[Mod] Extended Fences [extended_fences]
[Mod] Extended Fences [extended_fences]
This is my first mod and wasn't to sure on what to name it, so went with extended fences. This simple mod just makes an adjustment to the default fences, making it so fences are not able to jump over. Of course you can build fences two high, but this ,to me makes it not very convenient. Some like the idea of non jumpable fences, others don't, so this is an option for those who do.
License: LGPLv2.1
Depends: default, walls, doors
Thanks to rubenwardy on some tips
Update: 08/17/2017
Now includes default walls and gates
Git Source:
https://github.com/LoneStar-/extended_fence
Download Zip:
https://github.com/LoneStar-/extended_f ... master.zip
License: LGPLv2.1
Depends: default, walls, doors
Thanks to rubenwardy on some tips
Update: 08/17/2017
Now includes default walls and gates
Git Source:
https://github.com/LoneStar-/extended_fence
Download Zip:
https://github.com/LoneStar-/extended_f ... master.zip
Last edited by lonestar on Wed Aug 23, 2017 00:59, edited 6 times in total.
- ErrorNull
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Re: [mod] Extended Fences
that is perfect. does this also extend walls too? i get tired of my animals from Mobs Redo jumping over my fences and escaping.
Re: [mod] Extended Fences
+1. Adding walls may indeed be a good idea. Excellent use of `override`. technically this depends on `default` so you should list it in the forum.
- TumeniNodes
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Re: [mod] Extended Fences
Perhaps adding an enabled/disabled option would be perfect for this situation?lonestar wrote: Some like the idea of non jumpable fences, others don't, so this is an option for those who do.
This would add complete flexibility to this mod.
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- SonosFuer
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Re: [mod] Extended Fences
Disabled in this situation would essentially be not installing this mod. Minetest_game and other subgames have jumpable fences by default.TumeniNodes wrote:Perhaps adding an enabled/disabled option would be perfect for this situation?lonestar wrote: Some like the idea of non jumpable fences, others don't, so this is an option for those who do.
This would add complete flexibility to this mod.
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Re: [mod] Extended Fences
Yes, I am planning on adding walls, since I am all new to this, just started out simple ya know ;)sofar wrote:+1. Adding walls may indeed be a good idea. Excellent use of `override`. technically this depends on `default` so you should list it in the forum.
List in which forum? Or do you mean in op?
Re: [mod] Extended Fences
Update: 08/14/2017
Now includes default walls
Had a hard time trying to figure out why walls weren't working, finally realized had to add walls to depends.txt
Now includes default walls
Had a hard time trying to figure out why walls weren't working, finally realized had to add walls to depends.txt
Re: [mod] Extended Fences [extended_fences]
nice mod ;D
Re: [mod] Extended Fences [extended_fences]
does this also extend the default gates???
Hey, what can i say? I'm the bad guy.
Re: [mod] Extended Fences [extended_fences]
yesStix wrote:does this also extend the default gates???
- GamingAssociation39
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Re: [mod] Extended Fences [extended_fences]
Is it possible that if carpets is being used. Then when you place carpets on top only the player can jump on and over the fence.
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Re: [mod] Extended Fences [extended_fences]
not sure it is possible with the code I used. if it is, it's beyond my scope of lua
- azekill_DIABLO
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Re: [mod] Extended Fences [extended_fences]
it's possible because it make the carpet accessible to the player and then he can jump over fence. Simply.
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- voxelproof
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Re: [mod] Extended Fences [extended_fences]
Nice and of practical use. Could you add diagonal fences and walls in the future as well? It would improve the design of landscapes a lot.
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