[mod] Trample path [trample_path]
[mod] Trample path [trample_path]
This mod creates a trample path with slightly lowered nodes. You can create a path by patting the nodes with the shovel (rightclick) or optionally by walking over.
You can create path on dirt, sand, gravel and snow. Plants like grass, flowers and mushrooms have to trampled down first.
Github: https://github.com/MarkuBu/trample_path
Download: https://github.com/MarkuBu/trample_path ... master.zip
Video: https://youtu.be/wZWeagnbQM8
Dependencies: default
Licence: DWYWPL
You can create path on dirt, sand, gravel and snow. Plants like grass, flowers and mushrooms have to trampled down first.
Github: https://github.com/MarkuBu/trample_path
Download: https://github.com/MarkuBu/trample_path ... master.zip
Video: https://youtu.be/wZWeagnbQM8
Dependencies: default
Licence: DWYWPL
- Attachments
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- screenshot_20170312_133412.jpg (172.03 KiB) Viewed 969 times
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- screenshot_20170311_122835.jpg (152.31 KiB) Viewed 968 times
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- Bildschirmfoto vom 2017-03-11 11-14-07.jpg (219.45 KiB) Viewed 968 times
Last edited by burli on Sun Mar 12, 2017 21:39, edited 8 times in total.
- Desour
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Re: [mod] Trample path [wip]
I like it!
Does grass grow on the path, so dirt_with_grass path? I hope not.
On the right I can see a gravel path, is it made out of gravel and shovel? You didn't write anything about it.
Does grass grow on the path, so dirt_with_grass path? I hope not.
On the right I can see a gravel path, is it made out of gravel and shovel? You didn't write anything about it.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
Re: [mod] Trample path [wip]
no, grass doesn't grow on the dirt.DS-minetest wrote:I like it!
Does grass grow on the path, so dirt_with_grass path? I hope not.
On the right I can see a gravel path, is it made out of gravel and shovel? You didn't write anything about it.
This mod isn't finished yet. I think about adding a trample path in sand too. And I think all path will be made with the shovel.
I also think about to optionally create the trample path automatically. Every time you walk over a node a counter is incremented and after a while a path appears
- azekill_DIABLO
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Re: [mod] Trample path [wip]
so cool! +1
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Re: [mod] Trample path [wip]
My plan is, that dirt with grass is converted to normal dirt first and if you don't walk over the same node for a while it will be covered with grass again. If you walk over dirt it will be converted to the trample path. Maybe I change the texture for that
Re: [mod] Trample path [wip][trample_path]
Trample path now generated by walking. Video at first post
Suggestions for improvements are welcome
Suggestions for improvements are welcome
- D00Med
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Re: [mod] Trample path [wip][trample_path]
Cool, nice mod
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Trample path [wip][trample_path]
Now you have to trample down grass, flowers and mushrooms first and you can disable the function to trample down everything by walking over
Re: [mod] Trample path [wip]
I made a change to this. Dirt with grass will be converted to regular dirt first, so there is a chance that grass will grow over again.DS-minetest wrote:Does grass grow on the path, so dirt_with_grass path? I hope not.
You also have to trample down grass or flowers first, so there is a chance that grass or flowers spread over again.
I think about to add long running node timer to cover trample paths again with grass and unused paths will disappear over time. But this will be optional.
It is also easy to add support for mods and I would be happy if someone can test this on a server for me. Multiplayer should be supported
- azekill_DIABLO
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Re: [mod] Trample path [wip][trample_path]
can we have a transition node somethin like 'dirt with step' ?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [mod] Trample path [wip][trample_path]
default:dirt is a transition node between dirt with grass and the trample path dirt. I tried the default footstep overlay, but that looks odd.azekill_DIABLO wrote:can we have a transition node somethin like 'dirt with step' ?
Any suggestion and contribution is welcome
- Desour
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Re: [mod] Trample path [wip][trample_path]
You could use "default:dirt_with_grass_and_footsteps". Then you don't need to register a new node.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
Re: [mod] Trample path [wip][trample_path]
I tried that, but I think the footstep overlay looks strange and it only works works for dirt with grass, not for dry grass or other nodesDS-minetest wrote:You could use "default:dirt_with_grass_and_footsteps". Then you don't need to register a new node.
Re: [mod] Trample path [trample_path]
Released the mod in version 0.1. I think it is finished
- azekill_DIABLO
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Re: [mod] Trample path [trample_path]
i will fork it to make te node change to a dirt with step! thank you for contributing to minetest!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- ExeterDad
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Re: [mod] Trample path [trample_path]
This is pretty cool!
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Re: [mod] Trample path [trample_path]
If it looks good feel free to make a pull requestazekill_DIABLO wrote:i will fork it to make te node change to a dirt with step! thank you for contributing to minetest!
- ErrorNull
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Re: [mod] Trample path [trample_path]
that's cool! i will try it. but question: so when i walk on grass of flowers, they will automatically disappear or be removed? or is that optional behavior? thanks!
Re: [mod] Trample path [trample_path]
In the init.lua file are some lines looking like this
You can remove them or comment them out with -- at the beginning of each line. But then you will have flowers over your trample path
Code: Select all
nodes["flowers:rose"] = {count = 1, replace = "air"}
nodes["flowers:tulip"] = {count = 1, replace = "air"}
nodes["flowers:dandelion_yellow"] = {count = 1, replace = "air"}
nodes["flowers:geranium"] = {count = 1, replace = "air"}
nodes["flowers:viola"] = {count = 1, replace = "air"}
nodes["flowers:dandelion_white"] = {count = 1, replace = "air"}
nodes["flowers:mushroom_red"] = {count = 1, replace = "air"}
nodes["flowers:mushroom_brown"] = {count = 1, replace = "air"}
Re: [mod] Trample path [trample_path]
Very nice KISS mod!
- Linuxdirk
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Re: [mod] Trample path [trample_path]
I had a similar idea but with "autoconnecing textures" (i.e. nodes with the textures depending on adjacent nodes). Never actually had anything more than a concept, though.
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Re: [mod] Trample path [trample_path]
does anyone know what TORCH he is using, and is that MC moss ?? ?? ??
it looks like it is custom made, but i can't tell where he got it from, i don't see it in the GENERAL page, either, that can't be a MC TORCH
it looks like it is custom made, but i can't tell where he got it from, i don't see it in the GENERAL page, either, that can't be a MC TORCH
- freshreplicant
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Re: [mod] Trample path [trample_path]
The first image with the torch looks like RPG16 to me:DOOM_possum wrote: ↑Tue Apr 13, 2021 05:09does anyone know what TORCH he is using, and is that MC moss ?? ?? ??
it looks like it is custom made, but i can't tell where he got it from, i don't see it in the GENERAL page, either, that can't be a MC TORCH
https://content.minetest.net/packages/H ... oss/rpg16/
EDIT:
Wait no, it's Pixel Perfection:
https://content.minetest.net/packages/s ... erfection/
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