[Modpack] Display Modpack [1.3] [display_modpack]
- BuckarooBanzay
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Maybe an issue with improper time-values on the client:
https://github.com/pyrollo/display_modp ... es.lua#L45
https://github.com/pyrollo/display_modp ... es.lua#L45
- DancingWombat
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Cool more colours for street signs, thanks. Love the blackboard too.
- Pyrollo
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Thanks a lot !
Good news, it seems that I identified the problem. Things explained here: https://github.com/pyrollo/display_modp ... -442634918
A fixed version will be available soon.
Good news, it seems that I identified the problem. Things explained here: https://github.com/pyrollo/display_modp ... -442634918
A fixed version will be available soon.
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- Pyrollo
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Riverty, can you test with this version and tell me if it solves the issue on your side ?
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Pyrollo,
I checked your test version on my server.
First, on first login to the game the one "Unknown Object" I kept for testing was gone! Good sign.
I mounted two new clocks (Gold & White) = OK.
Ran away then back check = OK.
Log out, log back in check = OK.
Reboot server, log in and check = OK.
Mounted 2 new signs = OK.
Server load check = OK.
Server log check = OK.
I would say you've fixed it my friend! Nice job! Should we expect a version 1.3 then?
Thank you for your work in addressing this issue. I'm glad I could help out.
Regards,
I checked your test version on my server.
First, on first login to the game the one "Unknown Object" I kept for testing was gone! Good sign.
I mounted two new clocks (Gold & White) = OK.
Ran away then back check = OK.
Log out, log back in check = OK.
Reboot server, log in and check = OK.
Mounted 2 new signs = OK.
Server load check = OK.
Server log check = OK.
I would say you've fixed it my friend! Nice job! Should we expect a version 1.3 then?
Thank you for your work in addressing this issue. I'm glad I could help out.
Regards,
- Pyrollo
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Hurray \o/
Not sure for 1.3 as this is a "simple" bugfix, but I'll merge the fixed version very soon.
Thanks to you and Sbrl on Github for your feed backs and help on testing.
Not sure for 1.3 as this is a "simple" bugfix, but I'll merge the fixed version very soon.
Thanks to you and Sbrl on Github for your feed backs and help on testing.
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Re: [Modpack] Display Modpack [1.0] [display_modpack]
I don't know if anyone's suggested it but maybe also a symbols font like Webdings?BuckarooBanzay wrote:I'm glad to hear that, old-style font, future-font and default font would be a nice addition :)Pyrollo wrote: You can already use OldWizard font as the default font_api font. I'm developing something to be able to choose font per sign.
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Re: [Modpack] Display Modpack [1.0] [display_modpack]
Hi !Miner123/Miner12 wrote:I don't know if anyone's suggested it but maybe also a symbols font like Webdings?
I don't like symbol fonts. They don't follow standard char codepoints. Moreover, signs_api is not able to handle several fonts on one sign. That means that you wont be able to mix webdings and normal letters.
A much smarter solution would be to add some unicode blocks or chars. You can search in unicode tables to find some interresting chars, for example miscellaneous symbols and have a look at metro font to check if those chars are included. Including those chars is quite easy.
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- GamingAssociation39
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
@pyrollo any chance you could help add (digital) clocks into the furniture mod?
Jesus Is Lord and Savior!!!
- Pyrollo
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Hi, for digital clock you only need the display_api mod + ontime_clock mod. You can add them in any modpack, or try to include them in your mod. But if you include them into a mod, you have to maintain it according to further improvements (actually display_api does not evolve too much).GamingAssociation39 wrote:@pyrollo any chance you could help add (digital) clocks into the furniture mod?
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- Linuxdirk
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Re: [Modpack] Display Modpack [1.0] [display_modpack]
Does it replace the default signs? This would make a good replacement for pure signs_lib then.Pyrollo wrote:I just added a simple wooden sign :)
- Pyrollo
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Re: [Modpack] Display Modpack [1.0] [display_modpack]
No, I don't remember why but replacing default sign was a mess. Maybe that was a matter of concurrence with signs_lib, I don't remember.Linuxdirk wrote:Does it replace the default signs? This would make a good replacement for pure signs_lib then.Pyrollo wrote:I just added a simple wooden sign :)
The thing I can do is a specific "default sign replacement" mod in display_modpack.
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- Linuxdirk
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Nah, don't worry. Just wondering.
The problem I have with signs_lib is that the text is not properly aligned and on your screenshot it looks just much better. I think I'll give it a try anyways :)
Edit: Just removed signs_lib and properly implemented the Display Modpack into my world. Works like charm and looks very clean, fresh, and modern.
The problem I have with signs_lib is that the text is not properly aligned and on your screenshot it looks just much better. I think I'll give it a try anyways :)
Edit: Just removed signs_lib and properly implemented the Display Modpack into my world. Works like charm and looks very clean, fresh, and modern.
- BirgitLachner
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Hi everybody ...
I hope you can help me with an error thats shows a conneciton to the display_mod:
I created an offline worlds and copied it to an online-server. Display-Mod is working, but I cannot change the font. If try to change the font, minetest crashes immedeatly.
There is the output:
An other problem ... after the last player leaves, there is a crash, too.
Thanks, Birgit
I hope you can help me with an error thats shows a conneciton to the display_mod:
I created an offline worlds and copied it to an online-server. Display-Mod is working, but I cannot change the font. If try to change the font, minetest crashes immedeatly.
There is the output:
2019-03-04 10:12:07: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_receive_fields(): ...st/bin/../mods/display_modpack/font_api/fontform.lua:160: attempt to call field 'is_player' (a nil value)
2019-03-04 10:12:07: ERROR[Main]: stack traceback:
2019-03-04 10:12:07: ERROR[Main]: ...st/bin/../mods/display_modpack/font_api/fontform.lua:160: in function 'show_font_list'
2019-03-04 10:12:07: ERROR[Main]: ...etest/bin/../mods/display_modpack/signs_api/init.lua:84: in function <...etest/bin/../mods/display_modpack/signs_api/init.lua:77>
2019-03-04 10:12:26: WARNING[Main]: Couldn't find a locale directory!
2019-03-04 10:12:26: ERROR[Main]: The following mods could not be found: "display_lib" "font_lib"
An other problem ... after the last player leaves, there is a crash, too.
Can you help me and give me a hint, what the problem is?2019-03-04 10:52:15: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'font_api' in callback on_leaveplayer(): ...st/bin/../mods/display_modpack/font_api/fontform.lua:24: attempt to call field 'is_player' (a nil value)
2019-03-04 10:52:15: ERROR[Main]: stack traceback:
2019-03-04 10:52:15: ERROR[Main]: ...st/bin/../mods/display_modpack/font_api/fontform.lua:24: in function '?'
2019-03-04 10:52:15: ERROR[Main]: /minetest/bin/../builtin/game/register.lua:412: in function </minetest/bin/../builtin/game/register.lua:392>
Thanks, Birgit
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Are you sure you are using the latest stable version of the 0.4 branch?
My mods: ts_furniture | ts_doors
- BirgitLachner
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Oh ... you are right ... I think I need to update the server software ... :-0
- Pyrollo
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Yes, "is_player" is some kind of new in the API (actually, already a bit old, an update should help ;) )
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- BirgitLachner
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Hm ... what is "new"? A 0.4.x version oder 5.0?
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
As far as I know, 0.4.17 should be enough.
My mods: ts_furniture | ts_doors
- BirgitLachner
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Okay ...
I needed some help to get the version information and it seems to be 0.4.17. But the problem seems to be still the same.
Any idea?
Birgit
I needed some help to get the version information and it seems to be 0.4.17. But the problem seems to be still the same.
Any idea?
Birgit
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Now that Minetest 5.0.0 is released, I suggest to try this version.
My mods: ts_furniture | ts_doors
- Pyrollo
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Hi, tested with success on version 0.4.17.1. Can't find out when minetest.is_player has been added but maybe for this version.BirgitLachner wrote:Okay ...
I needed some help to get the version information and it seems to be 0.4.17. But the problem seems to be still the same.
Any idea?
Birgit
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- sorcerykid
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
My server runs a fork of 0.4.14-dev, and it has the is_player method. So it's been part of the official API since at least 2016.
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
https://github.com/minetest/minetest/pull/7013sorcerykid wrote:My server runs a fork of 0.4.14-dev, and it has the is_player method. So it's been part of the official API since at least 2016.
According to this PR, this function is from early 2018.
My mods: ts_furniture | ts_doors
Re: [Modpack] Display Modpack [1.2] [display_modpack]
Is `minetest.is_player' separate from `ObjectRef:is_player'?
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