[Mod] Gravel Sieve [gravelsieve]
- TechNolaByte
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]
This is a great mod!
I actually modified another sieve mod so much its basically my own creation and added it to my skytest mod for my skyfactory modpack then I saw Nathan Salapat review this mod and was like "Wow the animations are JUST like Minecraft, awesome!"
I actually modified another sieve mod so much its basically my own creation and added it to my skytest mod for my skyfactory modpack then I saw Nathan Salapat review this mod and was like "Wow the animations are JUST like Minecraft, awesome!"
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- joe7575
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Re: [Mod] Gravel Sieve [1.06 [gravelsieve]
ThanksRSLRedstonier wrote:... "Wow the animations are JUST like Minecraft, awesome!"
Yes, the current version V1.06 supports hopper.Chem871 wrote:Is the gravelsieve hopper-compatible?
But together with the tubelib nodes Quarry and Grinder [tubelib + tubelib_addons1] it's even more useful.
Last edited by joe7575 on Mon Jan 01, 2018 20:41, edited 1 time in total.
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]
If I add an ore-containing mod to the optional dependency, will it produce the ores depending on the rarity, or is it a specific item list?
What is SCP-055?
- joe7575
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]
It's a specific item list. Which mod do you want to add?Chem871 wrote:If I add an ore-containing mod to the optional dependency, will it produce the ores depending on the rarity, or is it a specific item list?
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- joe7575
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Re: [Mod] Gravel Sieve [gravelsieve]
Gravelsieve changed from internal item list to registered ores.
v1.07 in on GitHub, give it a try.
v1.07 in on GitHub, give it a try.
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Re: [Mod] Gravel Sieve [gravelsieve]
Sweet! It looks like your mod is now in Mod Releases, nice work!
What is SCP-055?
Re: [Mod] Gravel Sieve [gravelsieve]
Nice mode. Good job. The only problem is that is if hold left click on the sieve is doing nothing while it should keep refine faster
- TechNolaByte
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Re: [Mod] Gravel Sieve [gravelsieve]
the ore gen feature is very broken
I set up an auto gravel machine and piped the gravel into several auto sieves
https://imgur.com/HIYKav8
and left it for about 40 min to an hour and this is all I got
https://imgur.com/QfQqAk1
clearly broken
I set up an auto gravel machine and piped the gravel into several auto sieves
https://imgur.com/HIYKav8
and left it for about 40 min to an hour and this is all I got
https://imgur.com/QfQqAk1
clearly broken
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Re: [Mod] Gravel Sieve [gravelsieve]
For 1.07, the ore gen is very nice, it works for all ores, but that also means it works for blob ores like dirt and silver sand.
What is SCP-055?
- TechNolaByte
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Re: [Mod] Gravel Sieve [gravelsieve]
and that would be a major problemChem871 wrote:For 1.07, the ore gen is very nice, it works for all ores, but that also means it works for blob ores like dirt and silver sand.
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Re: [Mod] Gravel Sieve [gravelsieve]
That's not a major problem for me, but maybe for a server, sure.
What is SCP-055?
- TechNolaByte
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Re: [Mod] Gravel Sieve [gravelsieve]
well if anybody wants to include this in a skyfactory type modpack(like the one I'm working on) then this is a problem as it means their main source of ores only gets them granite 99% of the timeChem871 wrote:That's not a major problem for me, but maybe for a server, sure.
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Re: [Mod] Gravel Sieve [gravelsieve]
I don't use Technic, too much effort for too little outcome.
What is SCP-055?
- joe7575
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Re: [Mod] Gravel Sieve [gravelsieve]
So then a negative list with unwanted ores is no solution. Any suggestions?RSLRedstonier wrote:well if anybody wants to include this in a skyfactory type modpack(like the one I'm working on) then this is a problem as it means their main source of ores only gets them granite 99% of the timeChem871 wrote:That's not a major problem for me, but maybe for a server, sure.
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- TechNolaByte
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Re: [Mod] Gravel Sieve [gravelsieve]
perhaps make a list of ores that get sieved to much and all items on that list wont be registered under the auto world gen ore loot table and instead have their own chance added with themjoe7575 wrote:So then a negative list with unwanted ores is no solution. Any suggestions?
its very manual and would need to be done with every ore that this happens with but it should fix the problem
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- TechNolaByte
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Re: [Mod] Gravel Sieve [gravelsieve]
Code: Select all
local percentgravel = {
{"skytest:diamond_chunks", 5},
{"default:mese_crystal_fragment 3", 7},
{"skytest:gold_ore_chunks", 9},
{"skytest:lapis", 11},
{"skytest:redstone", 13},
{"skytest:glowstone", 15},
{"skytest:tin_ore_chunks", 17},
{"skytest:copper_ore_chunks", 19},
{"skytest:iron_ore_chunks", 24},
{"default:coal_lump", 28},
{"default:flint", 34},
}
function gravel()
local chance = math.random(40)
for _,v in pairs(percentgravel) do
if chance<v[2] then
return ItemStack(v[1])
end
end
return nil
end
just call minetest.add_item(pos, dust())
or what ever it is that this mod uses cause my sieves don't use formspecs
perhaps you can sorta do this and have it override any thing registered by the world gen ore sieving function thing
and just write all the materials in the list
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- joe7575
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Re: [Mod] Gravel Sieve [gravelsieve]
My new idea is to check input against output (drop) of registered ores. Only if this is different, which should be the case for real ores, then it will be added to the gravelsieve probability list. The output of such list is:
The overall probability is 0.2. That means you get a result, different than gravel every fifth time (statistically).
If this is to high/low, you can modify the configuration parameter "gravelsieve_ore_rarity" in the "Advanced Settings".
Code: Select all
[gravelsieve] minerdream:calcium_lump 288
[gravelsieve] minerdream:saltpeter_lump 1 562
[gravelsieve] default:copper_lump 81
[gravelsieve] default:coal_lump 56
[gravelsieve] moreores:mithril_lump 40
[gravelsieve] default:mese_crystal 304
[gravelsieve] moreores:silver_lump 40
[gravelsieve] minerdream:cobalt_lump 375
[gravelsieve] minerdream:zinc_lump 304
[gravelsieve] minerdream:ruthenium_lump 375
[gravelsieve] default:diamond 375
[gravelsieve] default:iron_lump 38
[gravelsieve] minerdream:jade 1125
[gravelsieve] default:gold_lump 244
[gravelsieve] default:iron_lump 2 166
[gravelsieve] minerdream:aluminum_lump 304
[gravelsieve] minerdream:sulfur_lump 1 562
[gravelsieve] minerdream:rhodium_lump 455
[gravelsieve] minerdream:garnet 1125
[gravelsieve] minerdream:gold_nugget 1 333
[gravelsieve] minerdream:onyx 1365
[gravelsieve] minerdream:amethyst 1125
[gravelsieve] minerdream:lead_lump 244
[gravelsieve] default:tin_lump 111
[gravelsieve] minerdream:platinum_lump 304
[gravelsieve] default:clay_lump 4 273
[gravelsieve] minerdream:bituminous_coal 244
[gravelsieve] minerdream:lapislazuli_lump 1 166
[gravelsieve] minerdream:tantalum_lump 455
[gravelsieve] minerdream:spinel 1365
[gravelsieve] minerdream:aquamarine 1365
[gravelsieve] minerdream:potassium_lump 244
[gravelsieve] minerdream:topaz 1125
[gravelsieve] minerdream:nickel_lump 244
[gravelsieve] default:coal_lump 1 288
[gravelsieve] minerdream:silver_lump 457
[gravelsieve] Overall probability 0.198732
If this is to high/low, you can modify the configuration parameter "gravelsieve_ore_rarity" in the "Advanced Settings".
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- TechNolaByte
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Re: [Mod] Gravel Sieve [gravelsieve]
sounds better than what I'm using for my sieve modjoe7575 wrote:My new idea is to check input against output (drop) of registered ores. Only if this is different, which should be the case for real ores, then it will be added to the gravelsieve probability list. The output of such list is:The overall probability is 0.2. That means you get a result, different than gravel every fifth time (statistically).Code: Select all
[gravelsieve] minerdream:calcium_lump 288 [gravelsieve] minerdream:saltpeter_lump 1 562 [gravelsieve] default:copper_lump 81 [gravelsieve] default:coal_lump 56 [gravelsieve] moreores:mithril_lump 40 [gravelsieve] default:mese_crystal 304 [gravelsieve] moreores:silver_lump 40 [gravelsieve] minerdream:cobalt_lump 375 [gravelsieve] minerdream:zinc_lump 304 [gravelsieve] minerdream:ruthenium_lump 375 [gravelsieve] default:diamond 375 [gravelsieve] default:iron_lump 38 [gravelsieve] minerdream:jade 1125 [gravelsieve] default:gold_lump 244 [gravelsieve] default:iron_lump 2 166 [gravelsieve] minerdream:aluminum_lump 304 [gravelsieve] minerdream:sulfur_lump 1 562 [gravelsieve] minerdream:rhodium_lump 455 [gravelsieve] minerdream:garnet 1125 [gravelsieve] minerdream:gold_nugget 1 333 [gravelsieve] minerdream:onyx 1365 [gravelsieve] minerdream:amethyst 1125 [gravelsieve] minerdream:lead_lump 244 [gravelsieve] default:tin_lump 111 [gravelsieve] minerdream:platinum_lump 304 [gravelsieve] default:clay_lump 4 273 [gravelsieve] minerdream:bituminous_coal 244 [gravelsieve] minerdream:lapislazuli_lump 1 166 [gravelsieve] minerdream:tantalum_lump 455 [gravelsieve] minerdream:spinel 1365 [gravelsieve] minerdream:aquamarine 1365 [gravelsieve] minerdream:potassium_lump 244 [gravelsieve] minerdream:topaz 1125 [gravelsieve] minerdream:nickel_lump 244 [gravelsieve] default:coal_lump 1 288 [gravelsieve] minerdream:silver_lump 457 [gravelsieve] Overall probability 0.198732
If this is to high/low, you can modify the configuration parameter "gravelsieve_ore_rarity" in the "Advanced Settings".
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- FiftySix
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Re: [Mod] Gravel Sieve [gravelsieve]
I made a version of this mod which is compatible with pipeworks!
you can download it here: https://www.dropbox.com/sh/43jqao80u2cf ... gFhBa?dl=0
you can download it here: https://www.dropbox.com/sh/43jqao80u2cf ... gFhBa?dl=0
- joe7575
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Re: [Mod] Gravel Sieve [gravelsieve]
Cool,FiftySix wrote:I made a version of this mod which is compatible with pipeworks!
you can download it here: https://www.dropbox.com/sh/43jqao80u2cf ... gFhBa?dl=0
I will add it to my file, but pipeworks should then be optional.
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Re: [Mod] Gravel Sieve [gravelsieve]
i can't seem to get pipeworks to connect to add/remove items to the automatic sieve (this modified version.) Plastic pipes correctly seem to "attach" to all faces, but nothing goes in or out. I must be missing something.FiftySix wrote:I made a version of this mod which is compatible with pipeworks!
you can download it here: https://www.dropbox.com/sh/43jqao80u2cf ... gFhBa?dl=0
- joe7575
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Re: [Mod] Gravel Sieve [gravelsieve]
I added Pipeworks support to my version at GitHub. It works as expected. Thanks to FiftySix.
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