[Mod] Hyperloop [hyperloop]

seller
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Re: [Mod] Hyperloop [hyperloop]

by seller » Post

Where is tubelib2 on the Minetest Forums? I can`t find it.[edit]:I found it.

victor_calculus
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Re: [Mod] Hyperloop [hyperloop]

by victor_calculus » Post

Any download link?

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Nathan.S
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Re: [Mod] Hyperloop [hyperloop]

by Nathan.S » Post

The download link is in the first post. Just click on the link that says GitHub.
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victor_calculus
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Re: [Mod] Hyperloop [hyperloop]

by victor_calculus » Post

Nathan.S wrote:The download link is in the first post. Just click on the link that says GitHub.
I've found it.
Thanks.

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Re: [Mod] Hyperloop [hyperloop]

by joe7575 » Post

Update:
v2.04 is available on GitHub and ContentDB

- Improvements for Minetest v5 and minor changes under the hood.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

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Re: [Mod] Hyperloop [hyperloop]

by racal » Post

FYI - Elavotor (hyperloop:elevator_bottom) eats up front grating (techpack_stairway:grating) whenever I use and/or remove (punch) it.
Image

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joe7575
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Re: [Mod] Hyperloop [hyperloop]

by joe7575 » Post

Yes I know, the elevator door uses in this case the same position as grating node.
I will check what is possible.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

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56independent_actual
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Re: [Mod] Hyperloop [hyperloop]

by 56independent_actual » Post

Why does this mod have a maximumm length of 1000? I have built a massive tunnel going a mere 10 thousand blocks to connect two cities, but i will be unable to without retrofitting bends into the network.
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joe7575
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Re: [Mod] Hyperloop [hyperloop]

by joe7575 » Post

You don't need bends. Place a junction block every few hundred blocks to bridge the 10,000 blocks.
The reason for this limitation is the increasing server lag with long lines.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

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56independent_actual
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Re: [Mod] Hyperloop [hyperloop]

by 56independent_actual » Post

joe7575 wrote:
Wed Aug 03, 2022 11:52
You don't need bends. Place a junction block every few hundred blocks to bridge the 10,000 blocks.
The reason for this limitation is the increasing server lag with long lines.
Ah, thanks.
Warnig: Al my laguage ekscept English is bad, includig Hungarian (magyàränoлиски), Spanish (esпagnyoл), and Russian (рÿсскïанöл).

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