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Re: [WIP] Lava Stuff [lavastuff]

Posted: Thu Nov 16, 2017 05:45
by Lone_Wolf
Update!
  • Added lava pickaxe (Thanks ChimneySwift)
  • Works smoother when optional dependencies are removed/added (Thanks again ChimneySwift)
  • Removed 3d_armor dependency.

Re: [Mod] Lava Stuff [lavastuff]

Posted: Thu Nov 16, 2017 14:45
by ManElevation
does ore spawn in mines?

Re: [WIP] Lava Stuff [lavastuff]

Posted: Thu Nov 16, 2017 15:21
by azekill_DIABLO
Lone_Wolf wrote:Update!
  • Added lava pickaxe (Thanks ChimneySwift)
  • Works smoother when optional dependencies are removed/added (Thanks again ChimneySwift)
  • Removed 3d_armor dependency.
GJ, dude, this mod is definitivly going to be in voxellar.

EDIT: i didn't seen the blocks were glowing too! they look super cool! Also, why not making the block 'burn' the player if he doesn't wear the lava armor?

Re: [Mod] Lava Stuff [lavastuff]

Posted: Thu Nov 16, 2017 16:20
by Lone_Wolf
ManElevation wrote:does ore spawn in mines?
No. You craft an orb by circling a mese crystal with lava buckets IIRC.

Re: [Mod] Lava Stuff [lavastuff]

Posted: Sat Nov 18, 2017 07:10
by Lone_Wolf
Update!
  • Added toolranks support (Thanks for the help ChimneySwift)

Re: [Mod] Lava Stuff [lavastuff]

Posted: Sat Nov 18, 2017 07:17
by ChimneySwift
Lone_Wolf wrote:Update!
  • Added toolranks support (Thanks for the help ChimneySwift)
Now all the superior servers with toolranks don't have to miss out :P

Re: [Mod] Lava Stuff [lavastuff]

Posted: Sat Nov 18, 2017 10:20
by ManElevation
You can find this mod at MineQuest Server

Re: [Mod] Lava Stuff [lavastuff]

Posted: Thu Oct 18, 2018 00:21
by Lone_Wolf
Update
  • Improved coding style and changed tab size to 4
  • New API function (See main post)
  • All tools now smelt their drops
  • Armor uses the latest 3d_armor registration methods
I can probably handle more complex suggestions now. My modding knowledge has expanded greatly since the last update.

Re: [Mod] Lava Stuff [lavastuff]

Posted: Thu Oct 18, 2018 05:26
by Coder12
Cool mod Lone_Wolf.

Re: [Mod] Lava Stuff [2.7] [lavastuff]

Posted: Sat Jan 05, 2019 05:21
by Lone_Wolf
Update!
  • Added some missing craft recipes
  • Added Lightup feature (See original post)

Re: [Mod] Lava Stuff [2.7] [lavastuff]

Posted: Sat Jan 05, 2019 11:49
by runs
I approve this mod. :-)

Re: [Mod] Lava Stuff [2.7] [lavastuff]

Posted: Sun Jan 06, 2019 00:51
by runs
This mod has one bug:

-Putting 2 lava slabs, one above another = Misaligned position.

Re: [Mod] Lava Stuff [2.7] [lavastuff]

Posted: Sun Jan 06, 2019 17:43
by Lone_Wolf
runs wrote:This mod has one bug:

-Putting 2 lava slabs, one above another = Misaligned position.
Is this what you mean? I'll set it up so it turns into a regular lava node
Image

Re: [Mod] Lava Stuff [2.7] [lavastuff]

Posted: Mon Jan 07, 2019 16:47
by runs
Lone_Wolf wrote:
runs wrote:This mod has one bug:

-Putting 2 lava slabs, one above another = Misaligned position.
Is this what you mean? I'll set it up so it turns into a regular lava node
Image
Yes, two slabs = block.

Re: [Mod] Lava Stuff [2.8] [lavastuff]

Posted: Sat Jan 26, 2019 00:53
by Lone_Wolf
Update!
  • Fixed buckets being destroyed when crafting stuff (lava orbs)
  • Make slabs & stairs work like other MTG ones
  • Added support for moreblocks
Sorry that took so long. Been slightly busy/distracted recently

Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Posted: Sat Jan 26, 2019 22:19
by Lone_Wolf
Update!
  • Fixed typo in depends.txt
  • Changed textures license

Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Posted: Sat Feb 02, 2019 23:26
by Lone_Wolf
Update!
  • Added support for fire_plus (Players catch on fire when punched)
  • Armor now has the same specs as crystal armor from ethereal. It also makes the wearer immune to lava
  • Tools now have the same specs as crystal ones
  • Updated screenshots
  • Added a mod.conf (You shouldn't have to rename your folders anymore)
So lava armor is now in a way crystal armor's fiery twin

Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Posted: Sun Feb 03, 2019 10:03
by runs
Please add international support for your mod.

Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Posted: Tue Feb 05, 2019 19:57
by Lone_Wolf
runs wrote:Please add international support for your mod.
I've never done that before. Might take a while for me to figure it out since I'm not sure where to start. You know of anything that could help me?

Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Posted: Tue Feb 05, 2019 20:17
by runs
Lone_Wolf wrote:
runs wrote:Please add international support for your mod.
I've never done that before. Might take a while for me to figure it out since I'm not sure where to start. You know of anything that could help me?
Yes, but it is better await to 5.0 stable being released.

Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Posted: Tue Feb 05, 2019 20:25
by Lone_Wolf
runs wrote:
Lone_Wolf wrote:
runs wrote:Please add international support for your mod.
I've never done that before. Might take a while for me to figure it out since I'm not sure where to start. You know of anything that could help me?
Yes, but it is better await to 5.0 stable being released.
I compile 5.0 daily. So that shouldn't be too much of a problem

Re: [Mod] Lava Stuff [2.9] [lavastuff]

Posted: Tue Feb 05, 2019 20:49
by runs
For 5.0 it is easy:

1) Add the following line to your init.lua:

Code: Select all

local S = minetest.get_translator(minetest.get_current_modname())
2) Enclose the strings to translate into S(), i.e.:

Code: Select all

description = S("Lava Pickaxe"),
3) Create a 'locale' dir.

And that's all.

My spanish translation ( a 'lavastuff.es.tr' file inside 'locale') :

Code: Select all

# textdomain: lavastuff
Lava ingot=Lingote de lava
Lava orb=Orbe de lava
Lava Sword=Espada de lava
Lava Pickaxe=Pico de lava
Lava Shovel=Pala de lava
Lava Axe=Hacha de lava
Lava Helmet=Casco de lava
Lava Chestplate=Peto de lava
Lava Leggings=Polainas de lava
Lava Boots=Botas de lava
Lava Shield=Escudo de lava
Lava Block=Bloque de lava
Lava Stair=Escalera de lava
Lava Slab=Losa de lava

Re: [Mod] Lava Stuff [2.9] [lavastuff]

Posted: Tue Feb 05, 2019 22:37
by Lone_Wolf
runs wrote:For 5.0 it is easy:

1) Add the following line to your init.lua:

Code: Select all

local S = minetest.get_translator(minetest.get_current_modname())
2) Enclose the strings to translate into S(), i.e.:

Code: Select all

description = S("Lava Pickaxe"),
3) Create a 'locale' dir.

And that's all.

My spanish translation ( a 'lavastuff.es.tr' file inside 'locale') :

Code: Select all

# textdomain: lavastuff
Lava ingot=Lingote de lava
Lava orb=Orbe de lava
Lava Sword=Espada de lava
Lava Pickaxe=Pico de lava
Lava Shovel=Pala de lava
Lava Axe=Hacha de lava
Lava Helmet=Casco de lava
Lava Chestplate=Peto de lava
Lava Leggings=Polainas de lava
Lava Boots=Botas de lava
Lava Shield=Escudo de lava
Lava Block=Bloque de lava
Lava Stair=Escalera de lava
Lava Slab=Losa de lava
Done. Thanks very much! I'll look into Google Translating for a few other languages too...

Re: [Mod] Lava Stuff [lavastuff]

Posted: Fri May 03, 2019 16:38
by Lone_Wolf
Update!
  • Settings work properly now (I think they were broken before)
  • You can use the mod with 0.4.17.1 but spanish translations will not be avaliable
  • Removed the lightup feature and added a similar one (See OP)
  • Added ability to prevent nodes from being smelted. Mese ore and mese blocks are added by default

Re: [Mod] Lava Stuff [lavastuff]

Posted: Fri May 03, 2019 16:41
by Lone_Wolf
Quite a few release posts were missed. I do't like the idea of rewriting them all so for a list of updates go here:
https://github.com/LoneWolfHT/lavastuff/releases