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Adds a long road from -Z to +Z to the world, during world-generation.
The road partially follows the terrain and tunnels through higher ground otherwise.
The road materials depend on the environment.
Small amounts of loot can be found in little buildings beside the road.(per dafault the buildings only appear underground. that can be changed in the settings.),
A rare non-craftable deco-block (the roadworkers-trophy) can by found in these roadside-buildings(since v1.2), chance 1/50.
Per default the road will be generated at around x = 100.
You can change the base x-position, the curviness of the road, the rarerity of the roadside buildings, the base height of the road and if excessive forest clearing is done
in the settings: adv. settings/Mods/thelowerroad

Version: 1.2.1
License: The MIT License (MIT)
Dependencies: default, stairs, farming
Optional Dependencies: lualandmg?
Compatibility with Mapgens: generally works with all mapgens which provide a heightmap via minetest.get_mapgen_object works better when a heatmap is provided as well.
Fully compatible with : v5, v7, flat, fractal, valleys, lualandmg
Compatible with slightly different behaviour with: v6
Not compatible with singlenode unless you provide at least a heightmap in the corresponding lua-mapgenerator, see https://github.com/SmallJoker/lualandmg ... a#L97-L109 for an example on how to provide heightmap and heatmap properly.
Git: https://github.com/Distributed-DeadLock/thelowerroad
Download: https://github.com/Distributed-DeadLock ... master.zip
Note: there is an issue with settingtypes.txt in all versions prior 1.2.1 that prevented changing settings in the menu on linux. This is fixed in 1.2.1
Edit: Updated to v1.2.1