[Mod] Tower Crane [2.2] [towercrane]

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Re: [Mod] Tower Crane [0.05] [towercrane]

by TumeniNodes » Sun Jul 09, 2017 22:31

Awesome review Nathan.
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Re: [Mod] Tower Crane [0.05] [towercrane]

by joe7575 » Mon Jul 10, 2017 16:51

Great review, thanks.

But I identified a few issues which I will fix asap.
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Re: [Mod] Tower Crane [0.05] [towercrane]

by Nathan.S » Mon Jul 10, 2017 23:42

I hadn't noticed any issues, but I guess I'm glad you did. :D
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Re: [Mod] Tower Crane [0.06] [towercrane]

by joe7575 » Tue Jul 11, 2017 18:21

v0.06 is on GitHub
I fixed the free space check, two cranes should no longer interlock.
settingtypes.txt added
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Re: [Mod] Tower Crane [0.09] [towercrane]

by joe7575 » Sat Aug 19, 2017 13:32

v0.09 is on GitHub
Main diff: You can't place another crane in you own crane construction area. This should prevent crane clusters like trees in the wood.
But it is still allowed that another player places its crane in your construction area for common projects, if no protection rights are violated.
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Re: [Mod] Tower Crane [0.09] [towercrane]

by dawgdoc » Sun Aug 20, 2017 01:19

joe7575 wrote:v0.09 is on GitHub
Main diff: You can't place another crane in you own crane construction area. This should prevent crane clusters like trees in the wood.

You must have seen the Youtube review by NathanS. ;-}
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Re: [Mod] Tower Crane [0.09] [towercrane]

by joe7575 » Sun Aug 20, 2017 12:46

dawgdoc wrote:You must have seen the Youtube review by NathanS. ;-}


I know this video (see a few posts above)
v0.06 was my answer to his video. But in the meantime a made some further improvements.
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Re: [Mod] Tower Crane [0.12] [towercrane]

by joe7575 » Sun Sep 24, 2017 10:52

I removed the hook entity model. The player gets now real fly privs within the construction area.
For building projects, this approach is much more practical, especially on laggy servers.
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Re: [Mod] Tower Crane [2.2] [towercrane]

by joe7575 » Fri Jan 03, 2020 11:06

Version 2.2 is available (GitHub and ContentDB).
- protection areas are removed (mod now independent on the used area protection mod)
- bugfixes
- code completely restructured
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