[Mod] Tower Crane [2.2] [towercrane]
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Re: [Mod] Tower Crane [0.05] [towercrane]
as always :D
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Mod] Tower Crane [0.05] [towercrane]
Great review, thanks.
But I identified a few issues which I will fix asap.
But I identified a few issues which I will fix asap.
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Re: [Mod] Tower Crane [0.05] [towercrane]
I hadn't noticed any issues, but I guess I'm glad you did. :D
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Re: [Mod] Tower Crane [0.06] [towercrane]
v0.06 is on GitHub
I fixed the free space check, two cranes should no longer interlock.
settingtypes.txt added
I fixed the free space check, two cranes should no longer interlock.
settingtypes.txt added
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Re: [Mod] Tower Crane [0.09] [towercrane]
v0.09 is on GitHub
Main diff: You can't place another crane in you own crane construction area. This should prevent crane clusters like trees in the wood.
But it is still allowed that another player places its crane in your construction area for common projects, if no protection rights are violated.
Main diff: You can't place another crane in you own crane construction area. This should prevent crane clusters like trees in the wood.
But it is still allowed that another player places its crane in your construction area for common projects, if no protection rights are violated.
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Re: [Mod] Tower Crane [0.09] [towercrane]
You must have seen the Youtube review by NathanS. ;-}joe7575 wrote:v0.09 is on GitHub
Main diff: You can't place another crane in you own crane construction area. This should prevent crane clusters like trees in the wood.
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.
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Re: [Mod] Tower Crane [0.09] [towercrane]
I know this video (see a few posts above)dawgdoc wrote: You must have seen the Youtube review by NathanS. ;-}
v0.06 was my answer to his video. But in the meantime a made some further improvements.
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- joe7575
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Re: [Mod] Tower Crane [0.12] [towercrane]
I removed the hook entity model. The player gets now real fly privs within the construction area.
For building projects, this approach is much more practical, especially on laggy servers.
For building projects, this approach is much more practical, especially on laggy servers.
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Re: [Mod] Tower Crane [2.2] [towercrane]
Version 2.2 is available (GitHub and ContentDB).
- protection areas are removed (mod now independent on the used area protection mod)
- bugfixes
- code completely restructured
- protection areas are removed (mod now independent on the used area protection mod)
- bugfixes
- code completely restructured
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.
Re: [Mod] Tower Crane [2.2] [towercrane]
Are tower cranes by design shareable with other players?
- joe7575
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Re: [Mod] Tower Crane [2.2] [towercrane]
No, you have to place two or more cranes, side by side
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- towercrane.png (107.04 KiB) Viewed 1039 times
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.
Re: [Mod] Tower Crane [2.2] [towercrane]
Thanks for this tip.
The reason I'm asking (if tower cranes are shareable) is because somehow we botched the mod gameplay. Here's the process of what we did:
- player 1 crafts tower crane and uses it
- player 2 wants to use player 1's crane but can't so player 1 removes/gets the crane and gives it to player 2; both players can use it alternately but not simultaneously
- after sometime, player 2 can't use player 1's crane anymore, and got fly privs (to anywhere) in the process
- player 1 gives crane craft materials to player 2 so it can have its own crane
- player 2 can't use it's own crafted crane
- player 1 can use player 2's crafted crane
- joe7575
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Re: [Mod] Tower Crane [2.2] [towercrane]
You will become the owner when you place the towercrane block. If you dig the block and someone else places the block again, he will become the owner. Only one player can be the owner and use the crane.
If both can use the crane, then there went something wrong:
- did you remove the crane with any tool (the mod has no chance to detect that)?
- are there any other mods, with interact at the same time with player physics and privs?
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.
Re: [Mod] Tower Crane [2.2] [towercrane]
Can't remove the crane by hand so we usually use a stone pickaxe (at the least).joe7575 wrote: ↑Thu Jun 25, 2020 10:26You will become the owner when you place the towercrane block. If you dig the block and someone else places the block again, he will become the owner. Only one player can be the owner and use the crane.
If both can use the crane, then there went something wrong:
- did you remove the crane with any tool (the mod has no chance to detect that)?
- are there any other mods, with interact at the same time with player physics and privs?
Stumped at first on what other mod would interact with player physics and privs until you posted the recent techage modpack update, viewtopic.php?p=376641#p376641, and mentioned the stamina mod being added. Just realized we're using the hbsprint mod, viewtopic.php?f=9&t=18069.
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Re: [Mod] Tower Crane [2.2] [towercrane]
Sorry, "tool" was the wrong wording here. I meant "tools" like the node replacement tool from https://github.com/Sokomine/replacer, WorldEdit or other similar mods.
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Re: [Mod] Tower Crane [2.2] [towercrane]
Nope. Didn't use any of those node replacement tools/mods.joe7575 wrote: ↑Tue Jun 30, 2020 11:50Sorry, "tool" was the wrong wording here. I meant "tools" like the node replacement tool from https://github.com/Sokomine/replacer, WorldEdit or other similar mods.
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Re: [Mod] Tower Crane [2.2] [towercrane]
Hm...
Can you please repeat the steps:
You should have the fly privs only after step 2
Can you please repeat the steps:
And after each step check your privs (command /privs)1. player 1 places the crane
2. player 1 starts and uses the crane
3. player 1 stops the crane
4. player 1 removes the crane
You should have the fly privs only after step 2
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Re: [Mod] Tower Crane [2.2] [towercrane]
Confirmed - fly privs is only enabled after step 2. But this only works on player 1 (admin). Player 2 can place/remove the crane but can't use it.joe7575 wrote: ↑Tue Jun 30, 2020 12:41Hm...
Can you please repeat the steps:And after each step check your privs (command /privs)1. player 1 places the crane
2. player 1 starts and uses the crane
3. player 1 stops the crane
4. player 1 removes the crane
You should have the fly privs only after step 2
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Re: [Mod] Tower Crane [2.2] [towercrane]
I have no idea what's going wrong.
The mod by itself runs stable and works as expected on my server.
It has to be related to the other mods.
You should repeat the test and deactivate all other mods...
The mod by itself runs stable and works as expected on my server.
It has to be related to the other mods.
You should repeat the test and deactivate all other mods...
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.
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