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Re: [Mod] Hidden Doors [1.0.0] [hidden_doors]

Posted: Fri Jun 01, 2018 22:02
by Hamlet
R-One wrote:hello, why did you remove this mod?
Hello!

I am in the process of rewriting my mods, mostly from scratch, because during these months I've learned more about Lua scripting; thus I've decided to take down the old versions, which I consider to be poorly written in the best case. Last but not least, in the last months nobody has shown interest in this mod, so, you know.

Re: [Mod] Hidden Doors [1.0.0] [hidden_doors]

Posted: Sat Jun 02, 2018 09:43
by R-One
Thank you for your answer,

I personally use this mod on my server.
He is fantastic and allowed me to truffle my base with lots of secret passages.
He had some errors with the latest version of moreblocks.
Could not load image "moreblocks_empty_bookshelf.png" while building texture; Creating a dummy image
Could not load image "moreblocks_split_stone_tile_alt.png" while building texture; Creating a dummy image
Could not load image "moreblocks_trap_stone.png" while building texture; Creating a dummy image
It is possible that we are a lot to use it without talking about it?

Anyway, thank you for your work

Re: [Mod] Hidden Doors [1.0.0] [hidden_doors]

Posted: Sat Jun 02, 2018 12:35
by Hamlet
I've fixed those errors; some of moreblocks' nodes have changed their name, some are no longer present.
If you find an "unknown block" where there was an hidden door, pick it up and issue the command /pulverize while holding it in hand: it will delete it.

Check the first post for the latest version.
R-One wrote:[...]Anyway, thank you for your work
You're welcome, I'm glad that you like this mod.

Re: [Mod] Hidden Doors [1.10.1] [hidden_doors]

Posted: Sat Jun 02, 2018 13:11
by R-One
thanks again !

it might be good to register your mod on https://content.minetest.net/ ?

Re: [Mod] Hidden Doors [1.10.1] [hidden_doors]

Posted: Sat Jun 02, 2018 17:23
by texmex
If you had checked the git clone statistics on Github before removing it you'd see some pings from my usage of the mod in an unreleased game I'm working on. :'(

Please put it back on Github like all other modders do, I can't clone it from the forums, right? ;)

Re: [Mod] Hidden Doors [1.10.2] [hidden_doors]

Posted: Thu Jul 12, 2018 21:29
by Hamlet
Released v1.10.2

Default options' values are no longer written on minetest.conf.
Minor code changes.
changelog.txt -> changelog.md
README.txt -> README.md

---

@ R-One and texmex: my apologies for this late answer, the mod is on git again, soon it will be on Content DB as well. Enjoy. :)

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

Posted: Wed Sep 12, 2018 13:13
by Hamlet
Released v1.11

New feature added: painted doors
Disabled by default, can be enabled via Advanced Settings
Thanks to treer!

Painted doors option

Posted: Thu Sep 13, 2018 01:37
by DrFrankenstone
From a player perspective, you can't beat the fully hidden doors in this mod, they even sound the part.

The idea behind a server setting that downgrades the look of fully hidden doors to be merely "painted doors" is it allows players who are paying attention to discover a concealed door (Adventure!), as well as providing decor-matched doors for interior decoration.

You can still hide painted doors pretty cleverly, the one shown below is in plain sight - no attempt to hide it. Mese pistons could still create fully hidden doors with more player effort and resources, though they won't sound as good.

Image

I didn't see the crafting recipes documented, so here are some examples
Image

I should have made this gif without "painted doors" turned on.

Re: Painted doors option

Posted: Thu Sep 13, 2018 12:12
by Hamlet
DrFrankenstone wrote: [...]
The idea behind a server setting that downgrades the look of fully hidden doors to be merely "painted doors" is it allows players who are paying attention to discover a concealed door (Adventure!), as well as providing decor-matched doors for interior decoration.
[...]
"Adventure" is the keyword :)
For those who like to build or explore dungeons, this mod offers the chance for secret passages and chambers. Others could use them as decorative elements, or just to hide the bathroom ;)
DrFrankenstone wrote: I didn't see the crafting recipes documented, so here are some examples[...]
Ah you did well mentioning that, I should have added the crafting recipes from the beginning - awesome gif by the way!

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

Posted: Fri Nov 08, 2019 14:59
by Hamlet
Notice: git repository back online.

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

Posted: Fri Nov 08, 2019 16:26
by BuckarooBanzay
Hamlet wrote:Notice: git repository back online.
Perfect timing! :)

You seem to be missing a commit there:
https://github.com/pandorabox-io/hidden ... its/master

(thats the latest clone of you repo before it went offline)

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

Posted: Fri Nov 08, 2019 20:17
by Hamlet
BuckarooBanzay wrote:
Hamlet wrote:Notice: git repository back online.
Perfect timing! :)

You seem to be missing a commit there:
https://github.com/pandorabox-io/hidden ... its/master

(thats the latest clone of you repo before it went offline)
Ah brilliant!
I've updated both the repository's and the ContentDB's versions, thank you. )

Re: [Mod] Hidden Doors [1.12.0] [hidden_doors]

Posted: Wed Nov 13, 2019 14:31
by Hamlet
Released v1.12.0

Added:
- Permafrost hidden door (if permafrost node available).
- Support for Minetest engine v5.x translator.


Changed:
- License changed to EUPL v1.2.
- Code style and formatting refresh.
- Textures have been optimized using optipng.

Re: [Mod] Hidden Doors [1.12.1] [hidden_doors]

Posted: Tue Apr 21, 2020 16:41
by Hamlet
Released v1.12.1

Changed:
- Fix darkage slab recipes by orbea (thank you!)

Re: [Abandoned] [Mod] Hidden Doors [1.12.1] [hidden_doors]

Posted: Sun Mar 06, 2022 18:12
by roscoeb
hello
i know its not exactly easy but can you make it so you can use mesecon to open the doors?????????
thanks