[Mod] Smart Inventory [smart_inventory]

bell07
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Posts: 599
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

Re: [Mod] Smart Inventory [smart_inventory]

by bell07 » Post

Thanks for the feedback! The file was wrong for the fix. fix Moved to init.lua, and do cleanup the lookup-inventory field that was affected by the issue too. Please checkout new github version

not2stressed
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Joined: Mon Jan 08, 2018 06:33

Re: [Mod] Smart Inventory [smart_inventory]

by not2stressed » Post

I installed the latest version from Github. That's done the trick, trash works as expected now. I hadn't actually noticed the second problem. Thanks again!

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Miniontoby
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Location: The Netherlands

Re: [Mod] Smart Inventory [smart_inventory]

by Miniontoby » Post

Cool mod
My English isn't very good because I'm Dutch ---- Check my mod "Doorbell" Vote your gang

bell07
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Posts: 599
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

Re: [Mod] Smart Inventory [smart_inventory]

by bell07 » Post

The mod is available on contentdb for now, since compatibility to MT-5 is given with last changes

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daret
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Re: [Mod] Smart Inventory [smart_inventory]

by daret » Post

Hi, few of my textures in the "brown" design.
If you want, you can use them as an alternative.
Attachments
textures.zip
(9.35 KiB) Downloaded 38 times
XAPSB6eWQGiebFxD8Af5CUUg58iQxBAj

bell07
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Posts: 599
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

Re: [Mod] Smart Inventory [smart_inventory]

by bell07 » Post

Thank you @daret for the textures. I added an link to the file in first post.

InkStone
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Re: [Mod] Smart Inventory [smart_inventory]

by InkStone » Post

Ignore this post. I think my issue has to do with with Mineclone2 not being compatible with the mods I'm trying. I thought I read it was or should be. But I can't find the post to prove it.
Either way, I'll keep plugging along.

Thanks!
+Old Post

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