[Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

[Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]

by Christian9 » Post

Adds a variety of Dinosaurs. All Dinosaurs are passive as babies but carnivores become aggressive has adults if not tamed. To tame a carnivore you must feed it raw meat or raw chicken, to tame a herbivore you must feed it wheat or tree leaves. Triceratops and Mammoths can be ridden with a saddle. All Dinosaurs will protect their owners when tamed.

To-do:
-Death and Attack animations
-Ferns
-Meta Seqouia Trees
-Re-Models

Code:GNU General Public 3.0
Sounds & Textures:GNU General Public 3.0
Depends:default, mobs_redo
Download
Screenshots:
Spoiler
Image
Image
Image
Image
Last edited by Christian9 on Thu Oct 04, 2018 23:54, edited 26 times in total.

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [mod] Prehistoric Life [demo]

by Inocudom » Post

A non-fatal error occured:
ERROR[Main]: generateImage(): Could not load image "prehistoric_life_blood.png" while building texture; Creating a dummy image
Though wild dinosaurs do not spawn in the world yet, they do attack the player. However, does sunlight hurt them?

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [mod] Prehistoric Life [demo]

by Christian9 » Post

No. Working on the error and working Triceratops in. Feeding a dinosaur raw meat makes it more tame and it will no longer attack the player.

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [mod] Prehistoric Life [demo V2]

by Christian9 » Post

Update: Bug found by Inocudom fixed. Added Triceratops (Tamed with Wheat)

User avatar
mbb
Member
Posts: 256
Joined: Sat Jan 17, 2015 17:47
GitHub: mbruchert
IRC: mBb
In-game: MBB

Re: [mod] Prehistoric Life [demo V2]

by mbb » Post

hi I am goning to make a ark project so can i use your od and add new ark dinosaurs?
cdb_2fcfab1b41f9

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [mod] Prehistoric Life [demo V2]

by Christian9 » Post

Sure, License which I stupidly forgot is WTFPL

User avatar
mbb
Member
Posts: 256
Joined: Sat Jan 17, 2015 17:47
GitHub: mbruchert
IRC: mBb
In-game: MBB

Re: [mod] Prehistoric Life [demo V2]

by mbb » Post

Christian9 wrote:Sure, License which I stupidly forgot is WTFPL
thx xD
cdb_2fcfab1b41f9

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Prehistoric Life [demo V2]

by azekill_DIABLO » Post

mbb wrote:hi I am goning to make a ark project so can i use your od and add new ark dinosaurs?
why not first think of getting my ark sub? it's a good base! (voxellar 0.1 alpha was called like this and was very different!)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [mod] Prehistoric Life [demo V2] POLL

by Christian9 » Post

New Poll! In the original mod I was going to do apatosaurus which I decided not to do because it would take too long to Model, UV layout, Texture, Animate and Code so I did Pachycephalosaurus instead, So for the 8th and final dinosaur what should I do?

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [mod] Prehistoric Life [demo V2] POLL

by Andrey01 » Post

Why are two like mods "Prehistoric life"? You could add these dinosauruses in that mod.

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [mod] Prehistoric Life [demo V2] POLL

by Christian9 » Post

That was just a canceled project, only a few differences such has the API, Models, Textures and name. This one has the same basic concept of cloning Prehistoric Plants and Animals but in a much lighter version. Right now I have all but one Dinosaur finished and the mod is at 4.3 MBs, the original at this point was at 86 MBs.

tfranko
Member
Posts: 13
Joined: Mon Oct 06, 2014 22:34

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by tfranko » Post

In dna_extractor.lua on line 288, you have:

Code: Select all

minetest.register_craftitem("prehistoric_life:tissue", {
That should be:

Code: Select all

minetest.register_craftitem("prehistoric_life:soft_tissue", {
:) I had to change this in order to get the soft_tissue working correctly. After that, though, everything seems to be working well so far. Thanks for making this mod!

cs5289
New member
Posts: 1
Joined: Tue Nov 21, 2017 22:37

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by cs5289 » Post

I'm working on a patch for Graphics and code. T.rex and Cloning are getting an redo. Christian9 is busy this week.

User avatar
christoferlevich
Member
Posts: 325
Joined: Thu Dec 01, 2016 23:44
GitHub: ChristoferL
Location: Athol, Massachusetts

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by christoferlevich » Post

I wanted to encourage you guys with some feedback. I have been playing the game with this mod in 1st and 2nd grade classes and they LOVE the dinosaurs! I don't know if you realized this but they work with 'catchballs' (catchball mod) so I have had students chasing and capturing dinosaurs. Thrilling! Thank you!
everything can be a learning experience...

User avatar
GamingAssociation39
Member
Posts: 858
Joined: Mon Apr 25, 2016 16:09
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55
Location: Maryland, USA

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by GamingAssociation39 » Post

I'm going to be working on a game with Christian9 (hopefully) and it's gonna be based on JurassicCraft from MC.
Jesus Is Lord and Savior!!!

User avatar
dolphin88
New member
Posts: 2
Joined: Fri Apr 06, 2018 18:09

Re: [mod] Prehistoric Life [demo]

by dolphin88 » Post

Inocudom wrote:{A non-fatal error occured:
ERROR[Main]: generateImage(): Could not load image "prehistoric_life_blood.png" while building texture; Creating a dummy image}
Though wild dinosaurs do not spawn in the world yet, they do attack the player. However, does sunlight hurt them?
The same thing happened to me. why is the blood not working?

User avatar
csirolli
Member
Posts: 133
Joined: Mon Jan 15, 2018 21:46
GitHub: HeyITGuyFixIt
IRC: CSirolli
In-game: CSirolli
Location: Florida, USA
Contact:

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by csirolli » Post

Added a pull request to fix the blood issue. It looks like we are missing the blood image, so the game is creating a dummy image for it instead. This image is under the MIT license, copyrighted by TenPlus1.

User avatar
christoferlevich
Member
Posts: 325
Joined: Thu Dec 01, 2016 23:44
GitHub: ChristoferL
Location: Athol, Massachusetts

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by christoferlevich » Post

So in the meanwhile can't a person simply create a blood graphic to be inserted into the textures folder? I play the game with elementary students and I always replace the blood graphics with little tiny lightning bolts. Serves as a reminder that we're just playing a game, lol.
everything can be a learning experience...

User avatar
csirolli
Member
Posts: 133
Joined: Mon Jan 15, 2018 21:46
GitHub: HeyITGuyFixIt
IRC: CSirolli
In-game: CSirolli
Location: Florida, USA
Contact:

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by csirolli » Post

christoferlevich wrote:So in the meanwhile can't a person simply create a blood graphic to be inserted into the textures folder? I play the game with elementary students and I always replace the blood graphics with little tiny lightning bolts. Serves as a reminder that we're just playing a game, lol.
You could, just as long as the name is right. Being that the last time this was worked on was 6 months ago, I don't know when (or if) the pull request will be merged with the master branch.

User avatar
christoferlevich
Member
Posts: 325
Joined: Thu Dec 01, 2016 23:44
GitHub: ChristoferL
Location: Athol, Massachusetts

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

by christoferlevich » Post

Actually, I went back in and looked at what happens when I use the mod. The dinos ARE using my lightning texture, though I never set that up. Its defaulting to it automatically, so I never noticed any 'missing blood' texture. Is blood working for other mobs?
everything can be a learning experience...

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]

by Andrey01 » Post

Oh, new version 0.3! It seems here are new sorts of dinosaures.

User avatar
csirolli
Member
Posts: 133
Joined: Mon Jan 15, 2018 21:46
GitHub: HeyITGuyFixIt
IRC: CSirolli
In-game: CSirolli
Location: Florida, USA
Contact:

Re: [Mod] Prehistoric Life [1.0] [prehistoric_life]

by csirolli » Post

It looks like you removed some dinosaurs. Will you ever bring them back in?

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Prehistoric Life [1.0] [prehistoric_life]

by Andrey01 » Post

csirolli wrote:It looks like you removed some dinosaurs. Will you ever bring them back in?
I think so, too... Before they were more.

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [Mod] Prehistoric Life [1.0] [prehistoric_life]

by Christian9 » Post

Before I was going by Formations when adding dinosaurs, I started by adding the most common dinosaurs from Hell Creek and did the same for Flaming Cliffs and the Kem Kem Beds. At some point I decided to start adding more popular dinosaurs instead of what I was doing before, so really all that's missing are re-skinned dinosaurs that took up a lot of space for no real gain. A few dinosaurs will eventually be brought back like Spinosaurus and Dakotaraptor but lots of the other ones are gone for good. For now most of the updates will be centered around better models, plants, and animal behavior so don't expect to see new animals for a while.

User avatar
DarylSun
Member
Posts: 10
Joined: Thu May 23, 2019 22:43
IRC: DarylSun
In-game: DarylSun
Location: Philippines
Contact:

Re: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]

by DarylSun » Post

Download link is pointing to wrong GitHub repo: ElCeejoYT's paleotest.

Correct repo is here: https://github.com/Christian9akaCeej/prehistoric_life

Post Reply

Who is online

Users browsing this forum: No registered users and 23 guests