[Mod] Under Sky [under_sky]
[Mod] Under Sky [under_sky]
This is a small and simple mod which adds a black skybox for players who are underground to prevent the regular skybox (and sun) showing through the walls of large caves which have not fully loaded. This improves atmosphere and keeps caves as dark as they should be.
Checks are in place so players using noclip underground to gain an overview of cave systems will not experience the black skybox.
(There are no screenshots because this is quite difficult to capture in an image. This mod is more about preventing something which breaks immersion and can look wrong than about adding something).
Download: https://github.com/Ezhh/under_sky/archive/master.zip
Source: https://github.com/Ezhh/under_sky
Dependencies: none
License: MIT (https://opensource.org/licenses/MIT).
Compatibility: Do not use this with other mods that change the skybox.
Checks are in place so players using noclip underground to gain an overview of cave systems will not experience the black skybox.
(There are no screenshots because this is quite difficult to capture in an image. This mod is more about preventing something which breaks immersion and can look wrong than about adding something).
Download: https://github.com/Ezhh/under_sky/archive/master.zip
Source: https://github.com/Ezhh/under_sky
Dependencies: none
License: MIT (https://opensource.org/licenses/MIT).
Compatibility: Do not use this with other mods that change the skybox.
- azekill_DIABLO
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Re: [Mod] Under Sky [under_sky]
that a great idea!
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Re: [Mod] Under Sky [under_sky]
Help, I'm stuck in the darkness now...
- TumeniNodes
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Re: [Mod] Under Sky [under_sky]
That's what sofar's wield light is for...TenPlus1 wrote:Help, I'm stuck in the darkness now...
A Wonderful World
- ManElevation
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Re: [Mod] Under Sky [under_sky]
Oh, wonderful, thanks!
- azekill_DIABLO
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Re: [Mod] Under Sky [under_sky]
this mod was added to voxellar 1.7! however it disable when noclip: is it normal?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [Mod] Under Sky [under_sky]
It turns off when using noclip and inside nodes. This is because if you're flying through walls with noclip, you probably want to get a good view of cave systems, but that's really difficult against a black background.
It should then turn on again when you are inside a cave.
It should then turn on again when you are inside a cave.
- azekill_DIABLO
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Re: [Mod] Under Sky [under_sky]
thank you i think it's a great thing!
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DMs are always open if you want to get in touch!
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Re: [Mod] Under Sky [under_sky]
Thanks. Feel free to send me a link to your updated version of voxellar when it's ready. It's always nice to see one of my mods in use. :)
- azekill_DIABLO
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Re: [Mod] Under Sky [under_sky]
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Mod] Under Sky [under_sky]
Updated to also turn off clouds when the sky is black.
Re: [Mod] Under Sky [under_sky]
Great idea, this should be in default.
Bug report:
skybox doesnt switch back to default when reaching surface again and stays black instead.
Only rejoin fixes this.
This is on mt 5.2.0 and mtg 5.2.0.
Bug report:
skybox doesnt switch back to default when reaching surface again and stays black instead.
Only rejoin fixes this.
This is on mt 5.2.0 and mtg 5.2.0.
Re: [Mod] Under Sky [under_sky]
If it helps I've fixed this issue with the syboxes in other_worlds and changed it so the player skybox goes black when underground: https://notabug.org/TenPlus1/other_worl ... skybox.lua
Last edited by TenPlus1 on Fri Jul 03, 2020 06:49, edited 1 time in total.
- FreeGamers
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Re: [Mod] Under Sky [under_sky]
I was using skybox mod to handle this sort of function before and similarly came up with the same solution, change skybox to black when under -50 elevation. However, since the new weather mod has been introduced into Minetest, I've had conflicts that I haven't resolved yet. Just curious if you've experienced any issues with that.I may take a look at 10+1's fix for other worlds (another mod I used, but I ported the skybox configs to "skybox"). I have another mod controlling rain and snow too that might be a part of this mess. Not really sure what the point of this post is besides noting the new weather mod in MTG seems to have some conflicts with this.
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Re: [Mod] Under Sky [under_sky]
@FreeGamers - We really need an api in default to handle things like background changes via biome or y-level and maybe player overrides for gravity.
Re: [Mod] Under Sky [under_sky]
Thank u, ill try that.TenPlus1 wrote: ↑Wed Jun 24, 2020 05:30If it helps I've fixed this issue with the syboxes in other_worlds and changed it so the player skybox goes black when underground: https://notabug.org/TenPlus1/other_worl ... skybox.lua
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