[Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]

LNJ
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[Update] Storage Drawers [0.5.0]

by LNJ » Post

Version 0.5.0

Changelog:
  • New drawer controller for automatic sorting to connected drawers
  • Drawers can be connected for sorting purposes with the new drawer trim
  • Drawers can be upgraded now
  • When using a drawer with bare hands, all stacks from the inventory are now inserted
  • Protections are now supported
  • A sound is played on drawer interaction
  • Drawer size was increased to 32/36 stacks (MTG/MCL2)
  • New translations: Polish, Spanish, Czech, Dutch, Italian, French, Indonesian, Chinese (Traditional)
Storage Drawers - The simplest item storage in Minetest

LNJ
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by LNJ » Post

Version 0.6.0

Changelog:
  • Drawer controllers now have digiline support: Just send an itemstring to the drawer controller's channel and it will take it from a drawer and output it via
  • New mithril drawer upgrade when playing with
  • The obsidian upgrade is now a bit less powerful
  • Controllers don't get jammed anymore when they're in unloaded areas (@thomasrudin, @BuckarooBanzay)
  • Increase object search radius to avoid recreation of visuals (@ShihanAlma)
The drawers mod is now also available on ContentDB!
Storage Drawers - The simplest item storage in Minetest

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Miniontoby
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by Miniontoby » Post

wow, cool. Can I translate it to Dutch??
Working on mtctl ---- Check my mod "Doorbell" -- Stay safe

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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by LNJ » Post

Miniontoby wrote:
Mon Jun 08, 2020 10:33
wow, cool. Can I translate it to Dutch??
It has been translated to Dutch already. Only a few of the new strings are missing.
Storage Drawers - The simplest item storage in Minetest

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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by Guill4um » Post

hi guys is there somone to help me merge feature i added ?
  • Add trolley to carry drawers - with settings : activate, craftalbe, stamina consumption, limit to 1 in player invRef, wear
  • Add swaping behavior for drawers slots items: Special+LMB to select , then Special+RMB to swap or join
  • Add max_stack == 1 (with setting to allow or not) and metadata item support (chest, tools, inventorybag)
  • Add a fullfill inventory shortcut on punch an item : SNEAK+Special+LMB
https://github.com/Guilll4um/drawers

i'm too bad at git to do that, sorry
we are testing all that features since about 2 or 3 weeks on Tunneler's Abyss mintest server and all seems to be fine =)

(nb i can give access to my repo if it can help)

ty !

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MetaNomad
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by MetaNomad » Post

Hi,

Thank you for the the mod, it's really useful, I love it and use it a lot.

Still, I have a message that appears in the chat when playing :

Code: Select all

ERROR[Server]: suspiciously large amount of objects detected: 121 in (17,1,52); removing all of them.
I play with many other mods, but I'm quite certain this message comes from your mod, because never showed up until I crafted and used my first Storage Drawer, and if I load the game in an area far away from my storage room where are the drawers, it won't show up until I come to that area and/or I use the drawers.
But everything still working as expected, I could not figure out any item missing or any problem using the drawers...only this message that appears in the chat time to time, and often several in a row.


Other "problem" (not a bug), is that I also use the "Inventory Bags" mod (viewtopic.php?t=17847), and one day, I was in front of my "storage drawers wall" picking up stuff, and I stupidly tried to access the bag, what can be do with right-click, while I was pointing on an empty drawer, so it "stored" the bag... and I could take it back...but then it was empty (and was my "value items" bags T-T ).
So maybe could be a good idea to impeach to store bags if they are not empty... could be done for other "bags" mod as well, but I didn't checked that

Merak
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by Merak » Post

IIRC, i have seen the error message "suspiciously large amount of objects detected" without having a drawer crafted.

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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by MetaNomad » Post

Merak wrote:
Sat Apr 10, 2021 15:06
IIRC, i have seen the error message "suspiciously large amount of objects detected" without having a drawer crafted.
My bad if it's not linked to this mod... In my game looked like only happens when close to a drawer

I posted about this in the only thread I could find talking about this error
viewtopic.php?f=6&t=17649&p=393419#p393419
Can you share your experience about this error there ? Maybe could help :-)


Also, trying to get rid of this message, I ran the /clearobjects command, and it deleted every item in all Storage Drawers I had !! (hopefully, I have a backup of the world)
All drawers behave like they are empty, and don't allow to store anything in.
But if I dig a drawer, it drops all the objects that was in. If I place again the drawer and pick up the objects dropped, then he behave normally and I can put them back in.

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MetaNomad
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

by MetaNomad » Post

Ok, so, on the other thread, Festus1965 told me that the coordinates in the error message are mean for a MapBlock, and should be *16

In my case

Code: Select all

suspiciously large amount of objects detected: 121 in (17,1,52)
(17,1,52) stands for (17*16, 1*16, 52*16) = (272,16,832)
And because it's a whole 16*16*16 cube, it means the area concerned is (272-287),(16-31),(832-847)

And, guess what, this is exactly where my storage room is !

And the error message tell me 121, and I have in this storage room 30 4-rooms-drawers + a drawer controller, so it's 30*4 = 120 + the controller --> 121

If I dig one of the 4-Drawer, message change and tell 117 objects detected... 121 - 4 = 117

So I confirm that in my case, this error message comes from this mod.

Now, how can I get rid of it ?

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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]

by Walker » Post

increase max_objects_per_block in you minetest.conf ... i have it set to 65536 and it works just fine ^^

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Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]

by MetaNomad » Post

Walker wrote:
Sun Apr 18, 2021 17:25
increase max_objects_per_block in you minetest.conf ... i have it set to 65536 and it works just fine ^^
I tried that before, but I think I made a stupid typing mistake
I tried again (and carefully) and yes, it works ! (I set it to 256, it's enough for me)


Could be a good idea too add this information to the Mod description in contentDB or in Readme if someone else got the same issue

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