RSLRedstonier wrote:I get an error and crash when I try to mine cobble with this mod enabled I think it may be because it doesn't support overridden blocks as I have this as well in another mod
2017-12-30 22:01:05: ACTION[Server]: singleplayer digs default:cobble at (2,0,-4)
2017-12-30 22:01:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'inventorybags' in callback ScriptApiNode::node_on_dig(): ...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:186: attempt to call method 'find' (a nil value)
2017-12-30 22:01:05: ERROR[Main]: stack traceback:
2017-12-30 22:01:05: ERROR[Main]: ...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:186: in function 'get_node_drops'
2017-12-30 22:01:05: ERROR[Main]: ...actory\mods\skyfactory\inventorybags-master/upgrades.lua:278: in function 'callback'
2017-12-30 22:01:05: ERROR[Main]: ...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:529: in function <...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:453>
plz help as cobble is the worst block to crash when you try to mine in my modpacks
Fixed.
I have used an itemstack instead of the item name. XD
And I'm curious that it worked all the time with an itemstack. Probably your specific drop definition uncovered this bug. Thank you! :)
Last edited by cx384 on Sun Dec 31, 2017 18:38, edited 1 time in total.
This mod has a bug that allows for infinite duping of technic rechargeable tools when using the advanced collecting upgrade.
Apart from that,
please add a function like technic chests' 'to inventory' button i.e. something that moves all content of the bag to inventory.
As for me, if it needs to be put on the hot bar to use, you may as well make it a placeable node. It would then be a container which you can pick up while it contained items. Sorting wands may function on them then.
The items could then be 3D vector models -- which would be great.