[Mod] Lavastuff [lavastuff]

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Lone_Wolf
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Re: [Mod] Lava Stuff [lavastuff]

by Lone_Wolf » Post

Update!
  • Added German translations (Thanks to xenonca)
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Re: [Mod] Lava Stuff [lavastuff]

by Lone_Wolf » Post

Update!
  • Added Italian translations (Thanks xenonca!)
  • Changed up lava orb and ingot crafts. Still 'spensive but doesn't empty lava lakes as easily
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Re: [WIP] Lava Stuff [lavastuff]

by MicahTheTanker » Post

BBmine wrote:Nice! Do they start fires if you use them?
Yes they do!

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Re: [Mod] Lava Stuff [lavastuff]

by Lone_Wolf » Post

Update!
  • Slightly increased brightness of lava in a bottle
  • Changed tool_fire_func to act similar to a flint & steel (See readme.md for more detailed info)
  • Fixed some spanish translations (Thanks @xenonca)
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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

Version 3.5
  • Fixed provided screenshot. It will now show up properly when viewed through the Content tab
  • Fixed tools not allowing wielder to rightclick nodes (Thanks **SwissalpS**)
  • Fixed typos with French translation (Thanks **louisroyer**)
  • Improved tool & ingot textures
  • Dropped lava items now glow in the dark on up-to-date clients
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Re: [Mod] Lavastuff [lavastuff]

by runs » Post

A bug-crash with 5.3-dev

Code: Select all

if digger:get_wielded_item():get_name() ~= (tool) then
Now 'digger' is nil with tnt explosions. ???

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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

Do you have the full error?
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Re: [Mod] Lavastuff [lavastuff]

by runs » Post

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): /opt/minetest/bin/../games/juanchi/mods/lavastuff/init.lua:41: attempt to index local 'digger' (a nil value)
stack traceback:
	/opt/minetest/bin/../games/juanchi/mods/lavastuff/init.lua:41: in function 'handle_node_drops'
	/opt/minetest/bin/../builtin/game/item.lua:613: in function 'on_dig'
	/opt/minetest/bin/../builtin/game/falling.lua:226: in function 'try_place'
	/opt/minetest/bin/../builtin/game/falling.lua:336: in function </opt/minetest/bin/../builtin/game/falling.lua:251>

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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

Version 3.6
  • Made it easier to add compatibility for multiple minetest games
  • added support for MineClone2
  • (hopefully) fixed a bug reported by runs
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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

Version 3.6.1
  • Removed an unneeded comma in mod.conf
  • Replaced type check with a nil check, pipeworks will work with tools again
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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

You can now leave a review on the ContentDB!
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Re: [Mod] Lavastuff [lavastuff]

by runs » Post

The 3d_armor (communitty edition) launches ingame warnings cos lava armor items don't have defined the material termination "_lava" in their names.

Also, you should ask to the 3darmor team or introduce in your mod:

- Add to the table "armor.materials" the element:
lava = "lavastuff:ingot"
- Add to the table "armor.config" the element:
material_lava = true

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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

Version 3.7.1
  • Made lavastuff nodes brighter
  • Changed lavastuff nodes to sound glassy
  • Updated armor to use some new API features
  • Fixed potential bug
  • Updated screenshot
Image
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by Hello_death » Post

when i load the world this arror happens:

ERROR[Main]: stack traceback:
2021-12-25 10:13:59: ERROR[Main]: /home/gautam/.minetest/mods/lavastuff/compat/mcl2.lua:52: in main chunk
2021-12-25 10:13:59: ERROR[Main]: [C]: in function 'dofile'
2021-12-25 10:13:59: ERROR[Main]: /home/gautam/.minetest/mods/lavastuff/init.lua:427: in main chunk
2021-12-25 10:13:59: ERROR[Main]: Check debug.txt for details.
2021-12-25 10:13:59: ACTION[Main]: Server: Shutting down

pls help me out

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Re:

by mcaygerhard » Post

Hello_death wrote:
Sat Dec 25, 2021 04:47
when i load the world this arror happens:
/home/gautam/.minetest/mods/lavastuff/compat/mcl2.lua:52: in main chunk
2021-12-25 10:13:59: ERROR[Main]: [C]: in function 'dofile'
it seems you are mixing mods in games and dont know nothing about.. the errors said that 3 mods from default game are missing so will load the mine clone shit as line 427 of init.lua pointed, and if that is correct and shit names mcl2 are in used.. the error is that some files are missing as mcl2.lua said in line 52 when "lavastuff:chestplate" must required

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Re:

by Lone_Wolf » Post

Hello_death wrote:
Sat Dec 25, 2021 04:47
when i load the world this arror happens:

ERROR[Main]: stack traceback:
2021-12-25 10:13:59: ERROR[Main]: /home/gautam/.minetest/mods/lavastuff/compat/mcl2.lua:52: in main chunk
2021-12-25 10:13:59: ERROR[Main]: [C]: in function 'dofile'
2021-12-25 10:13:59: ERROR[Main]: /home/gautam/.minetest/mods/lavastuff/init.lua:427: in main chunk
2021-12-25 10:13:59: ERROR[Main]: Check debug.txt for details.
2021-12-25 10:13:59: ACTION[Main]: Server: Shutting down

pls help me out
I am working on an update, if you want you can try downloading the latest master: https://github.com/minetest-mods/lavastuff
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Re: [Mod] Lavastuff [lavastuff]

by Thorin » Post

Hello, I can't craft the lava orbs.
I tried with a mese crystal surrounded by a bucket of lava.
I tried a bucket of lava surrounded by mese crystals.
I replaced the mese crystal with mese blocks or fragments of mese crystals, without result...
Thank you for your help

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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

Thorin wrote:
Tue Jul 19, 2022 20:44
Hello, I can't craft the lava orbs.
I tried with a mese crystal surrounded by a bucket of lava.
I tried a bucket of lava surrounded by mese crystals.
I replaced the mese crystal with mese blocks or fragments of mese crystals, without result...
Thank you for your help
If mobs redo: monsters is enabled that craft disappears. You must kill lava flans to get lava orbs.
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Re: [Mod] Lavastuff [lavastuff]

by Araca » Post

Hello. I tested your mod in mineclone2. I installed it mainly for the feature Autosmelt. I found the tool was not mining fast compared to a diamond tool. So I added efficiency 5 in it, but the autosmelt feature became broken and the mining speed didn't change. Is it a bug you know of ?

Also, I am not able (always in mineclone2) to wear the armor or put it in an armor stand
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Re: [Mod] Lavastuff [lavastuff]

by Lone_Wolf » Post

Araca wrote:
Thu Nov 23, 2023 16:34
Hello. I tested your mod in mineclone2. I installed it mainly for the feature Autosmelt. I found the tool was not mining fast compared to a diamond tool. So I added efficiency 5 in it, but the autosmelt feature became broken and the mining speed didn't change. Is it a bug you know of ?

Also, I am not able (always in mineclone2) to wear the armor or put it in an armor stand
Hmmmm, it's been a while since I added support, I'll have to make sure the API is still the same...
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