[Mod] Inventorybags [inventorybags]
[Mod] Inventorybags [inventorybags]
Authors note: This mod was written many years ago and has not been updated. It is neither sufficiently performant nor crash safe, and it needs to be completely refactored. Maybe in the future it will, but for now avoid using this mod if you care about these things. Look here for alternatives.
This mod adds bags which can be stored in inventory and opened with right click.
I have made this mod, because if you use many mods at once the player inventory is too small to store all items which you get from for example mining.
You probably need minetest 0.4.16 or later.
License:
Code: GNU GPLv3 for everything what is not taken from anywhere (look in README for more information)
Sound and textures: CC-BY-SA-4.0 for everything what is not taken from anywhere (look in README for more information)
Dependencies: default, wool, farming, stairs, dye, bucket, (unified_inventory?, more_chests?, xdecor?, beds?, tnt?, pipeworks?, homedecor?, node_texture_modifier?)
Download: zip, tar.gz
Github: inventorybags
Nathan.S's mod review
How to use.
1. Craft a spinning wheel
2. Spin wool
3. Craft a loom
4. Weave some yarn
5. Craft a bag
The rest is self-explaining.
To Do:
- Find bugs (done for now)
This mod adds bags which can be stored in inventory and opened with right click.
I have made this mod, because if you use many mods at once the player inventory is too small to store all items which you get from for example mining.
You probably need minetest 0.4.16 or later.
License:
Code: GNU GPLv3 for everything what is not taken from anywhere (look in README for more information)
Sound and textures: CC-BY-SA-4.0 for everything what is not taken from anywhere (look in README for more information)
Dependencies: default, wool, farming, stairs, dye, bucket, (unified_inventory?, more_chests?, xdecor?, beds?, tnt?, pipeworks?, homedecor?, node_texture_modifier?)
Download: zip, tar.gz
Github: inventorybags
Nathan.S's mod review
How to use.
1. Craft a spinning wheel
2. Spin wool
3. Craft a loom
4. Weave some yarn
5. Craft a bag
The rest is self-explaining.
To Do:
- Find bugs (done for now)
Last edited by cx384 on Sun Aug 20, 2023 12:44, edited 10 times in total.
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- ExeterDad
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Re: [Mod] Inventorybags [inventorybags]
Haven't used them yet, but I really like your approach. :)
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- Desour
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Re: [Mod] Inventorybags [inventorybags]
Great!
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- azekill_DIABLO
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Re: [Mod] Inventorybags [inventorybags]
didn't tried too but that seem to be a lot of bags! +1
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- lisacvuk
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Re: [Mod] Inventorybags [inventorybags]
I sense a pun.azekill_DIABLO wrote:didn't tried too but that seem to be a lot of bags! +1
It's lisac, not lisa.
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400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
My mods:
Tool ranks
I appreciate donations in TF2 items. :)
- the_raven_262
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Re: [Mod] Inventorybags [inventorybags]
Oh, a very nice mod indeed.
Also very nice textures. +1
Also very nice textures. +1
- azekill_DIABLO
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Re: [Mod] Inventorybags [inventorybags]
not even! i think it's a real good mod!lisacvuk wrote:I sense a pun.azekill_DIABLO wrote:didn't tried too but that seem to be a lot of bags! +1
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [Mod] Inventorybags [inventorybags]
Update:
- Minor changes
- Added explosions upgrade
- and the bag of winds ( suggested by DS-minetest )
- Minor changes
- Added explosions upgrade
- and the bag of winds ( suggested by DS-minetest )
Spoiler
A hole made with 99 TNT.
The bag of winds.
The bag of winds.
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- screenshot_20170611_210842.png (597.62 KiB) Viewed 2731 times
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- screenshot_20170611_210949.png (395.51 KiB) Viewed 2731 times
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- Nathan.S
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Re: [Mod] Inventorybags [inventorybags]
I believe step four should be weave some yarn, not wave some yarn.
Other than that, this is a super fun mod, recoding a mod review on it soon. Your approach for the tools to use them on right click is interesting, but I haven't found any problems with it.
(If interested I do have a model of a weaving loom and spinning wheel you could use for nodes.)
Other than that, this is a super fun mod, recoding a mod review on it soon. Your approach for the tools to use them on right click is interesting, but I haven't found any problems with it.
(If interested I do have a model of a weaving loom and spinning wheel you could use for nodes.)
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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Re: [Mod] Inventorybags [inventorybags]
Oh yes, thank you.Nathan.S wrote:I believe step four should be weave some yarn, not wave some yarn.
That's great, but if you want to show everything you should install more_chests, xdecor and pipeworks or homedecor, too. Moreover you should enable the beds mod, tnt mod and the Teleportation Bag in settings .Nathan.S wrote: Other than that, this is a super fun mod, recoding a mod review on it soon.
I have decided that you can open a bag/machine with right click, because on nodes it's the same key.Nathan.S wrote: Your approach for the tools to use them on right click is interesting, but I haven't found any problems with it.
I haven't used nodes, because I am really bad in making models, and I think nodes with such complex models look ugly . So maybe I am interested, but it would be also nice to have a model for the bag upgrade device.Nathan.S wrote: (If interested I do have a model of a weaving loom and spinning wheel you could use for nodes.)
Last edited by cx384 on Mon Jun 12, 2017 12:18, edited 2 times in total.
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- Desour
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Re: [Mod] Inventorybags [inventorybags]
Nice Update!
Can you make a machine that has to be placed at cloudhight to get the bag of winds?
Can you make a machine that has to be placed at cloudhight to get the bag of winds?
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
Re: [Mod] Inventorybags [inventorybags]
Nice suggestion, but I already got an idea to craft the bag of winds. I want to make a wind catcher or something like this.DS-minetest wrote:Nice Update!
Can you make a machine that has to be placed at cloudhight to get the bag of winds?
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- Nathan.S
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Re: [Mod] Inventorybags [inventorybags]
I made these models for a subgame I was working on, as a way to make fabric which was used to make clothing and armor. The textures are of a slightly higher resolution, but those can always be changed. :)
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- wheel-and-loom.png (231.12 KiB) Viewed 2731 times
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
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Re: [Mod] Inventorybags [inventorybags]
Your models aren't bad, but I think that those will not fit well with the mod even with other textures. : /Nathan.S wrote: (img)
I made these models for a subgame I was working on, as a way to make fabric which was used to make clothing and armor. The textures are of a slightly higher resolution, but those can always be changed. :)
In addition, I'm happy with the craftitems and at the moment my mod doesn't add any nodes.
But it would be nice to have an other mod/supgame which adds fabric, because then I can depend on this mod.
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Re: [Mod] Inventorybags [inventorybags]
Is there somewhere a description what features every single bag has?
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Re: [Mod] Inventorybags [inventorybags]
No, but I think this is not necessary, because the only differences between normal bags are the size, name, texture and sound and this are things which you should find out yourself by playing with this mod. The special bags don't need a description, because of their names, for example sleeping bag or bag transporting bag. Nevertheless there is a description for the upgrades (open the bag upgrade device and press the help button).Modern Hippie wrote:Is there somewhere a description what features every single bag has?
You can also watch this: http://www.nathansalapat.com/minetest/inventorybags
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Re: [Mod] Inventorybags [inventorybags]
Oh ok, thx :)cx384 wrote:No, but I think this is not necessary, because the only differences between normal bags are the size, name, texture and sound and this are things which you should find out yourself by playing with this mod. The special bags don't need a description, because of their names, for example sleeping bag or bag transporting bag. Nevertheless there is a description for the upgrades (open the bag upgrade device and press the help button).Modern Hippie wrote:Is there somewhere a description what features every single bag has?
You can also watch this: http://www.nathansalapat.com/minetest/inventorybags
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Re: [Mod] Inventorybags [inventorybags]
Small update:
Fixed the inventory sorting.
Fixed the inventory sorting.
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- nirasa
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Re: [Mod] Inventorybags [inventorybags]
Hi, I have error in Minetest 0.4.16:
Code: Select all
-------------
Separator
-------------
2017-12-23 10:45:09: WARNING[Main]: BanManager: creating /home/irenas/.minetest/worlds/inventory/ipban.txt
2017-12-23 10:45:09: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-12-23 10:45:09: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object.
2017-12-23 10:45:09: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object.
2017-12-23 10:45:09: ERROR[Main]: ModError: Failed to load and run script from /home/irenas/.minetest/mods/inventorybags/init.lua:
2017-12-23 10:45:09: ERROR[Main]: ....minetest/mods/inventorybags/sort_inventory_function.lua:18: unexpected symbol near '-'
2017-12-23 10:45:09: ERROR[Main]: stack traceback:
2017-12-23 10:45:09: ERROR[Main]: [C]: in function 'dofile'
2017-12-23 10:45:09: ERROR[Main]: /home/irenas/.minetest/mods/inventorybags/init.lua:6: in main chunk
2017-12-23 10:45:09: ERROR[Main]: Pro detaily se podívejte do debug.txt.
Sorry for my english :(
Re: [Mod] Inventorybags [inventorybags]
Thank you for trying out my mod and posting this error.nirasa wrote:Hi, I have error in Minetest 0.4.16:Code: Select all
------------- Separator ------------- 2017-12-23 10:45:09: WARNING[Main]: BanManager: creating /home/irenas/.minetest/worlds/inventory/ipban.txt 2017-12-23 10:45:09: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2017-12-23 10:45:09: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. 2017-12-23 10:45:09: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. 2017-12-23 10:45:09: ERROR[Main]: ModError: Failed to load and run script from /home/irenas/.minetest/mods/inventorybags/init.lua: 2017-12-23 10:45:09: ERROR[Main]: ....minetest/mods/inventorybags/sort_inventory_function.lua:18: unexpected symbol near '-' 2017-12-23 10:45:09: ERROR[Main]: stack traceback: 2017-12-23 10:45:09: ERROR[Main]: [C]: in function 'dofile' 2017-12-23 10:45:09: ERROR[Main]: /home/irenas/.minetest/mods/inventorybags/init.lua:6: in main chunk 2017-12-23 10:45:09: ERROR[Main]: Pro detaily se podívejte do debug.txt.
Everything should work well again with the new version.
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- TechNolaByte
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Re: [Mod] Inventorybags [inventorybags]
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m.
a.
z.
I.
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g!
m.
a.
z.
I.
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g!
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- nirasa
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Re: [Mod] Inventorybags [inventorybags]
Yes! New version is OK :-)cx384 wrote:Thank you for trying out my mod and posting this error.nirasa wrote:
Everything should work well again with the new version.
Sorry for my english :(
- TechNolaByte
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Re: [Mod] Inventorybags [inventorybags]
I get an error and crash when I try to mine cobble with this mod enabled I think it may be because it doesn't support overridden blocks as I have this as well in another mod
as far as I know it only happens with default:cobble node
here is the error I get
plz help as cobble is the worst block to crash when you try to mine in my modpacks
Code: Select all
minetest.register_node(":default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
emc = 1,
drop = {
max_items = 1,
items = {{
items = {'node "default:gravel" 1'},
tools ={"skytest:stone_hammer","skytest:steel_hammer","skytest:diamond_hammer","skytest:mese_hammer","gs_tools:stone_sledge"},
}, {
items = {'node "default:cobble" 1'},
tools ={"~pick","~sledge"},
}}
}
})
here is the error I get
Code: Select all
2017-12-30 22:01:05: ACTION[Server]: singleplayer digs default:cobble at (2,0,-4)
2017-12-30 22:01:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'inventorybags' in callback ScriptApiNode::node_on_dig(): ...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:186: attempt to call method 'find' (a nil value)
2017-12-30 22:01:05: ERROR[Main]: stack traceback:
2017-12-30 22:01:05: ERROR[Main]: ...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:186: in function 'get_node_drops'
2017-12-30 22:01:05: ERROR[Main]: ...actory\mods\skyfactory\inventorybags-master/upgrades.lua:278: in function 'callback'
2017-12-30 22:01:05: ERROR[Main]: ...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:529: in function <...\minetest-0.4.16-win32-msvc\bin\..\builtin\game\item.lua:453>
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