Shara
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ezhh
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by Shara » Tue Dec 20, 2016 21:04
Post
This mod adds coloured
glass , patterned stained
glass ,
glass lights, portholes and one way windows.
More Screenshots:
Coloured
glass :
One way windows, viewed from outside:
One way windows, viewed from inside:
Portholes:
Dependencies: default, dyes.
Download: https://github.com/Ezhh/abriglass/archive/master.zip
Source: https://github.com/Ezhh/abriglass
License: Code is MIT. Textures are CC BY-SA 4.0.
Last edited by
Shara on Sun Dec 10, 2017 00:31, edited 2 times in total.
jordan4ibanez
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by jordan4ibanez » Wed Dec 21, 2016 02:30
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I love the one way windows! Nice textures too.
I've been gone for a long time
D00Med
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by D00Med » Wed Dec 21, 2016 22:15
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one way windows is a good idea!
mahmutelmas06
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by mahmutelmas06 » Thu Dec 22, 2016 11:05
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While there is coloured block mod by ten1plus and some other coloured glass mods, i suggest you to make this as xpanes like instead of blocks.
i like those textures too. nice job
Shara
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by Shara » Thu Dec 22, 2016 23:14
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Thank you all.
D00Med - I was surprised I couldn't find other one way windows like this when I looked, so it had to be done.
mahmutelmas06 - though I often prefer "thin" windows myself, I won't be changing these from full nodes. The original set of nodes for this mod have been present on some servers for over a year, so that wouldn't be fair. I know there are other mods that add plain stained glass nodes, and so I could have just done the other types, but the plain ones just make sense to me, and are also vital for another mod I'll be posting here soon.
Fixer
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by Fixer » Fri Dec 23, 2016 12:06
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I like this mod.
Last edited by
Fixer on Fri Dec 23, 2016 14:54, edited 1 time in total.
Shara
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ezhh
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by Shara » Fri Dec 23, 2016 13:55
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Hi Fixer - since people seem to want this, I will look at adding it as an optional extra that can be enabled (instead of as a replacement for the current nodes). If I don't get to it today, it might be after the holidays.
EDIT - Coloured glass panes will be a separate mod. Will post a thread for it later today.
Nathan.S
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by Nathan.S » Sun Dec 25, 2016 17:02
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One way windows, what a great idea, didn't even think that was possible.
Shara
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by Shara » Sat Feb 11, 2017 02:08
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Small update. Portholes now added for the use of any aspiring shipbuilders.
Regular and jungle wood versions are included in the mod, but adding more should be easy for anyone used to editing mods.
Chibi ghost
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by Chibi ghost » Sat Feb 11, 2017 09:35
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shara you read my mind I'm planning a airship right now
Jenkins
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by Jenkins » Wed Mar 15, 2017 07:29
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Nice mod! I`ll definitely try it today when i have a spare minute
Sokomine
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by Sokomine » Thu Apr 06, 2017 21:38
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Very nice textures. As with doors, decorative windows can improve houses a lot. One-way windows are also a nice idea. Such a nicely colored window here and there in a house...that could be something :-)
A list of my mods can be found
here .
TumeniNodes
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by TumeniNodes » Thu Apr 06, 2017 23:13
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I really like the portholes
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
Shara
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by Shara » Sat Apr 08, 2017 22:09
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Thank you all. I was really surprised I couldn't find any other mods with portholes, but I couldn't... so I had to make them. :)
I think I consider this mod more or less done for content now, but if anyone has any suggestions for things to add, please let me know.
Puka
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by Puka » Tue Apr 11, 2017 19:05
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Nice mod, really like the one_way windows.
If you build it, they will come!
TumeniNodes
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by TumeniNodes » Wed Apr 12, 2017 00:11
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Shara wrote: I think I consider this mod more or less done for content now, but if anyone has any suggestions for things to add, please let me know.
portholes which open and close? :P
maybe a j/k..., maybe not
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
Chibi ghost
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by Chibi ghost » Wed Apr 12, 2017 10:57
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still haven't got around to building my ship but it might work well with shutters from cottages mod
Shara
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ezhh
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by Shara » Thu Apr 13, 2017 16:55
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Puka - thank you!
TumeniNodes - most portholes I saw didn't open. I don't think I want these to either way. It wouldn't really add much, and would feel a bit like making things fiddley for no real reason.
Ghost - please share a screenshot when you're done! I still miss seeing your buildings. :)
Chibi ghost
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by Chibi ghost » Thu Apr 13, 2017 18:06
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yes I will I'm almost done with my ship finally and there's lots of my building screenshots on this this site promise
Chibi ghost
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by Chibi ghost » Thu Apr 13, 2017 19:01
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here you go I used the porthole section of this mod it's not much different from the ship I built on red cat
Attachments
screenshot_20170413_195642.png
(372.66 KiB) Not downloaded yet
Shara
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ezhh
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by Shara » Fri Apr 14, 2017 22:26
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Thanks Ghost - always good to see how my mods are being put to use. :)
TumeniNodes
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by TumeniNodes » Fri Apr 14, 2017 23:01
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I've seen lots of portholes which open... and I got yelled at once for opening one :D
But the appropriate response in this situation is "eh, I was just kiddin'" : )
I love them just the way they are.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
runs
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by runs » Mon Oct 29, 2018 18:36
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This mod is awesome for decoration!
Thanks. :-)
michael314
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by michael314 » Wed Jan 16, 2019 04:54
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I looked at the code, but I'm not sure how one-way glass works. Is it simply looking at each face and because the inside is transparent it allows light to pass? The issue I'm seeing is that light from the inside still passes through causing a weird effect at night where, for seemingly no good reason, part of an apparently solid wall is illuminated. I realize that real one-way glass actually allows you to see through if there is more light from behind, but would it be possible to prevent this from happening here?
Shara
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by Shara » Thu Jan 17, 2019 11:16
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You can only decide if light passes through a node or not; there is no way to have one way movement of light. This means removing the ability for light to travel from inside a hidden room would also prevent light from moving into it from outside.
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