[mod] Not so simple plants and fungi [nsspf]

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

[mod] Not so simple plants and fungi [nsspf]

by npx » Post

A mod that adds wild plants and fungi in order to give another source of food without farming.

For now there are only 29 fungi and no plants.
You just have to walk around in the different biomes and gather the fungi.
All the fungi are taken from the real world and thay have their scientific names. Many of them are good to eat, but others can be lethal.
There are 5 types of fungi:
-Ectomycorrhizal fungi: grows in association with the roots of trees, the mycelium grows in the ground and sometimes a mushroom will grow. There are also truffles, hard to find (truffles are produced underground)
-Saprobiontic fungi: divided in 4 categories distiguished by where they grow
+Jungle fungi grow on trees trunks in the jungle.
+Grass fungi grow as mycelium underground in grassland and sometimes produce a mushroom on the surface.
+Snowbank fungi act as grass fungi but under the snow.
+Tree fungi as jungle fungi grow on trees trunks of trees and pine trees.

The mushrooms:
Image

Fungi are generated by abm, so their growth will require some time.

It is possible to farm the fungi with the spores. Exposed to air mycelium will die and the dirt left may contain spores, dropped when digged.
For saprobiontic is necessary to click with the spores the ground (dirt_with_grass or dirt_with_snow) to grow a new mycelium under the node. Ectomycorrhizal fungi spores need to placed on the bottom of the right trunk of a tree, each fungus need a specific tree.

Many mushrooms are hard to digest so it is better to cook them before eating, in order to appreciate their nutritional value fully. Cooking could also inactivate the toxin in poisonous fungi (only in some of them obviously!). In other cases cooking may damage the benefic propreties of the mushrooms reducing his nutritional value.

License: LGPLv3 for the code; CC BY-SA 4.0 for the models and textures

Github: https://github.com/NPXcoot/nsspf
Download: https://github.com/NPXcoot/nsspf/archive/master.zip
Attachments
fungi.png
fungi.png (284.44 KiB) Viewed 1496 times
Last edited by npx on Wed Feb 01, 2017 23:12, edited 2 times in total.

User avatar
yzelast
Member
Posts: 54
Joined: Sun Oct 02, 2016 01:18
GitHub: yzelast
In-game: yzelast
Location: Far Far Away

Re: [mod] Not so simple plants and fungi

by yzelast » Post

So beautiful.It looks like a rich and complex mod,i like it.
I will keep watching this mod,it's amazing.
G84mU6AQ9dKaNhxn6dq8P5C0y5r8NssE

User avatar
Nathan.S
Member
Posts: 1147
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [mod] Not so simple plants and fungi

by Nathan.S » Post

I really like the mushrooms that are growing on the sides of the tree trunks. Excellent work.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [mod] Not so simple plants and fungi

by TumeniNodes » Post

Nathan.S wrote:I really like the mushrooms that are growing on the sides of the tree trunks. Excellent work.
I agree... very nice!
A Wonderful World

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [mod] Not so simple plants and fungi

by ExeterDad » Post

This looks very nicely done. I will be trying out soon.
Great work!

User avatar
BirgitLachner
Member
Posts: 393
Joined: Thu May 05, 2016 10:18
In-game: Bibs

Re: [mod] Not so simple plants and fungi

by BirgitLachner » Post

Very nice ... should be added to plantlife or other mods like that.

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: [mod] Not so simple plants and fungi

by burli » Post

Looks great. Try that right now. Standing in a forest, waiting ;-)

Edit: some of them are glowing? How cool is that?

Image
Attachments
Bildschirmfoto vom 2017-01-05 12-47-12.png
Bildschirmfoto vom 2017-01-05 12-47-12.png (644.39 KiB) Viewed 1495 times

User avatar
cx384
Member
Posts: 653
Joined: Wed Apr 23, 2014 09:38
GitHub: cx384
IRC: cx384

Re: [mod] Not so simple plants and fungi

by cx384 » Post

You can add fomes fomentarius. This fungi would be a nice fuel.
Can your read this?

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: [mod] Not so simple plants and fungi

by burli » Post

And I guess they are growing to fast. These are just a few of them and they grow in less than an hour

Image
Attachments
Bildschirmfoto vom 2017-01-05 13-25-17.jpg
Bildschirmfoto vom 2017-01-05 13-25-17.jpg (277.67 KiB) Viewed 1495 times

User avatar
Desour
Member
Posts: 1469
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: Desour
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: [mod] Not so simple plants and fungi

by Desour » Post

Nice!
Do they grow in circles? (Fairy ring) (The mushrooms from HybridDog's "riesenpilz" mod do.)
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

Chibi ghost
Member
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [mod] Not so simple plants and fungi

by Chibi ghost » Post

these look nice do they grow on existing map or do they spawn on newly made map?
I might be trying this on my game

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [mod] Not so simple plants and fungi

by npx » Post

Thank you!!

Nice idea cx384 I will add Fomes fomentarius, it is super cool!

You are right burli, those fungi reproduce themself too much! I will make something as soon as possible, I'm thinking about a lifetimer...

They don't grow as fairy circles... yet! Maybe in the future...!

Chibi ghost, they will spawn on existing maps don't worry!
Their growth and spawning is regulated by abm.

User avatar
Desour
Member
Posts: 1469
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: Desour
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: [mod] Not so simple plants and fungi

by Desour » Post

npx wrote:I will add Fomes fomentarius, it is super cool!
So, you won't be able to use it as fuel?
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

User avatar
Kevin Tee
Member
Posts: 75
Joined: Wed Jul 22, 2015 04:00
Location: Thailand

Re: [mod] Not so simple plants and fungi

by Kevin Tee » Post

Wow wow wow love mushroom add great detail to the environment.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Not so simple plants and fungi

by D00Med » Post

Wow, this looks really great, nice work!
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

Chibi ghost
Member
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [mod] Not so simple plants and fungi

by Chibi ghost » Post

welp I'm up to my armpits in shrooms
really good work but I'm getting some under water soil weirdness
Attachments
screenshot_20170106_144527.png
screenshot_20170106_144527.png (459.95 KiB) Viewed 1495 times

Chibi ghost
Member
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [mod] Not so simple plants and fungi

by Chibi ghost » Post

seriously too many mushrooms my farm is now a giant mushroom
the only way I can control the outbreak is to use the fake grass from the paths mod
please program a way to slow down spawn rate and to give the mushrooms a 3-6 day life span like they would in real life

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [mod] Not so simple plants and fungi

by npx » Post

I know! It is crazy! I'm working on it right now...

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [mod] Not so simple plants and fungi

by Andrey01 » Post

Hmmm... NOT SO SIMPLE plants and fungi... Probably have you done that mod for Not So Simple Mobs?

Chibi ghost
Member
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [mod] Not so simple plants and fungi

by Chibi ghost » Post

npx wrote:I know! It is crazy! I'm working on it right now...
don't take my moaning the wrong way this is one if the best looking plant mods that minetest has
and I am a sucker for plants that don't look cartoony

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [mod] Not so simple plants and fungi

by npx » Post

You were totally right Chibi ghost! The new abm should solve the invasion in your world...

Update: fungi are now less invasive and die when they grow too much...

Chibi ghost
Member
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [mod] Not so simple plants and fungi

by Chibi ghost » Post

so much better now thank you I love the way the fungi grows on the beam work of my barns nice touch

u18398

Re: [mod] Not so simple plants and fungi

by u18398 » Post

Mushrooms !!! This is an awesome mod. Scientific names, beautiful designed
mushrooms. I will get ready to do some recipes. Right now in the woods with
my piggy looking for tuber melanosporum :D

Psilocybe cubensis !!! X) maybe something for Wuzzy's player effects mod :D

Very good work !

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [mod] Not so simple plants and fungi

by npx » Post

cx384 wrote:You can add fomes fomentarius. This fungi would be a nice fuel.
I've added it! Tell me if you like it! It can be used to craft amadou and with gunpowder lasting amadou.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Not so simple plants and fungi

by D00Med » Post

How do the fungi face the right way when they are spawed on a tree trunk?, if you don't mind me asking.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests