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[Mod] Blox Mod - Now with more cobble! [git] [blox]

PostPosted: Mon May 28, 2012 21:46
by Sanchez
[Mod] Blox Mod

Image

This mod adds new stone, wood and cobble blocks for construction and decoration.
Unified Dyes or the built in Dyes can be used to craft blocks. I have also added Glow Ore that can be used to craft Glowstone.

Glow Ore will spawn underground in small amounts and gives off light. Mining Glow Ore produces Glow Dust (or sometimes a Glowstone). Glow Dust produces a very small amount of light and can be used to craft Glowstone.

License (code): WTFPL
License (built in textures): WTFPL
Depends: Minetest 0.4.16 or newer, a corresponding minetest_game, and unifieddyes

Download: https://gitlab.com/VanessaE/blox/-/arch ... master.zip
...or browse the code: https://gitlab.com/VanessaE/blox

+ "Show screenshots"
+ Crafting
+ Changelog

Credits: When creating this mod I looked at mods and used code from:
ironzorg, Calinou & VanessaE

PostPosted: Tue May 29, 2012 08:08
by Calinou
Avoid using textures with a tile size > 16x16 pixels and avoid using Misa's textures for mods, these are under copyright AFAIK.
Oh and also, avoid using Filedropper, use MediaFire or omploader. ;)

PostPosted: Tue May 29, 2012 08:30
by Sanchez
Calinou wrote:Avoid using textures with a tile size > 16x16 pixels and avoid using Misa's textures, these are under copyright, AFAIK.
Oh and also, avoid using Filedropper, use MediaFire or omploader. ;)



Thanks, I'll sort the textures out, upload to mediafire then edit my post.

EDIT: Topic updated with version 0.2

PostPosted: Thu Jun 14, 2012 14:13
by Sanchez
Blox mod updated to version 0.3

:D

PostPosted: Thu Jun 14, 2012 14:23
by sfan5
Nice Mod!

PostPosted: Thu Jun 21, 2012 14:04
by Sanchez
Blox mod has been updated to [0.4], lots of new blocks in this version.
Screenshots and download link in the first post.

PostPosted: Mon Jul 16, 2012 20:12
by VanessaE
Thought I'd point out the latest on my Unified Dyes mod. It now has a total of 89 colors (including black, white, and three greys), and comes with a BASH script to help you generate all of the colored texture files. There's also a modding template along with it that will help greatly in generating the actual nodes and crafting recipes.

Figured you would be interested since you helped kick off the whole idea of it :-)

http://minetest.net/forum/viewtopic.php?pid=28399

(please ignore if you already know about it. :-) )

PostPosted: Wed Jul 25, 2012 14:38
by Sanchez
VanessaE wrote:Thought I'd point out the latest on my Unified Dyes mod. It now has a total of 89 colors (including black, white, and three greys), and comes with a BASH script to help you generate all of the colored texture files. There's also a modding template along with it that will help greatly in generating the actual nodes and crafting recipes.

Figured you would be interested since you helped kick off the whole idea of it :-)

http://minetest.net/forum/viewtopic.php?pid=28399

(please ignore if you already know about it. :-) )



Thanks for the update. I am aware of the unified dyes mod (good job by the way) and I'll be updating the Blox mod to use it i'll also be adding more block colours based on the dyes mod.

PostPosted: Fri Oct 05, 2012 14:27
by Sanchez
Blox mod updated to 0.6 - woohoo!

PostPosted: Wed Oct 10, 2012 15:14
by Sanchez
Blox updated to 0.6.1

Only minor changes in this release - see first post

Any feedback or suggestions to help make this better would be good, thanks!

PostPosted: Wed Jul 31, 2013 03:34
by VanessaE
Noting the age of your last post, is this mod still being maintained? If so, please consider removing all colored objects from the creative inventory. This will reduce the clutter in the inventory, and we have a coloring machine now (https://forum.minetest.net/viewtopic.php?id=6670) to make them easy to access.

Here's my fork of blox, with the proposed change already in place: https://github.com/VanessaE/blox

PostPosted: Wed Jul 31, 2013 05:32
by Inocudom
VanessaE wrote:Noting the age of your last post, is this mod still being maintained? If so, please consider removing all colored objects from the creative inventory. This will reduce the clutter in the inventory, and we have a coloring machine now (https://forum.minetest.net/viewtopic.php?id=6670) to make them easy to access.

Here's my fork of blox, with the proposed change already in place: https://github.com/VanessaE/blox


Sanchez might not come back, so it is a good thing that you made the fork, VanessaE.

PostPosted: Wed Jul 31, 2013 08:23
by VanessaE
I figured as much. Oh well, at least it's forked. :-)

PostPosted: Fri Sep 13, 2013 18:04
by Misty
VanessaE,
I meant to download your blox package from git, using this link: https://github.com/VanessaE/blox
but it looks like all that's there is an empty readme file.
If its supposed to be like that, I'll go ahead and download it after I get the mod itself, but I dont know how these things work.

PostPosted: Fri Sep 13, 2013 22:26
by VanessaE
Oops! I wonder how that happened? Guess I musta missed something. Fixed in git (force-pushed).

PostPosted: Sat Sep 14, 2013 02:24
by Misty
I really wondered how an empty readme was going to affect anything.
I thought maybe the contents were magically invisible or something ( who knows what mischief a programming wizard might be able pull on the uninitiated.) : P

Thanks for fixing it, I'm going to go download now.

I found the texture pack and downloaded it already, it makes the blox look so much better.

PostPosted: Mon Sep 16, 2013 14:45
by Sanchez
Hi,

Haven't been around for a couple of months, I really like the look of the color machine mod which has spurred me on to update the Blox mod, version 0.7 should be along soon. ;)

PostPosted: Mon Sep 16, 2013 16:12
by Sokomine
Glad to hear that there will be an update. Please try to keep the namespace of nodes and textures the same when you update and/or add something. Else I'd have to change much withhin the colormachine.

PostPosted: Thu Sep 19, 2013 07:36
by Sanchez
Sokomine wrote:Glad to hear that there will be an update. Please try to keep the namespace of nodes and textures the same when you update and/or add something. Else I'd have to change much withhin the colormachine.


The new nodes all follow the existing naming convention, I'm adding in more wood and cobble blocks to match the existing stone ones. Also the mod now checks for the colormachine mod and if found removes most nodes from the creative inventory.

PostPosted: Fri Sep 20, 2013 09:45
by Sanchez
Blox Mod updated to 0.7

Any feedback or suggestions are welcome!

PostPosted: Fri Oct 18, 2013 21:43
by Misty
Hi Sanchez,

Can I get the latest version of the Blox mod through the link in the first post on this topic?
I had already downloaded VanessaE's version of the mod, so I'm a little nervous about ripping it out and installing your updated version, but I'd like to try it out.

Re: [Mod] Blox Mod - Now with more cobble! [0.7] [blox]

PostPosted: Wed Aug 20, 2014 17:44
by balthazariv
Hello,

Link about 0.7 version is broken.
Can you refresh it, please.

Thanks

Re: [Mod] Blox Mod - Now with more cobble! [0.7] [blox]

PostPosted: Wed Aug 20, 2014 19:38
by Topywo
balthazariv wrote:Hello,

Link about 0.7 version is broken.
Can you refresh it, please.

Thanks


https://dl.dropboxusercontent.com/u/654 ... lox0.7.zip

Re: [Mod] Blox Mod - Now with more cobble! [0.7] [blox]

PostPosted: Wed Aug 20, 2014 22:01
by balthazariv
Thanks Topywo

Re: [Mod] Blox Mod - Now with more cobble! [0.7] [blox]

PostPosted: Sun Nov 30, 2014 19:16
by VanessaE
Couple of small updates to this mod in my repo: my git repo is now up-to-date with 0.7 finally (thanks to Topywo's link), and I've weeded out all the deprecated "minetest.env:" calls.

https://github.com/VanessaE/blox