[Mod] Hardcore torchs [v0.5.6][hardtorch]

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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by BrunoMine » Mon Jan 01, 2018 16:15

Update for 0.5.5!
* Added fixed night time setting
* Added chat messages for alets
 

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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by Hamlet » Tue Jun 19, 2018 21:51

Hi BrunoMine,
while using your mod I've discovered that one can cheat by repairing torches and oil using the Anvil mod.
Would it be possible to prevent this using something like (pseudocode) "if (pointed_thing == anvil:anvil) don't [...]"?
 

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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by Hamlet » Wed Jun 20, 2018 18:34

BrunoMine wrote:Fixed! Thank you for reporting.


You're welcome!
But the fix doesn't seem to work, I've also tried adding "anvil?" to depends.txt but it still allows to repair them.
 

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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by Hamlet » Wed Jun 20, 2018 19:43

BrunoMine wrote:Oil fixed. I think it's all right now.


Confirmed, both torches and oil can't be repaired anymore.
Thanks!
 

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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by unknownentity » Wed Dec 26, 2018 19:26

Great mod, but there are two issues:

1.
After digging a torch or a lamp and after extinguishing one of them, there often drops a white particle wich emitts light and wich can be picked up.
It is invisible in the inventory but can be stacked and placed.
When you placing it, it is an invisible, infinite light emitting node.
It's that luz thing.

2.
Sometimes an area illuminates light after extinguishing all light emitting sources (wield light hast the same problem, so maybe that is a problem in the minetest engine?).
The command
/fixlight
fix this, but it is annoying... =-/
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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by BrunoMine » Wed Dec 26, 2018 19:40

I figured something like this could happen in the future, thanks for reporting, I'll fix this asap.
 

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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by BrunoMine » Wed Dec 26, 2018 19:45

unknownentity wrote:Sometimes an area illuminates light after extinguishing all light emitting sources (wield light hast the same problem, so maybe that is a problem in the minetest engine?).


What minetest version are you using? I believe they should fix this in 0.4.17 or 5.0.0. It's an old problem.
 

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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by unknownentity » Wed Dec 26, 2018 20:26

BrunoMine wrote:
unknownentity wrote:Sometimes an area illuminates light after extinguishing all light emitting sources (wield light hast the same problem, so maybe that is a problem in the minetest engine?).


What minetest version are you using? I believe they should fix this in 0.4.17 or 5.0.0. It's an old problem.


0.4.17.1
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Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

by unknownentity » Wed Dec 26, 2018 22:28

BrunoMine wrote:I just made updates that should fix the issues.


Very nice of you thanks for this. ;-)

I have tested it and can not find any of these luz particles anymore.
And the light really goes out.
Only a little new thing is there now, but I don't know maybe this is only a problem with my computer hardware or something:
When I turned out the light then it goes dark, then the light comes back (I don't do anything) and then finally it's getting dark again and stays dark.
^_^

Everything else works just fine, great job BrunoMine!
=-D
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Re: [Mod] Hardcore torchs [v0.5.6][hardtorch]

by BrunoMine » Thu Sep 05, 2019 16:49

Image
Release 0.5.6
* Fix some lighting error
* Add candle (from xdecor mod). The duration is 8 times longer than the default torch, but only illuminates very close blocks (use to light the house at night)
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xdecor candle.png
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Re: [Mod] Hardcore torchs [v0.5.6][hardtorch]

by unknownentity » Sat Sep 28, 2019 22:32

BrunoMine wrote:Release 0.5.6
* Fix some lighting error
* Add candle (from xdecor mod). The duration is 8 times longer than the default torch, but only illuminates very close blocks (use to light the house at night)


Good work.
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