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[Mod] new Factory [factory]

Posted: Sun Jun 11, 2017 15:55
by theFox
A new version of LemonLake's factory mod
It adds machines like conveyor belts and an industrial furnace.
Spoiler
Image
screenshot_20170807_164000.png
screenshot_20170807_164000.png (410.73 KiB) Viewed 2788 times
Image
Additional Screenshots:
screenshot_20170807_163624.png
screenshot_20170807_163624.png (256.54 KiB) Viewed 2788 times
screenshot_20170807_163604.png
screenshot_20170807_163604.png (215.89 KiB) Viewed 2788 times
Code & Texture License: MIT
Dependencies: Recommended: moreblocks

ContentDB: https://content.minetest.net/packages/theFox/factory/
Discord: https://discord.gg/jqQVbRA
GitHub:https://github.com/theFox6/factory
Download zip from GitHub: https://github.com/theFox6/factory/archive/master.zip

original mod:
Code/textures by LemonLake
Moral support and ideas from nman3600

Re: [Mod] new Factory [factory]

Posted: Sun Jun 11, 2017 16:16
by azekill_DIABLO
awesome! i will maybe fork it, are you OK with that?

Re: [Mod] new Factory [factory]

Posted: Sun Jun 11, 2017 19:25
by cx384
Nice you used my old screenshot. :D

Re: [Mod] new Factory [factory]

Posted: Mon Jun 12, 2017 06:50
by theFox
azekill_DIABLO wrote:awesome! i will maybe fork it, are you OK with that?
just do so if you feel like...

Re: [Mod] new Factory [factory]

Posted: Mon Jun 12, 2017 07:12
by theFox
Edit: deleted

Re: [Mod] new Factory [factory]

Posted: Mon Jun 12, 2017 11:22
by azekill_DIABLO
won't seem to work :D

Re: [Mod] new Factory [factory]

Posted: Mon Jun 12, 2017 22:44
by v-rob
YES!!!

I really like this mod, so I'm glad that it is compatible with Minetest again.

Is it possible for you to add inclined conveyor belts (up an down), turning (right and left), 3-way (2 in, 1 out), and 4-way (3 in, one out). The curved, 3-way, and 4-way will keep the entity on it in the middle at all times.

Re: [Mod] new Factory [factory]

Posted: Tue Jun 13, 2017 08:09
by texmex
Great to see this project being saved. Good call theFox!

Re: [Mod] new Factory [factory]

Posted: Tue Jun 13, 2017 12:13
by theFox
I will make a conveyor belt, that has two metal boards attached to it that center the object and maybe conveyor belts going up.
You can use the fan to move objects up right now.

Re: [Mod] new Factory [factory]

Posted: Wed Jun 14, 2017 14:33
by theFox
The centering conveyor belt is in right now but it will need a different texture.
And I fixed some more bugs...

Re: [Mod] new Factory [factory]

Posted: Wed Jun 14, 2017 22:40
by v-rob
Why not make them all centered? It's simpler that way, and the normal ones are useless now.

Re: [Mod] new Factory [factory]

Posted: Fri Jun 16, 2017 05:59
by theFox
Yeah... all right

Re: [Mod] new Factory [factory]

Posted: Fri Jun 16, 2017 10:26
by azekill_DIABLO
what can i be useful to?

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:21
by theFox
azekill_DIABLO wrote:what can i be useful to?
Actually, I don't really know...
I guess I just wanted to have somebody to look after this mod, so it doesn't get old like the original factory.
But I can also remove you as a collaborator, if you want to.

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:39
by azekill_DIABLO
maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:41
by theFox
azekill_DIABLO wrote:maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!
kicked you out

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:51
by azekill_DIABLO
NOOO000ooo.. (joke :D)

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:52
by theFox
azekill_DIABLO wrote:NOOO000ooo.. (joke :D)
Now I know how you are getting so many posts...

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:55
by azekill_DIABLO
Hmm. yes. is it bad?

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:57
by TumeniNodes
not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 14:59
by theFox
azekill_DIABLO wrote:Hmm. yes. is it bad?
It might be seen as spam because it isn't helpful for the topic.

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 15:00
by azekill_DIABLO
Okay. back to the topic then.

Can you add more "factory like nodes?"

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 15:00
by theFox
TumeniNodes wrote:not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
how do you mean?

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 15:15
by v-rob
The drills need to have something happen when they hit water or lava caves. I have had it die on me multiple times and I had to fly down and fix it. Could you make it create full nodes when it hits a liquid, and make it so it doesn't mine them?

Re: [Mod] new Factory [factory]

Posted: Mon Jun 19, 2017 15:56
by TumeniNodes
theFox wrote:
TumeniNodes wrote:not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
how do you mean?
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