'd love to get this mod working properly.

EDIT: For some reason, the black sky from y > 7000 got stuck. I descended all the way to y=16, and the black sky didn't revert to normal sky until I closed and reloaded the world. In my other tests, normal sky (as opposed to the proper skyboxes) would resume after descending below y=7000, but not this time. Seems to be a bug somewhere, but I have no idea what's causing it.

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Re: [Mod] Other Worlds [other_worlds]

by Nathan.S » Post

Polymechanos you probably have another mod that is effecting the skybox, and the two mods don't play well with each other.
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Re: [Mod] Other Worlds [other_worlds]

by Polymechanos » Post

Nathan.S wrote:
Fri May 08, 2020 02:11
Polymechanos you probably have another mod that is effecting the skybox, and the two mods don't play well with each other.
Nathan, thanks for your reply. I thought about that and started a new minetest_game running only other_worlds and ran into the same bugs. Strangely, however, I also tried it on my 5.1 Minetest install, and it works fine there. I don't know what changed in 5.2, but I can't get it to work. Any ideas?

Has anyone else had problems with this mod while running 5.2.0?

(btw, Nathan, your mod review of Other Words is what first brought it to my attention. It looked awesome, and I had to try it out. So thanks!)

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Re: [Mod] Other Worlds [other_worlds]

by Nathan.S » Post

I thought it was working fine on my server while running 5.2. I added another mod, moon phases, and that is what broke it for me. I modified my version to make it use the skylayers API so it would play nicely with moon phases. I can share my code, but you'd have to add the skylayers mod to your world.
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Re: [Mod] Other Worlds [other_worlds]

by Codesound » Post

Linux Mint 19.3 Cinnamom, Minetest 5.2
Hi,

I have problems with this mod: I created one new world with ONLY this mod enabled, but this is the output error:



Code: Select all

ModError: Failed to load and run script from /home/codesound/.minetest/mods/other_worlds/init.lua:
Unknown node: default:stone_with_messe
stack traceback:
	[C]: in function 'get_content_id'
	...odesound/.minetest/mods/other_worlds/space_asteroids.lua:20: in main chunk
	[C]: in function 'dofile'
	/home/codesound/.minetest/mods/other_worlds/init.lua:12: in main chunk
Check debug.txt for details.
How I fix this?

Thanks....

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Re: [Mod] Other Worlds [other_worlds]

by FreeGamers » Post

Just fixed this myself. Its from the update to 5.2.0.

Change the line from default:stone_with_messe to

default:stone_with_mese
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Re: [Mod] Other Worlds [other_worlds]

by Codesound » Post

FreeGamers wrote:
Sat May 16, 2020 09:29
Just fixed this myself. Its from the update to 5.2.0.

Change the line from default:stone_with_messe to

default:stone_with_mese
Hi,

Thanks for share your fix! Now it seems to be working....

Cheers
Last edited by Codesound on Sat May 16, 2020 12:38, edited 1 time in total.

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Re: [Mod] Other Worlds [other_worlds]

by Codesound » Post

FreeGamers wrote:
Sat May 16, 2020 09:29
Just fixed this myself. Its from the update to 5.2.0.

Change the line from default:stone_with_messe to

default:stone_with_mese
Hi,

I found some mod-problems:
1. The background is not changed when I found the worlds, remains the classic light blue (see images below);
2. When I go beyond Y 7000 the background turns black and remains so until the arrival on Earth;
3. The day is black also with the sun;
4. If I change the values:

otherworlds.settings.space_asteroids.YMIN or 5000
otherworlds.settings.space_asteroids.YMAX or 6000

to

otherworlds.settings.space_asteroids.YMIN or 2000
otherworlds.settings.space_asteroids.YMAX or 3000

the "worlds" appear from 5000 and so on....

This beautiful mod is maintained?

thanks again!

Image

Image

Image

Image

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Re: [Mod] Other Worlds [other_worlds]

by FreeGamers » Post

Check out my repo for a slightly updated version. Seems to work OK on our server. I think I might have transferred the skybox functions into the "skybox" mod in my repo.
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Re: [Mod] Other Worlds [other_worlds]

by Codesound » Post

FreeGamers wrote:
Mon May 18, 2020 07:30
Check out my repo for a slightly updated version. Seems to work OK on our server. I think I might have transferred the skybox functions into the "skybox" mod in my repo.
Hi,

sorry but where I find your repo?

Thanks

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Re: [Mod] Other Worlds [other_worlds]

by FreeGamers » Post

its in my sig
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Re: [Mod] Other Worlds [other_worlds]

by TenPlus1 » Post

While Shara is on haitus I've taken the liberty of updating other_worlds so that it works with minetest 5.2, fixed the skybox issue, crystal wield images and added pova support:

https://notabug.org/TenPlus1/other_worlds

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Re: [Mod] Other Worlds [other_worlds]

by Codesound » Post

TenPlus1 wrote:
Fri May 22, 2020 17:32
While Shara is on haitus I've taken the liberty of updating other_worlds so that it works with minetest 5.2, fixed the skybox issue, crystal wield images and added pova support:

https://notabug.org/TenPlus1/other_worlds
Hi,

thanks for you work.... and for you reply... now I download and try to use what you have kindly indicated to me

thanks for now

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Re: [Mod] Other Worlds [other_worlds]

by vtwindsurfer » Post

So, I'm trying to activate pova to fix a gravity issue. Specifically, my kid was having issues with gravity using a radiation suit from the Technic Mod in a skybox environment. Taking the suit on and off messed up his gravity. I was hoping that the pova mod would resold the issue which appears to be true but when a player leaves tha game, the server crashes with the following:

Code: Select all

2020-12-22 23:01:06: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'other_worlds' in callback on_leaveplayer(): /home/minetest_server/.minetest/mods/pova/init.lua:46: attempt to index a nil value
2020-12-22 23:01:06: ERROR[Main]: stack traceback:
2020-12-22 23:01:06: ERROR[Main]: 	/home/minetest_server/.minetest/mods/pova/init.lua:46: in function 'add_override'
2020-12-22 23:01:06: ERROR[Main]: 	...e/minetest_server/.minetest/mods/other_worlds/skybox.lua:48: in function 'set_gravity'
2020-12-22 23:01:06: ERROR[Main]: 	...e/minetest_server/.minetest/mods/other_worlds/skybox.lua:206: in function <...e/minetest_server/.minetest/mods/other_worlds/skybox.lua:199>
2020-12-22 23:01:06: ERROR[Main]: 	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
Any thoughts?

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