[Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]
Re: [Mod] [MTG/MCL2] Storage Drawers [0.3] [drawers]
Excellent, nice to see this well known mod in MT.
Update: I've tried it in newest minetest/game - how exactly I need to use it? Trying to left/right click it with block, whatever, nothing happens - block is placed in front of drawer.
Update: I've tried it in newest minetest/game - how exactly I need to use it? Trying to left/right click it with block, whatever, nothing happens - block is placed in front of drawer.
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.3] [drawers]
Are you using the latest minetest-dev? Maybe you can also help me then, the drawer visual entity doesn't spawn on MT 0.4.15-dev (so you can't click it to add/remove items), do you know if something was changed there? - I can't find anything, but it works perfectly on Minetest 0.4.15.Fixerol wrote:Excellent, nice to see this well known mod in MT.
Update: I've tried it in newest minetest/game - how exactly I need to use it? Trying to left/right click it with block, whatever, nothing happens - block is placed in front of drawer.
Storage Drawers - The simplest item storage in Minetest
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.3] [drawers]
This is awesome!
My only suggestion for improvement is to make the item label smaller. I think it is quite large and subtracts from the really nice look that the drawer has. Maybe it would look better if smaller and enclosed in some kind of rectangle label.
Nevertheless, it is very cool!
My only suggestion for improvement is to make the item label smaller. I think it is quite large and subtracts from the really nice look that the drawer has. Maybe it would look better if smaller and enclosed in some kind of rectangle label.
Nevertheless, it is very cool!
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.3] [drawers]
Do you mean the visual (inventory image) or the label ("30 Cobbelstone (3% full)")?zorman2000 wrote:This is awesome!
My only suggestion for improvement is to make the item label smaller. I think it is quite large and subtracts from the really nice look that the drawer has. Maybe it would look better if smaller and enclosed in some kind of rectangle label.
Nevertheless, it is very cool!
I could make the visual a bit smaller (but not the label).
But thanks for your feedback. :)
Storage Drawers - The simplest item storage in Minetest
Re: [Mod] [MTG/MCL2] Storage Drawers [0.3] [drawers]
I'm using latest engine, there were lots of changes, but no idea about this one, you better ask on forum/irc/github...Are you using the latest minetest-dev? Maybe you can also help me then, the drawer visual entity doesn't spawn on MT 0.4.15-dev (so you can't click it to add/remove items), do you know if something was changed there? - I can't find anything, but it works perfectly on Minetest 0.4.15.
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.3] [drawers]
I meant the visual inventory image. The drawer texture looks really cool and it is a little bit sad that it gets hidden.LNJ wrote: Do you mean the visual (inventory image) or the label ("30 Cobbelstone (3% full)")?
I could make the visual a bit smaller (but not the label).
But thanks for your feedback. :)
At least that is my opinion :)
The mod is awesome anyways!
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.3] [drawers]
Would it be possible to add global settings for opt-out of the newer drawer types? (server admin here)
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[Update] Version 0.3.1
Version 0.3.1:
If you want to test it out on your own there you can change the values:
https://github.com/minetest-mods/drawer ... #L110-L113
- New screenshot showing 1x2 and 2x2 drawers
- Make 1x1, 1x2 and 2x2 drawers disableable in settings
- README: Add drawer upgrades to To-Do-List
Yes, the new settings for the minetest.conf are:texmex wrote:Would it be possible to add global settings for opt-out of the newer drawer types? (server admin here)
Code: Select all
drawers_disable_1x1 = true
drawers_disable_1x2 = true
drawers_disable_2x2 = true
I've tried it out with lower sizes, but it doesn't look better to me. Then the icons are too small.zorman2000 wrote:I meant the visual inventory image. The drawer texture looks really cool and it is a little bit sad that it gets hidden.LNJ wrote: Do you mean the visual (inventory image) or the label ("30 Cobbelstone (3% full)")?
I could make the visual a bit smaller (but not the label).
But thanks for your feedback. :)
At least that is my opinion :)
The mod is awesome anyways!
If you want to test it out on your own there you can change the values:
https://github.com/minetest-mods/drawer ... #L110-L113
Storage Drawers - The simplest item storage in Minetest
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.3.2] [drawers]
Version 0.3.2:
- Finally fixed Minetest 0.4.15-dev entity not selectable bug (Thank you, FaceDeer!)
- Fixed some warnings (FaceDeer)
Storage Drawers - The simplest item storage in Minetest
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Re: [Update] Version 0.3.1
Excellent, thanks!LNJ wrote:Yes, the new settings for the minetest.conf are:Code: Select all
drawers_disable_1x1 = true drawers_disable_1x2 = true drawers_disable_2x2 = true
A bit double negating though?
Code: Select all
drawers_enable_1x1 = true
drawers_enable_1x2 = true
drawers_enable_2x2 = true
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Re: [Update] Version 0.3.1
Yes, your way would be better :) .. but I don't think I should directly change this again.texmex wrote: A bit double negating though?with defaults to true would simplify. Almost a non-issue though ofc.Code: Select all
drawers_enable_1x1 = true drawers_enable_1x2 = true drawers_enable_2x2 = true
Storage Drawers - The simplest item storage in Minetest
Re: [Mod] [MTG/MCL2] Storage Drawers [0.3.2] [drawers]
Can confirm it is now working in newest dev.
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.3.2] [drawers]
But the drawers selection box looks ugly now...Fixerol wrote:Can confirm it is now working in newest dev.
Storage Drawers - The simplest item storage in Minetest
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[Update] Version 0.4.1
Version 0.4.0:
Minetest Game:
MineClone 2:
- Added drawers in all wood types
- Added internationalization support using intllib
- Added German localization
- Removed 'drawers_empty' texture, Using the engine's 'blank.png' now
- Fixed chest, furnace, dirt with grass/snow/..., drawers and other inventory images (still not working correctly: models, nodeboxes without inventory image)
Minetest Game:
MineClone 2:
Storage Drawers - The simplest item storage in Minetest
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
Thank you! :)texmex wrote:Excellent work!
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
I've noticed that the preview image on the drawer doesn't work for certain items, such as stairs and walls.
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
Unfortunately this isn't fixable, without a new engine feature. :(texmex wrote:I've noticed that the preview image on the drawer doesn't work for certain items, such as stairs and walls.
Currently the only way would be to generate a real 2D inventory image somehow for these nodes (all nodes that are using custom models as nodeboxes and b3d-files).
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
Okay, I suspected that. It's still very usable however!
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
Hi again! You should disable the stashing of unique items such as minetest_game keys. I suspect they're stripped of their uniqueness once placed in a drawer, then crashes the game when being used.
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
I had a somewhat odd idea for a drawer. What if there was a special kind of multi-item drawer that stashed your whole inventory's content for you in one click?
It would work like the bones node but for both stashing and retrieving. It could show small samples of the containing items on the side and/or the name of the player to which it belongs (while also allowing players to switch inventories between them). I realize it sounds a lot like a chest now, but I also associate this desired "load-out" behavior with your mod.
I imagine players could have multiple load-outs depending on whether they are minig, building or fighting, for example.
It would work like the bones node but for both stashing and retrieving. It could show small samples of the containing items on the side and/or the name of the player to which it belongs (while also allowing players to switch inventories between them). I realize it sounds a lot like a chest now, but I also associate this desired "load-out" behavior with your mod.
I imagine players could have multiple load-outs depending on whether they are minig, building or fighting, for example.
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
My chesttools mod contains a chest that has buttons for one-click drop and take of your entire inventory to/from the chest. It also covers the content of bags. The "filter"-button dropps only those items from your inventory into the chest of which there's already at least one sample inside the chest.texmex wrote: I had a somewhat odd idea for a drawer. What if there was a special kind of multi-item drawer that stashed your whole inventory's content for you in one click?
A list of my mods can be found here.
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.1] [drawers]
@texmex, better use the mod by Sokomine. I personally don't think this really fits into this mod.Sokomine wrote:My chesttools mod contains a chest that has buttons for one-click drop and take of your entire inventory to/from the chest. It also covers the content of bags. The "filter"-button dropps only those items from your inventory into the chest of which there's already at least one sample inside the chest.texmex wrote: I had a somewhat odd idea for a drawer. What if there was a special kind of multi-item drawer that stashed your whole inventory's content for you in one click?
Storage Drawers - The simplest item storage in Minetest
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[Update] Version 0.4.2
Version 0.4.2:
- Fixed unstackable items are being added to drawers
Storage Drawers - The simplest item storage in Minetest
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Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.2] [drawers]
I see here`s new furniture
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