[Mod] Bonemeal [1.7] [bonemeal]
[Mod] Bonemeal [1.7] [bonemeal]
Bonemeal is made from cooked bones found in dirt, player bones can be crafted into 2x bones, Mulch is made from a tree trunk surrounded by leaves and Fertiliser is a mix of both, each of which can be used to quickly grow saplings, crops and grass/decoration, papyrus on top of dirt and cactus on sand. Support for ethereal saplings/crops, farming redo crops and moretrees saplings are included.
ContentDB: https://content.minetest.net/packages/TenPlus1/bonemeal
Licence: Code is MIT, Media is CC0
Dependencies: default
Optional Dependencies: farming, ethereal, moretrees, lucky_block, moretrees, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
Lucky Blocks: 6
ContentDB: https://content.minetest.net/packages/TenPlus1/bonemeal
Licence: Code is MIT, Media is CC0
Dependencies: default
Optional Dependencies: farming, ethereal, moretrees, lucky_block, moretrees, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
Lucky Blocks: 6
Last edited by TenPlus1 on Mon Oct 09, 2023 17:27, edited 22 times in total.
- texmex
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Re: [MOD] Bonemeal [0.1] [bonemeal]
Nice! It's more polished than the bones mod I'm using. I like the particles! Are they green because you sprinkle the souls of past Sams? Found two things with it that's a bit odd however
• Is it meant to be able to grow grass and flowers on desert sand?
• Is it meant to override the sapling growing light and proximity check? As of now you can build walls of trees like this
Thanks!
• Is it meant to be able to grow grass and flowers on desert sand?
• Is it meant to override the sapling growing light and proximity check? As of now you can build walls of trees like this
Spoiler
Re: [MOD] Bonemeal [0.1] [bonemeal]
By default any group:soil will have grass and flowers growing on it, but since default farming mod classifies desert sand as soil then it's a problem, so I'll put a specific entry for desert sand and upload today...
... as for sapling light checks, yes, it's meant to override them :) Many players including myself wanted a way to force grow saplings without the need for light (or in ethereal's case specific dirt to grow on :)
... as for sapling light checks, yes, it's meant to override them :) Many players including myself wanted a way to force grow saplings without the need for light (or in ethereal's case specific dirt to grow on :)
- texmex
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Re: [MOD] Bonemeal [0.1] [bonemeal]
Is that a concious decision you think? If so I guess I can live with it, considering how powerful this bonemeal really seems to be :)TenPlus1 wrote:By default any group:soil will have grass and flowers growing on it, but since default farming mod classifies desert sand as soil then it's a problem, so I'll put a specific entry for desert sand and upload today...
Alright, cool!TenPlus1 wrote:... as for sapling light checks, yes, it's meant to override them :) Many players including myself wanted a way to force grow saplings without the need for light (or in ethereal's case specific dirt to grow on :)
Re: [MOD] Bonemeal [0.2] [bonemeal]
Updated to 0.2:
- sand, desert_sand and silver_sand will only spawn the odd dry_shrub instead of grass and flowers :)
- added global bonemeal:on_use(pos) function for other mods to use
- added flowers from bakedclay mod as decoration
- sand, desert_sand and silver_sand will only spawn the odd dry_shrub instead of grass and flowers :)
- added global bonemeal:on_use(pos) function for other mods to use
- added flowers from bakedclay mod as decoration
Last edited by TenPlus1 on Wed Jan 18, 2017 11:40, edited 3 times in total.
- texmex
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Re: [MOD] Bonemeal [0.2] [bonemeal]
the bonemeal mod is among those that are vital for me on Xanadu. I have always liked the fertilizer concept.
I wonder though wether it might be interesting to split the power somewhat. Maybe having a cheap fertilizer that makes use of more leaves or grass with a single bone to enhance growth time but stick to the biome rules. A stronger fertilizer could be made by upgrading like needing several cheap fertilizer nodes and maybe some more mob bones to be able to override the growth rules as set by biomes and proximity. A third level might be something like a green thumb or some green boots that turn sand and stone to dirt with grass as I walk over them.
I wonder though wether it might be interesting to split the power somewhat. Maybe having a cheap fertilizer that makes use of more leaves or grass with a single bone to enhance growth time but stick to the biome rules. A stronger fertilizer could be made by upgrading like needing several cheap fertilizer nodes and maybe some more mob bones to be able to override the growth rules as set by biomes and proximity. A third level might be something like a green thumb or some green boots that turn sand and stone to dirt with grass as I walk over them.
Re: [MOD] Bonemeal [0.3] [bonemeal]
Updated to 0.3
- Added Mulch (tree surrounded by leaves) and Fertiliser (bonemeal + mulch) items
- Added growth strength (mulch = 1, bonemeal = 2, fertiliser = 3) higher the faster things grow in lower light.
- Added Mulch (tree surrounded by leaves) and Fertiliser (bonemeal + mulch) items
- Added growth strength (mulch = 1, bonemeal = 2, fertiliser = 3) higher the faster things grow in lower light.
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Re: [Mod] Bonemeal [0.3] [bonemeal]
Well there is something wrong with your server!
"Your Skies Are Dark
And Days Are Gray
Because You Have No Love
To Light Your Way"
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CRYSTAL R. KORDEL
And Days Are Gray
Because You Have No Love
To Light Your Way"
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CRYSTAL R. KORDEL
- texmex
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Re: [Mod] Bonemeal [0.3] [bonemeal]
This is a mod, not a server. You need to be much more specific if you want your problem solved.Zachary wrote:Well there is something wrong with your server!
Re: [Mod] Bonemeal [0.4] [bonemeal]
Updated to version 0.4:
- Added Intllib support and french translation.
- Fixed growing of moretree's rubber sapling when using technic.
- Added Intllib support and french translation.
- Fixed growing of moretree's rubber sapling when using technic.
- azekill_DIABLO
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Re: [Mod] Bonemeal [0.4] [bonemeal]
good job!
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- Linuxdirk
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Re: [Mod] Bonemeal [0.4] [bonemeal]
Just found this mod! It's a must-have if one does not want to wait real-time hours for trees to grow .
- duane
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Re: [MOD] Bonemeal [0.1] [bonemeal]
Grow your own buildings. Very ecologically sound. I like it.texmex wrote:• Is it meant to override the sapling growing light and proximity check? As of now you can build walls of trees like thisSpoiler
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- azekill_DIABLO
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Re: [Mod] Bonemeal [0.4] [bonemeal]
with pine you can build a good tower in no time
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- duane
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Re: [Mod] Bonemeal [0.4] [bonemeal]
Time for the trees in weird places contest.
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- duane
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Error
I get a crash when I add a crop. The elements of the input table are being added to the crop table, instead of the whole input table. This fixes it, though you may want more input checking.
Code: Select all
diff --git a/init.lua b/init.lua
index 92c2f03..a8cb333 100644
--- a/init.lua
+++ b/init.lua
@@ -268,7 +268,7 @@ end
function bonemeal:add_crop(list)
for n = 1, #list do
- table.insert(crops, list[n])
+ crops[#crops+1] = list
end
end
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Re: [Mod] Bonemeal [0.4] [bonemeal]
duane: can you show me an example of the crops you are adding plz?
- duane
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Re: [Mod] Bonemeal [0.4] [bonemeal]
https://github.com/duane-r/dpies/blob/m ... #L230-L232TenPlus1 wrote:duane: can you show me an example of the crops you are adding plz?
You could also lose the table and use ... in the argument list and read from arg, I suppose.
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Re: [Mod] Bonemeal [0.4] [bonemeal]
it should be:
Code: Select all
bonemeal:add_crop({
{"dpies:onion_", 3},
})
Re: [Mod] Bonemeal [0.5] [bonemeal]
Updated to version 0.5:
- Added support for default bush and acacia bush saplings.
- Added lucky blocks.
- Added support for default bush and acacia bush saplings.
- Added lucky blocks.
- ManElevation
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Re: [Mod] Bonemeal [0.5] [bonemeal]
bonemeal?
sounds creepy
sounds creepy
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Re: [Mod] Bonemeal [0.5] [bonemeal]
And weirdly it's a real thing: https://en.wikipedia.org/wiki/Bone_meal
- ManElevation
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Re: [Mod] Bonemeal [0.5] [bonemeal]
..TenPlus1 wrote:And weirdly it's a real thing: https://en.wikipedia.org/wiki/Bone_meal
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Re: [Mod] Bonemeal [0.5] [bonemeal]
you haven't lived till you've done a whole bowling lawn with fish, blood and boneManElevation wrote:..TenPlus1 wrote:And weirdly it's a real thing: https://en.wikipedia.org/wiki/Bone_meal
the stink is incredible
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