[Modpack] Display Modpack [1.3] [display_modpack]
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
As far as I can see, minetest.is_player() utilizes ObjectRef:is_player() internally.
My mods: ts_furniture | ts_doors
- Pyrollo
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
I guess so.jas wrote:Is `minetest.is_player' separate from `ObjectRef:is_player'?
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
According to the ContentDB, this mod contains non-free media. (https://content.minetest.net/packages/P ... y_modpack/)
Is this still true?
As far as I know, the non-free font got replaced with the metro font.
Is this still true?
As far as I know, the non-free font got replaced with the metro font.
My mods: ts_furniture | ts_doors
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
You are right, non free media have been removed a while ago and replaced by CC licensed ones.
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- BirgitLachner
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
Thank you for all the attempts to help me. I guess it's another problem. Because I noticed now that when loading the server there is another message, which surely has something to do with it:
What is a bit strange ... every time I leave the world, I get the same error message, when trying to change the font.
I did not find any reason for that message. At world.mt the mods are activated and I don't see any missing part of the Display-Mod, the file in the Display Modpack Folder are the same.ERROR[Main]: The following mods could not be found: "display_lib" "font_lib"
What is a bit strange ... every time I leave the world, I get the same error message, when trying to change the font.
Birgit2019-03-08 18:59:27: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'font_api' in callback on_leaveplayer(): ...st/bin/../mods/display_modpack/font_api/fontform.lua:24: attempt to call field 'is_player' (a nil value)
2019-03-08 18:59:27: ERROR[Main]: stack traceback:
2019-03-08 18:59:27: ERROR[Main]: ...st/bin/../mods/display_modpack/font_api/fontform.lua:24: in function '?'
2019-03-08 18:59:27: ERROR[Main]: /minetest/bin/../builtin/game/register.lua:412: in function </minetest/bin/../builtin/game/register.lua:392>
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Re: [Modpack] Display Modpack [1.2] [display_modpack]
display_lib and font_lib are old names of display_api and font_api. I guess you have this message because of remaining lines in your world.mt file that refer to these old names. This is not a problem and you can get rid of this error by removing load_mod_display_lib and load_mod_font_lib lines from the world.mt file.BirgitLachner wrote:ERROR[Main]: The following mods could not be found: "display_lib" "font_lib"
You can see here the error is about font_api (and not anymore font_lib). That is the current name of the mod.BirgitLachner wrote:2019-03-08 18:59:27: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'font_api' in callback on_leaveplayer(): ...st/bin/../mods/display_modpack/font_api/fontform.lua:24: attempt to call field 'is_player' (a nil value)
2019-03-08 18:59:27: ERROR[Main]: stack traceback:
2019-03-08 18:59:27: ERROR[Main]: ...st/bin/../mods/display_modpack/font_api/fontform.lua:24: in function '?'
2019-03-08 18:59:27: ERROR[Main]: /minetest/bin/../builtin/game/register.lua:412: in function </minetest/bin/../builtin/game/register.lua:392>
I don't know what to say except : be sure to use the last version of display_modpack (did you get it from git or from contentdb ? or other ?) and be sure to use at least 0.4.17.1 version of Minetest (exact vesion number is displayed in the "credits" tab of the main menu).
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- Pyrollo
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Version 1.3 - Upside down and round and round
Display API now takes benefit of the new Minetest 5.0 ObjectRef:set_rotation method :
Now display nodes can be rotated in any possible ways!
Three conditions to make this work :
Display API now takes benefit of the new Minetest 5.0 ObjectRef:set_rotation method :
Now display nodes can be rotated in any possible ways!
Three conditions to make this work :
- Use Minetest 5
- Update Display Modpack to version 1.3
- Disable "display_rotation_restriction" setting (Mods/display_api)
- Attachments
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- screenshot_20190309_221829.png (287.93 KiB) Viewed 2156 times
Last edited by Pyrollo on Sun May 26, 2019 14:40, edited 1 time in total.
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- thomasthespacefox
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Its not on ContentDB yet. newest version there is 1.2Pyrollo wrote:Version 1.3 - Upside down and round and round
Display API now takes benefit of the new Minetest 5.0 ObjectRef:set_rotation method :
Now display nodes can be rotated in any possible ways!
Three conditions to make this work :
- Use Minetest 5
- Update Display Modpack to version 1.3
- Disable "display_rotation_restriction" setting (Mods/display_api)
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
New 1.3.1 release added, waiting for approval.thomasthespacefox wrote:Its not on ContentDB yet. newest version there is 1.2
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
I couldn't find this setting, where is it?Pyrollo wrote: IMPORTANT: If you use Minetest version 5.0 or above, disable the setting display_rotate_restriction and enjoy rotation of display nodes in every direction.
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Sorry, this setting is no more required since 1.3.1.
Edit: edited posts accordingly.
Edit: edited posts accordingly.
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Just a small heads up: the link to the Old Wizard font repository is broken in the first post, it should be: https://github.com/pyrollo/font_oldwizard
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Thanks a lot! Fixed!
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Why do i keep getting this errormessage about init.lua missing?
Using on Windows 10
fresh install of;
- minetest-5.1.0-win64
- Display Modpack [1.3]
Code: Select all
2019-11-19 22:55:42: ERROR[Main]: ModError: Failed to load and run script from C:\Minetest\bin\..\mods\display_modpack\display_modpack\init.lua:
2019-11-19 22:55:42: ERROR[Main]: C:\Minetest\bin\..\mods\display_modpack\display_modpack\init.lua: No such file or directory
2019-11-19 22:55:42: ERROR[Main]: Kijk in debug.txt voor details.
2019-11-19 22:55:42: ACTION[Main]: Server: Shutting down
fresh install of;
- minetest-5.1.0-win64
- Display Modpack [1.3]
- Nathan.S
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Looks like you have your modpack in an extra folder. There should be no display_modpack folder in the display_modpack folder. You might want to download a fresh copy of the mod_pack.
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Looks like your right!Nathan.S wrote:Looks like you have your modpack in an extra folder. There should be no display_modpack folder in the display_modpack folder. You might want to download a fresh copy of the mod_pack.
As a novice user i didn't understand at first, but your advice was very helpful, thanks.
I unpacked (moved) each individual mod to the modsfolder and now it works fine,
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
You can do that but the simpliest way is to unpack display_modpack folder into your mod folder.
The problem was having a second display_modpack folder in the display_modpack folder.
The problem was having a second display_modpack folder in the display_modpack folder.
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- SevenRichieWhite
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
Hi,
Something went wrong with multiline text coloring. I fixed it using formspec styling.
Please use last git version to have this problem fixed.
Something went wrong with multiline text coloring. I fixed it using formspec styling.
Please use last git version to have this problem fixed.
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- SevenRichieWhite
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
That worked. Thank you very much :)
Re: [Modpack] Display Modpack [1.3] [display_modpack]
really cool modpack
Re: [Modpack] Display Modpack [1.3] [display_modpack]
I love this modpack. Thanks for creating it and making it available!
Where can I find the texts I put on the posters and school board?
I would like to put the texts in a text file on my PC with c&p, because c&p does not work in the game. I have searched in the mod folders and also in the "World" folder for my keyword, but I just can't find it
I have numbered the boards. On each board I want to add 3 - 4 lines - which I have already collected in a text file. I would like to insert this with copy&paste directly into the mod file. I have searched in the mod folders and also in the "World" folder for my keyword, but I just can't find it).)
Thanks
Where can I find the texts I put on the posters and school board?
I would like to put the texts in a text file on my PC with c&p, because c&p does not work in the game. I have searched in the mod folders and also in the "World" folder for my keyword, but I just can't find it
I have numbered the boards. On each board I want to add 3 - 4 lines - which I have already collected in a text file. I would like to insert this with copy&paste directly into the mod file. I have searched in the mod folders and also in the "World" folder for my keyword, but I just can't find it).)
Thanks
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
What I noticed: In front of the wooden direction sign there is something that blocks the player, but it is depending on direction of the sign, sometimes it's there, sometimes it's not. Maybe the entity that is used to display the text? Or a weird collision box?
Re: [Modpack] Display Modpack [1.3] [display_modpack]
Thanks for creating these amazing mods! I tried to create a new digital clock mod with your display API as used in the ontime_clocks mod, but mine is a smaller, wider digital clock (alarm clock actually) and now the display overlay is too big, and is shown above my clock instead of on the face. How can I make the display digits smaller and get them to overlay lower down?
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Re: [Modpack] Display Modpack [1.3] [display_modpack]
I liked the Epilepsy font better than its replacement Metro. Is there a free font more like Epilepsy that I could use? Or should I install Epilepsy as a font mod if I want it? Other than maybe not liking the non-commercial clause and the revocation clause, there's nothing stopping me from using Epilepsy as far as I understand.
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