[mod] Not so simple plants and fungi [nsspf]

npx
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[mod] Not so simple plants and fungi [nsspf]

by npx » Wed Jan 04, 2017 23:14

A mod that adds wild plants and fungi in order to give another source of food without farming.

For now there are only 29 fungi and no plants.
You just have to walk around in the different biomes and gather the fungi.
All the fungi are taken from the real world and thay have their scientific names. Many of them are good to eat, but others can be lethal.
There are 5 types of fungi:
-Ectomycorrhizal fungi: grows in association with the roots of trees, the mycelium grows in the ground and sometimes a mushroom will grow. There are also truffles, hard to find (truffles are produced underground)
-Saprobiontic fungi: divided in 4 categories distiguished by where they grow
+Jungle fungi grow on trees trunks in the jungle.
+Grass fungi grow as mycelium underground in grassland and sometimes produce a mushroom on the surface.
+Snowbank fungi act as grass fungi but under the snow.
+Tree fungi as jungle fungi grow on trees trunks of trees and pine trees.

The mushrooms:
Image

Fungi are generated by abm, so their growth will require some time.

It is possible to farm the fungi with the spores. Exposed to air mycelium will die and the dirt left may contain spores, dropped when digged.
For saprobiontic is necessary to click with the spores the ground (dirt_with_grass or dirt_with_snow) to grow a new mycelium under the node. Ectomycorrhizal fungi spores need to placed on the bottom of the right trunk of a tree, each fungus need a specific tree.

Many mushrooms are hard to digest so it is better to cook them before eating, in order to appreciate their nutritional value fully. Cooking could also inactivate the toxin in poisonous fungi (only in some of them obviously!). In other cases cooking may damage the benefic propreties of the mushrooms reducing his nutritional value.

License: LGPLv3 for the code; CC BY-SA 4.0 for the models and textures

Github: https://github.com/NPXcoot/nsspf
Download: https://github.com/NPXcoot/nsspf/archive/master.zip
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Last edited by npx on Wed Feb 01, 2017 23:12, edited 2 times in total.
 

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yzelast
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Re: [mod] Not so simple plants and fungi

by yzelast » Wed Jan 04, 2017 23:36

So beautiful.It looks like a rich and complex mod,i like it.
I will keep watching this mod,it's amazing.
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Re: [mod] Not so simple plants and fungi

by Nathan.S » Thu Jan 05, 2017 00:07

I really like the mushrooms that are growing on the sides of the tree trunks. Excellent work.
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Re: [mod] Not so simple plants and fungi

by TumeniNodes » Thu Jan 05, 2017 00:08

Nathan.S wrote:I really like the mushrooms that are growing on the sides of the tree trunks. Excellent work.


I agree... very nice!
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Re: [mod] Not so simple plants and fungi

by ExeterDad » Thu Jan 05, 2017 04:23

This looks very nicely done. I will be trying out soon.
Great work!
 

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Re: [mod] Not so simple plants and fungi

by BirgitLachner » Thu Jan 05, 2017 11:12

Very nice ... should be added to plantlife or other mods like that.
 

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Re: [mod] Not so simple plants and fungi

by burli » Thu Jan 05, 2017 11:41

Looks great. Try that right now. Standing in a forest, waiting ;-)

Edit: some of them are glowing? How cool is that?

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Re: [mod] Not so simple plants and fungi

by cx384 » Thu Jan 05, 2017 12:04

You can add fomes fomentarius. This fungi would be a nice fuel.
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Re: [mod] Not so simple plants and fungi

by burli » Thu Jan 05, 2017 12:28

And I guess they are growing to fast. These are just a few of them and they grow in less than an hour

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Re: [mod] Not so simple plants and fungi

by DS-minetest » Thu Jan 05, 2017 15:16

Nice!
Do they grow in circles? (Fairy ring) (The mushrooms from HybridDog's "riesenpilz" mod do.)
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Re: [mod] Not so simple plants and fungi

by Chibi ghost » Thu Jan 05, 2017 19:03

these look nice do they grow on existing map or do they spawn on newly made map?
I might be trying this on my game
 

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Re: [mod] Not so simple plants and fungi

by npx » Thu Jan 05, 2017 20:27

Thank you!!

Nice idea cx384 I will add Fomes fomentarius, it is super cool!

You are right burli, those fungi reproduce themself too much! I will make something as soon as possible, I'm thinking about a lifetimer...

They don't grow as fairy circles... yet! Maybe in the future...!

Chibi ghost, they will spawn on existing maps don't worry!
Their growth and spawning is regulated by abm.
 

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Re: [mod] Not so simple plants and fungi

by DS-minetest » Thu Jan 05, 2017 20:52

npx wrote:I will add Fomes fomentarius, it is super cool!

So, you won't be able to use it as fuel?
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Re: [mod] Not so simple plants and fungi

by D00Med » Fri Jan 06, 2017 06:42

Wow, this looks really great, nice work!
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Re: [mod] Not so simple plants and fungi

by Chibi ghost » Fri Jan 06, 2017 14:08

welp I'm up to my armpits in shrooms
really good work but I'm getting some under water soil weirdness
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Re: [mod] Not so simple plants and fungi

by Chibi ghost » Fri Jan 06, 2017 17:36

seriously too many mushrooms my farm is now a giant mushroom
the only way I can control the outbreak is to use the fake grass from the paths mod
please program a way to slow down spawn rate and to give the mushrooms a 3-6 day life span like they would in real life
 

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Re: [mod] Not so simple plants and fungi

by npx » Fri Jan 06, 2017 17:40

I know! It is crazy! I'm working on it right now...
 

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Re: [mod] Not so simple plants and fungi

by Andrey01 » Fri Jan 06, 2017 17:44

Hmmm... NOT SO SIMPLE plants and fungi... Probably have you done that mod for Not So Simple Mobs?
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Re: [mod] Not so simple plants and fungi

by Chibi ghost » Fri Jan 06, 2017 18:22

npx wrote:I know! It is crazy! I'm working on it right now...

don't take my moaning the wrong way this is one if the best looking plant mods that minetest has
and I am a sucker for plants that don't look cartoony
 

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Re: [mod] Not so simple plants and fungi

by npx » Fri Jan 06, 2017 19:56

You were totally right Chibi ghost! The new abm should solve the invasion in your world...

Update: fungi are now less invasive and die when they grow too much...
 

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Re: [mod] Not so simple plants and fungi

by Chibi ghost » Fri Jan 06, 2017 22:24

so much better now thank you I love the way the fungi grows on the beam work of my barns nice touch
 

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Re: [mod] Not so simple plants and fungi

by Gundul » Sat Jan 07, 2017 14:12

Mushrooms !!! This is an awesome mod. Scientific names, beautiful designed
mushrooms. I will get ready to do some recipes. Right now in the woods with
my piggy looking for tuber melanosporum :D

Psilocybe cubensis !!! X) maybe something for Wuzzy's player effects mod :D

Very good work !
 

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Re: [mod] Not so simple plants and fungi

by npx » Sun Jan 08, 2017 22:52

cx384 wrote:You can add fomes fomentarius. This fungi would be a nice fuel.


I've added it! Tell me if you like it! It can be used to craft amadou and with gunpowder lasting amadou.
 

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Re: [mod] Not so simple plants and fungi

by D00Med » Mon Jan 09, 2017 00:47

How do the fungi face the right way when they are spawed on a tree trunk?, if you don't mind me asking.
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