[Mod] new Factory [factory]

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theFox
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[Mod] new Factory [factory]

by theFox » Post

A new version of LemonLake's factory mod
It adds machines like conveyor belts and an industrial furnace.
+ Spoiler
Code & Texture License: MIT
Dependencies: Recommended: moreblocks

ContentDB: https://content.minetest.net/packages/theFox/factory/
Discord: https://discord.gg/jqQVbRA
GitHub:https://github.com/theFox6/factory
Download zip from GitHub: https://github.com/theFox6/factory/archive/master.zip

original mod:
Code/textures by LemonLake
Moral support and ideas from nman3600
Last edited by theFox on Thu Oct 24, 2019 06:16, edited 19 times in total.
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Post

awesome! i will maybe fork it, are you OK with that?

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Re: [Mod] new Factory [factory]

by cx384 » Post

Nice you used my old screenshot. :D
Can your read this?

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Re: [Mod] new Factory [factory]

by theFox » Post

azekill_DIABLO wrote:awesome! i will maybe fork it, are you OK with that?
just do so if you feel like...
Last edited by theFox on Fri Jan 12, 2018 15:54, edited 3 times in total.
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Re: [Mod] new Factory [factory]

by theFox » Post

Edit: deleted
Last edited by theFox on Fri Jan 12, 2018 15:54, edited 2 times in total.
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Post

won't seem to work :D

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Re: [Mod] new Factory [factory]

by v-rob » Post

YES!!!

I really like this mod, so I'm glad that it is compatible with Minetest again.

Is it possible for you to add inclined conveyor belts (up an down), turning (right and left), 3-way (2 in, 1 out), and 4-way (3 in, one out). The curved, 3-way, and 4-way will keep the entity on it in the middle at all times.

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Re: [Mod] new Factory [factory]

by texmex » Post

Great to see this project being saved. Good call theFox!
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

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Re: [Mod] new Factory [factory]

by theFox » Post

I will make a conveyor belt, that has two metal boards attached to it that center the object and maybe conveyor belts going up.
You can use the fan to move objects up right now.
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Re: [Mod] new Factory [factory]

by theFox » Post

The centering conveyor belt is in right now but it will need a different texture.
And I fixed some more bugs...
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Re: [Mod] new Factory [factory]

by v-rob » Post

Why not make them all centered? It's simpler that way, and the normal ones are useless now.

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Re: [Mod] new Factory [factory]

by theFox » Post

Yeah... all right
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Post

what can i be useful to?

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Re: [Mod] new Factory [factory]

by theFox » Post

azekill_DIABLO wrote:what can i be useful to?
Actually, I don't really know...
I guess I just wanted to have somebody to look after this mod, so it doesn't get old like the original factory.
But I can also remove you as a collaborator, if you want to.
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Post

maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!

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Re: [Mod] new Factory [factory]

by theFox » Post

azekill_DIABLO wrote:maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!
kicked you out
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Post

NOOO000ooo.. (joke :D)

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Re: [Mod] new Factory [factory]

by theFox » Post

azekill_DIABLO wrote:NOOO000ooo.. (joke :D)
Now I know how you are getting so many posts...
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Post

Hmm. yes. is it bad?

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Re: [Mod] new Factory [factory]

by TumeniNodes » Post

not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
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Re: [Mod] new Factory [factory]

by theFox » Post

azekill_DIABLO wrote:Hmm. yes. is it bad?
It might be seen as spam because it isn't helpful for the topic.
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Post

Okay. back to the topic then.

Can you add more "factory like nodes?"

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Re: [Mod] new Factory [factory]

by theFox » Post

TumeniNodes wrote:not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
how do you mean?
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Re: [Mod] new Factory [factory]

by v-rob » Post

The drills need to have something happen when they hit water or lava caves. I have had it die on me multiple times and I had to fly down and fix it. Could you make it create full nodes when it hits a liquid, and make it so it doesn't mine them?

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Re: [Mod] new Factory [factory]

by TumeniNodes » Post

theFox wrote:
TumeniNodes wrote:not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
how do you mean?
viewtopic.php?f=47&t=13839
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